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path: root/src/gallium/drivers/r600
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* r600g: Add support for PIPE_FORMAT_R32_FLOAT.Henri Verbeet2010-08-241-0/+3
* r600g: add XPD supportDave Airlie2010-08-241-1/+124
* r600g: add CMP support.Dave Airlie2010-08-241-1/+50
* r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet2010-08-232-3/+4
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-235-5/+89
* r600g: fix DB decompressionJerome Glisse2010-08-226-75/+97
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-228-34/+919
* r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse2010-08-217-66/+165
* r600g: add POW instructionJerome Glisse2010-08-201-18/+73
* r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse2010-08-203-37/+40
* r600g: add occlusion query supportDave Airlie2010-08-206-32/+291
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-202-1/+3
* r600g: update comments about ALU src operandsAlex Deucher2010-08-192-2/+12
* r600g: add sin/cosDave Airlie2010-08-192-2/+123
* r600g: add a chiprev type for r600/r700/evergreen instead of using familyDave Airlie2010-08-192-13/+25
* r600g: add SSG, SEQ, SGT and SNEDave Airlie2010-08-192-12/+88
* r600g: add FRC, FLR, DDX and DDYDave Airlie2010-08-181-4/+4
* r600g: add SGE and SLE opcodesDave Airlie2010-08-181-2/+2
* r600g: add TXB supportDave Airlie2010-08-181-1/+1
* r600g: fix TXP vs TEX in shader.Dave Airlie2010-08-182-65/+67
* r600g: add two simple tgsi opcodes.Dave Airlie2010-08-181-2/+2
* r600g: fix point sizeDave Airlie2010-08-181-1/+1
* r600g: fixup pitch alignment like r600c.Dave Airlie2010-08-182-3/+7
* r600g: fix height calcs for miptreeDave Airlie2010-08-181-0/+1
* r600g: emit texture level offset in CB/DB setup.Dave Airlie2010-08-181-2/+2
* r600g: fix fake pixel outputJerome Glisse2010-08-171-1/+1
* r600g: add user clip plane support.Dave Airlie2010-08-174-9/+75
* r600g: update shader capsMarek Olšák2010-08-131-5/+13
* r600g: fix memory leaks running gears.Dave Airlie2010-08-131-0/+5
* r600g: fix typo in stencil translate.Dave Airlie2010-08-121-1/+1
* r600g: fix provoking-vertex piglit test.Dave Airlie2010-08-121-8/+12
* r600g: improve texture format checker.Dave Airlie2010-08-124-12/+263
* r600g: accept empty frag prog shaderJerome Glisse2010-08-113-3/+17
* r600g: add src negation supportJerome Glisse2010-08-111-0/+1
* r600g: add point/sprite rendering supportJerome Glisse2010-08-113-14/+149
* r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse2010-08-104-2/+38
* r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse2010-08-092-3/+16
* r600g: fix some warningsMarek Olšák2010-08-093-3/+5
* r600g: fill out some missing caps and sort themMarek Olšák2010-08-091-32/+65
* r600g: add PA_CL_CLIP_CNTL definitionJerome Glisse2010-08-061-0/+55
* r600g: fix rendering, only enable target we write tooJerome Glisse2010-08-061-2/+2
* r600g: really fix multi target supportJerome Glisse2010-08-064-46/+26
* r600g: finish multi target rendering supportJerome Glisse2010-08-065-32/+68
* r600g: fix color format, indentation, definesJerome Glisse2010-08-063-89/+93
* Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse2010-08-066-297/+346
* r600g: start to fix up multiple targets.Dave Airlie2010-08-063-17/+50
* r600g: add SRGB support.Dave Airlie2010-08-063-4/+23
* r600g: fixup z format translations.Dave Airlie2010-08-062-20/+24
* r600g: fix targetmask to work correctly.Dave Airlie2010-08-061-2/+1
* r600g: improve supported format selection.Dave Airlie2010-08-066-142/+212