| Commit message (Collapse) | Author | Age | Files | Lines |
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v2 Marek: set the query result correctly
Signed-off-by: David Heidelberger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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For some reason, CP DMA doesn't follow the predicate bit if I enable it,
so this is the only option.
This fixes piglit: spec/NV_conditional_render/clear
Cc: [email protected]
Reviewed-by: Michel Dänzer <[email protected]>
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The sample positions are read from a constant buffer.
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Only for Cayman, SI, CIK.
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The other function will be split up from the framebuffer state.
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Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Just fold libllvmradeon in libradeon.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Bring it back in line with r600g. I broke this in the original radeonsi
bringup. :(
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78537
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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The sample position is one of them.
Reviewed-by: Michel Dänzer <[email protected]>
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v2: name defaults to kabini for older llvm
v3: fix llvm version check
Signed-off-by: Samuel Li <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Igor Gnatenko:
v2: in define RADEON_INFO_MAX_SCLK use 0x1a instead of 0x19 (upstream changes)
Bruno Jiménez:
v3: Convert the frequency to MHz from kHz after getting it in
'do_winsys_init'
Signed-off-by: Igor Gnatenko <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Cc: 10.0 10.1 [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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This also removes si_flush_gfx_ring.
Reviewed-by: Christian König <[email protected]>
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All flush functions get a fence parameter. cs_create_fence is removed.
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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The transfer staging texture is always freshly allocated, so for write-only
transfers we don't need to explicitly wait for the BO to become idle.
Squeezes a few hundered MB/s more out of x11perf -shmput500 with glamor.
Reviewed-by: Marek Olšák <[email protected]>
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Significantly reduces BO allocation / destruction overhead for transfers,
e.g. measurable via x11perf -shm{ge,pu}t* with glamor.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Slava Grigorev <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Remember what frames we encoded at which position.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Doesn't seems to be needed any more.
Signed-off-by: Christian König <[email protected]>
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This depends on my kernel fix. Hyper-Z is still disabled by default.
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This reverts commit 96e8b916a7a39a9ba58e92d1ad77b5501de63ac7.
In the case of VCE encoding with raw YUV file, CPU load directly
to VRAM is faster than combination of CPU writing to GTT and
then blit to VRAM with GPU.
Reviewed-by: Christian König <[email protected]>
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v2: fix whitespace errors, minor coding style changes
Signed-off-by: Leo Liu <[email protected]>
Signed-off-by: Christian König <[email protected]>
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This will be re-enabled once my kernel fix lands.
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Signed-off-by: Niels Ole Salscheider <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Niels Ole Salscheider <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75061
v2: minimize the window where cs_buf != new_buf
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Reviewed-by: Michel Dänzer <[email protected]>
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v2: - allow byte-aligned DMA buffer copies on Evergreen
- fix piglit/texsubimage regression
- use the fallback for 3D copies (depth > 1) as well
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Buffers are disabled by VGT_STRMOUT_BUFFER_CONFIG, but the query only works
if VGT_STRMOUT_CONFIG.STREAMOUT_0_EN is enabled.
This moves VGT_STRMOUT_CONFIG to its own state. The register is set to 1
if either streamout or the primitives-generated query is enabled.
However, the primitives-emitted query is also incremented, so it's disabled
by setting VGT_STRMOUT_BUFFER_SIZE to 0 when there is no buffer bound.
This fixes piglit:
ARB_transform_feedback2/counting with pause
EXT_transform_feedback/primgen-query transform-feedback-disabled
Reviewed-by: Michel Dänzer <[email protected]>
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It's already added in need_cs_space.
Also don't calculate anything if there are no buffers.
Reviewed-by: Michel Dänzer <[email protected]>
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This works for both multi-sample and single-sample color buffers.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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When doing fast clear for single-sample color buffers for the first time,
a CMASK buffer has to be allocated and the CMASK state in all pipe_surfaces
referencing the color buffer must be updated. Updating all surfaces is kinda
silly, so let's move the values to r600_texture instead.
This is only for Evergreen and later. R600-R700 don't have fast clear.
Reviewed-by: Michel Dänzer <[email protected]>
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I will use this in radeonsi.
Reviewed-by: Michel Dänzer <[email protected]>
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This updates all occurences of cs_add_reloc.
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Fix build error introduced with commit
dfa25ea5cd19d5a050a1c94bd7370a2259b9f007.
CC r600_streamout.lo
r600_streamout.c:108:6: error: conflicting types for 'r600_set_streamout_targets'
void r600_set_streamout_targets(struct pipe_context *ctx,
^
./r600_pipe_common.h:413:6: note: previous declaration is here
void r600_set_streamout_targets(struct pipe_context *ctx,
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76009
Signed-off-by: Vinson Lee <[email protected]>
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D3D10 allows setting of the internal offset of a buffer, which is
in general only incremented via actual stream output writes. By
allowing setting of the internal offset draw_auto is capable
of rendering from buffers which have not been actually streamed
out to. Our interface didn't allow. This change functionally
shouldn't make any difference to OpenGL where instead of an
append_bitmask you just get a real array where -1 means append
(like in D3D) and 0 means do not append.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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