| Commit message (Collapse) | Author | Age | Files | Lines |
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And move its definition into r600_pipe_common.h; This struct is a just
a container for shader code and has nothing to do with LLVM.
v2:
- Drop unrelated Makefile change
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes a lot of compressedteximage piglit tests.
R600-R700 don't have this issue.
Cc: [email protected]
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Cc: [email protected]
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Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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r600_translate_colorformat is rewritten to look like radeonsi.
r600_translate_colorswap is shared with radeonsi.
r600_colorformat_endian_swap is consolidated.
This adds some formats which were missing. Future "plain" formats will
automatically be supported.
Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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This prevents clover from using unsupported devices.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
CC: "10.0 10.1" <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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v2: use one of the htile registers instead
Reviewed-by: Michel Dänzer <[email protected]>
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db_z_info was unused. This just renames the variable to match the register
name.
Now, db_depth_info is unused on Evergreen.
Both variables will be needed on SI though.
Reviewed-by: Michel Dänzer <[email protected]>
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I'm gonna use this in radeonsi.
Reviewed-by: Michel Dänzer <[email protected]>
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All GTT memory mappings are coherent and therefore can be persistent.
Reviewed-by: Fredrik Höglund <[email protected]>
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This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The offsets will be stored in the handles parameter. This makes
it possible to use sub-buffers.
v2:
- Style fixes
- Add support for constant sub-buffers
- Store handles in device byte order
v3:
- Use endian helpers
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Fixes radeonsi emitting command streams to the kernel even when there
have been no draw calls before a flush, potentially powering up the GPU
needlessly.
Incidentally, this also cuts the runtime of piglit gpu.py in about half
on my Kaveri system, probably because an X11 client going away no longer
always results in a command stream being submitted to the kernel via
glamor.
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=65761
Cc: "10.1" [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Change the flag to DBG_HYPERZ and reverse the logic
so setting the flag enabled the feature. This disables
hyperz on r600g and radeonsi by default. It can be
enabled by setting the env var. There are just too
many issues with certain apps so leave it disabled for
now until we sort out the issues with the problematic
apps.
Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=58660
https://bugs.freedesktop.org/show_bug.cgi?id=64471
https://bugs.freedesktop.org/show_bug.cgi?id=66352
https://bugs.freedesktop.org/show_bug.cgi?id=68799
https://bugs.freedesktop.org/show_bug.cgi?id=72685
https://bugs.freedesktop.org/show_bug.cgi?id=73088
https://bugs.freedesktop.org/show_bug.cgi?id=74428
https://bugs.freedesktop.org/show_bug.cgi?id=74803
https://bugs.freedesktop.org/show_bug.cgi?id=74863
https://bugs.freedesktop.org/show_bug.cgi?id=74892
https://bugzilla.kernel.org/show_bug.cgi?id=70411
Signed-off-by: Alex Deucher <[email protected]>
Cc: "10.1" "10.0" <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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tested on rv635 and barts.
Signed-off-by: Dave Airlie <[email protected]>
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v2: adjust limits for radeonsi and llvmpipe
v3: add documentation
Cc: "10.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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v2: This doesn't change the behavior. It only moves the tiling check
to r600_init_resource and removes the usage parameter.
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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This is my first attempt at enabling r600/r700 geometry shaders,
the basic tests pass on both my rv770 and my rv635,
It requires this kernel patch:
http://www.spinics.net/lists/dri-devel/msg52745.html
v2: address Alex comments.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This throws the switch to enable GL 3.3 and GLSL 330.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This moves the value from the GS shader to the copy shader so the registers
are setup correctly.
fixes tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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attempt to calculate a better value for array size to avoid breaking apps.
v2: use 0xfff like streamout, suggested by Grigori
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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cayman has a different end of program bit, so do that properly.
fixes hangs with geom shader tests on cayman.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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set the correct values so the misc out register is setup correctly
for the copy shader.
This also updates the state for the gs copy shader so the hw
gets programmed correctly.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This just makes r600 and evergreen do what the radeonsi codepaths do
for layered rendering. This makes the 2d amd_vertex_shader_layer test
pass on evergreen.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This just adds support for emitting the proper value in the VS out misc.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This just enables the workarounds we have for vertex/pixel shaders
for geom shaders as well.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This selects the cut value depending on the shader selected.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This follows what fglrx does, it unpacks the input we are
going to indirect into a bunch of registers and indirects
inside them.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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We need to be able to write to the ring using a base register
for when we emit vertices in a loop, in theory the SB compiler
could collapse these indirect writes to direct writes if the
register value is constant and known, but that is outside my
pay grade.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Vadim's code derived it from the info.mode, but it needs
to be takes from the geometry shader output primitive.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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The instance cnt register was missing for a few kernels,
with a new enough kernel we can output it.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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only enable prim id if gs uses it
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This enables streamout with GS in the mix, from the
VS dma shader.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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this fixes a bunch of the geom shader built-in tests
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Trivial fix to Vadim's code.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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As we do for vertex and pixel shaders.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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If the shader has no CF clauses at all emit an nop
If the last instruction is an ENDLOOP add a NOP for the LOOP to go to
if the last instruction is CALL_FS add a NOP
These fix a bunch of hangs in the geometry shader tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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SB needs fixes for three GS instructions it seems to raise
them outside loops etc despite my best efforts.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Although we don't use SB on geom shaders, the VS copy shader will use it
so we might as well implement MEM_RING support in sb.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This can happen in normal operation, so don't report an error on it,
just continue.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This is Vadim's initial work with a few regression fixes squashed in.
v2: (airlied)
fix regression in glsl-max-varyings - need to use vs and ps_dirty
fix regression in shader exports from rebasing.
whitespace fixing.
v2.1: squash fix assert
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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[airlied: fix dropped streamout line - fix for master]
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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It looks like we need these for geom shaders in the future.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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