| Commit message (Collapse) | Author | Age | Files | Lines |
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Commit `d4e847ea` introduced a warning about making an
integer from a pointer without a cast, fix it here.
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Sonny Jiang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Sonny Jiang <[email protected]>
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v2: Polaris chips should be defined after Stoney
Signed-off-by: Sonny Jiang <[email protected]> (v1)
Reviewed-by: Michel Dänzer <[email protected]> (v1)
Signed-off-by: Leo Liu <[email protected]> (v2 diff)
Reviewed-by: Alex Deucher <[email protected]> (v2 diff)
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We will need it in radeonsi for shader images.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Cons:
- it was only integrated in r600g
- it doesn't work with GPUVM
- it records buffer contents at the end of IBs instead of at the beginning,
so the replay isn't exact
- it lacks an IB parser and user-friendliness
A better solution is apitrace in combination with gallium/ddebug, which
has a complete IB parser and can pinpoint hanging CP packets.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 11.1 11.2 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Add layer support to export individual array layers.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Add offset support to handle NV12 offsets as well.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Clear DCC flags if necessary when binding a new sampler view.
v2: Do not reset DCC flags of bound sampler views.
v3: Check that we have a real texture (Nicolai)
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There is an annoying corner case that I stumbled across while looking into
piglit's arb_shader_image_load_store/execution/load-from-cleared-image.shader_test
(which can be easily adapted to demonstrate the bug without the
ARB_shader_image_load_store extension)
When we bind a texture and then clear it using glClear (by attaching it
to the current framebuffer) for the first time, we allocate a separate
cmask for the texture to do fast clear, but the corresponding bit in
compressed_colortex_mask is not set. Subsequent rendering will use
incorrect data.
Conversely, when a currently bound texture with an existing cmask is
exported leading to that cmask being disabled, the compressed_colortex_mask
bit will remain set, leading to an assertion later on in debug builds.
Since iterating through all contexts and/or remembering where every
texture is bound would be costly, and cmask enable/disable should be
rare, we will maintain a global counter to signal contexts that they
must update their compressed_colortex_masks.
This patch introduces the global counter, and subsequent patches will
do the mask update.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Just like everywhere else in the radeon codebase.
v2: Don't forget about drm_major == 3 (Alex)
Cc: Alex Deucher <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will be queried by the OpenCL stack using an interop call.
I have tested that the values match lspci.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This should be okay except that sampler views and images are not re-set.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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To allow sharing textures with DCC enabled.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: remove the list of all contexts
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This was needed for DRM < 2.12.0 where the kernel was rewriting tiling flags
in IBs.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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and call it radeon_bo_metadata
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allow drivers to make better decisions about texture sharing
for DRI2, DRI3, Wayland, and OpenCL.
v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER
Reviewed-by: Axel Davy <[email protected]>
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With this issue 'mpv --hwdec=vdpau --vo=vdpau <stream>' fails
for vdpau decode if the stream height is 4096. Vdpau decode of
height upto 4096 is necessary usecase on amdgpu driver for VI
and newer platforms.
The fix is in driver specific implementation of "Decoder
Query Capabilities" API to return 4096 for VI and newer
platforms. With this fix vdpauinfo reports height support as
4096 and mpv for vdpau decode works fine for 4096 height streams.
Signed-off-by: Tamil velan <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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Cc: 11.1 11.2 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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The hardware simply doesn't support that correctly.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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in order to make some winsys interface changes easier
This distros should use new DRM if they want to use new Mesa:
Distro kernel mesa eol
SLES 10 2.6.16 6.4.2 2016-07
SLED 11 3.0 9.0.3 2022-03
RHEL 5 2.6.18 6.5.1 2017-03
RHEL 6 2.6.32 10.4.3 2020-11
Debian 6 2.6.32 7.7.1 2016-02
Reviewed-by: Michel Dänzer <[email protected]>
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Fix compiles with clang that have this C++11 error:
src/gallium/drivers/radeon/r600_pipe_common.h:662:34:
error: invalid suffix on literal; C++11 requires a space between literal
and identifier [-Wreserved-user-defined-literal]
Cc: "11.1 11.2" <[email protected]>
Cc: Marek Olšák <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This function is currently broken for BE. I assume it's because of
util_pack_color(). Until I fix this path, I prefer to disable it so users
would be able to see correct colors on their desktop and applications.
