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* r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet2011-02-071-140/+80
* r600g: Do the tgsi_full_src_register to r600_shader_src conversion in r600_sh...Henri Verbeet2011-02-071-176/+129
* r600g: Split r600_bc_alu_src.Henri Verbeet2011-02-073-157/+147
* r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet2011-02-073-16/+13
* r600g: tgsi_dst() can't fail.Henri Verbeet2011-02-071-75/+26
* r600g: tgsi_src() can't fail.Henri Verbeet2011-02-071-80/+28
* r600g: correctly report supported vertex formatsMarek Olšák2011-02-073-10/+38
* r600g: use the new vertex buffer managerMarek Olšák2011-02-079-419/+101
* r600g: do not flush the uploaderMarek Olšák2011-02-061-3/+0
* r600g: use surface format not underlying texture formatDave Airlie2011-02-062-6/+6
* r600g: don't set tile_type on evergreen.Dave Airlie2011-02-041-1/+1
* r600g: fix evergreen sampler view + depth interactionDave Airlie2011-02-041-1/+1
* r600g: get offset for correct texture when setting up CB.Dave Airlie2011-02-041-1/+1
* r600g: avoid trying to flush the flushing texture.Dave Airlie2011-02-041-0/+6
* r600g: evergreen CB check for flushed textureDave Airlie2011-02-041-0/+6
* r600g: flushing texture needs all levels.Dave Airlie2011-02-041-1/+1
* r600g: remove unused variablesDave Airlie2011-02-041-4/+0
* r600g: add a flag to just create flushed texture without flushing.Dave Airlie2011-02-045-6/+15
* r600g: also check CB bindings for textures to depth flush.Dave Airlie2011-02-041-0/+11
* r600g: flush depth texture before a blit from it.Dave Airlie2011-02-041-0/+6
* r600g: Make some more things static.Henri Verbeet2011-02-035-17/+12
* r600g: Get rid of the unused r600_cf_vtx_tc() function.Henri Verbeet2011-02-032-37/+0
* r600g: Make the buffer and texture vbtls static const.Henri Verbeet2011-02-032-118/+114
* r600g: flush differences back to DB copy.Dave Airlie2011-02-033-0/+29
* r600g: fix depth hw resource copies.Dave Airlie2011-02-032-18/+2
* r600g: only set depth bit for hw accessible depth buffers.Dave Airlie2011-02-031-41/+41
* r600g: rework dirty / depth texture tracking.Dave Airlie2011-02-035-12/+10
* r600g: set correct pitch/offset for depth textures in flushed state.Dave Airlie2011-02-031-0/+3
* r600g: use burst exports in shadersChristian König2011-02-024-3/+40
* r600g: just change tile type when buffer is set to depth.Dave Airlie2011-02-012-6/+2
* r600g: fix evergreen for depth decompress testDave Airlie2011-02-011-1/+1
* r600: only decompress depth when its tile type is wrong.Dave Airlie2011-02-013-3/+7
* r600g: start looking at evergreen tiling.Dave Airlie2011-02-012-3/+19
* r600g: Actually use the info from the flushed depth texture when creating a s...Henri Verbeet2011-02-012-18/+11
* r600g: fix invalid ref count handling in r600_set_constant_bufferChristian König2011-01-311-1/+1
* r600g: fix OQ on evergreenAlex Deucher2011-01-311-1/+1
* r600g: fix occlusion query results.Dave Airlie2011-01-311-0/+1
* r600g: remove some non-existent evergreen reg fieldsAlex Deucher2011-01-301-6/+0
* r600g: fix regression in cubemap tests since eea1d8199b376f37027c14669e0bdf99...Dave Airlie2011-01-312-2/+17
* r600g: handle the write all cbufs property.Dave Airlie2011-01-315-30/+16
* r600g: Update the flushed depth texture after drawing to the corresponding te...Henri Verbeet2011-01-305-4/+42
* r600g: Fix void pointer arithmetic.Vinson Lee2011-01-301-1/+1
* r600g: fixes a segfault in the piglit fbo-genmipmap-formats test.Dave Airlie2011-01-301-2/+0
* r600g: upload translated indices via the uploaderMarek Olšák2011-01-301-3/+13
* r600g: rework vertex format fallbackMarek Olšák2011-01-303-47/+55
* r600g: fix vertex format fallbackMarek Olšák2011-01-305-21/+44
* r600g: rework vertex buffer uploadsMarek Olšák2011-01-303-84/+106
* r600g: consolidate set_constant_buffer functionsMarek Olšák2011-01-304-97/+51
* r600g: consolidate vertex_buffer_update functionsMarek Olšák2011-01-304-164/+134
* r600g: consolidate draw_vbo functions (v2)Marek Olšák2011-01-305-258/+142