Together with the two following patches:
- gallium/r600: Don't let h/w do endian swap for colorformat
- gallium/radeon: remove separate BE path in r600_translate_colorswap
it fixes BZ#72877 and BZ#92039
Signed-off-by: Oded Gabbay <[email protected]>
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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After further testing, it appears there is no need for
separate BE path in r600_translate_colorswap()
The only fix remaining is the change of the last if statement, in the 4
channels case. Originally, it contained an invalid swizzle configuration
that never got hit, in LE or BE. So the fix is relevant for both systems.
This patch adds an additional 120 available visuals for LE and BE,
as seen in glxinfo
v2:
Tested for regressions by running piglit gpu.py with CAICOS (r600g) on
x86-64 machine. No regressions found.
Signed-off-by: Oded Gabbay <[email protected]>
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Because I changed the swizzle check, I also need to adapt the return
values for each check.
It's basically almost the same as before, we just cross between STD and
STD_REV, and cross between ALT and ALT_REV
This fixes the rgba test in gl-1.0-readpixsanity (piglit) and also
fixes tri-flat (mesa demos).
Signed-off-by: Oded Gabbay <[email protected]>
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The current code in r600_translate_colorswap uses the swizzle information
to determine which colorswap to use.
This works for BE & LE when the nr_channels is <4, but when nr_channels==4
(e.g. PIPE_FORMAT_A8R8G8B8_UNORM), this method can not be used for both BE
and LE, because the swizzle info is the same for both of them.
As a result, r600g doesn't support 24bit color formats, only 16bit, which
forces the user to choose 16bit color in X server.
This patch fixes this bug by separating the checks for LE and BE and
adapting the swizzle conditions in the BE part of the checks.
Tested on an Evergreen GPU (Cedar GL FirePro 2270) running inside POWER7
Big-Endian Machine.
Signed-off-by: Oded Gabbay <[email protected]>
CC: "11.2" "11.1" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This will simplify implementations of binary shaders.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Shader stats from VERDE:
Default scheduler:
Totals:
SGPRS: 491272 -> 488672 (-0.53 %)
VGPRS: 289980 -> 311093 (7.28 %)
Code Size: 11091656 -> 11219948 (1.16 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 1732608 -> 2246656 (29.67 %) bytes per wave
Max Waves: 78063 -> 77352 (-0.91 %)
Wait states: 0 -> 0 (0.00 %)
Looking at some of the worst regressions, I get:
- The VGPR increase seems to be caused by the fact that if PS has used less
than 16 VGPRs, now it will always use 16 VGPRs and sometimes even 20.
However, the wave count remains at 10 if VGPRs <= 24, so no harm there.
- The scratch increase seems to be caused by SGPR spilling.
The unnecessary SGPR spilling has been an ongoing issue with the compiler
and it's completely fixable by rematerializing s_loads or reordering
instructions.
SI scheduler:
Totals:
SGPRS: 374848 -> 374576 (-0.07 %)
VGPRS: 284456 -> 307515 (8.11 %)
Code Size: 11433068 -> 11535452 (0.90 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 509952 -> 522240 (2.41 %) bytes per wave
Max Waves: 79456 -> 78217 (-1.56 %)
Wait states: 0 -> 0 (0.00 %)
VGPRs - same story as before. The SI scheduler doesn't spill SGPRs so much
and generally spills way less than the default scheduler.
(522240 spills vs 2246656 spills)
Reviewed-by: Nicolai Hähnle <[email protected]>
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