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path: root/src/gallium/drivers/r600
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* radeon/llvm: Convert to AutomakeTom Stellard2013-01-101-12/+12
* r600g: Use gallium automake include fileMatt Turner2013-01-101-4/+2
* r600g: Fix memory leak in r600_bytecode_add_vtx.Vinson Lee2013-01-091-0/+1
* r600g: implement buffer copying using CP DMA for R7xx, Evergreen, CaymanMarek Olšák2013-01-089-24/+140
* r600g: set the virtual address for the htile bufferAlex Deucher2013-01-072-2/+4
* radeon/winsys: move radeon family/class identification to winsysJerome Glisse2013-01-074-62/+13
* r600g/radeon/winsys: indentation cleanupJerome Glisse2013-01-072-10/+10
* r600g: flush FMASK and CMASK at the end of CSMarek Olšák2013-01-061-1/+3
* r600g: implement 3D transfersMarek Olšák2013-01-041-22/+32
* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-041-3/+5
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-041-1/+1
* gallium/radeon: send the END_OF_FRAME flag to the DRMMarek Olšák2013-01-041-1/+2
* gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flagMarek Olšák2013-01-041-1/+2
* r600g: fix int->bool conversion in fence_signalledMarek Olšák2013-01-041-1/+1
* r600g: rename GPU_FLUSH -> INVAL_READ_CACHESMarek Olšák2012-12-225-11/+11
* r600g: remove redundant parameter alloc_bo from r600_texture_create_objectMarek Olšák2012-12-221-6/+5
* r600g: always use a tiled resource as the destination of MSAA resolveMarek Olšák2012-12-213-8/+16
* r600g: remove a false commentMarek Olšák2012-12-211-1/+0
* r600g: don't suspend TIME_ELAPSED queries during flushingMarek Olšák2012-12-214-54/+8
* r600g: add cs tracing infrastructure for lockup pin pointingJerome Glisse2012-12-205-2/+106
* r600g: add htile support v16Jerome Glisse2012-12-2010-24/+221
* r600g: rework flusing and synchronization pattern v7Jerome Glisse2012-12-208-162/+89
* gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca2012-12-201-1/+1
* r600g: add assertions to prevent creation of invalid surfacesMarek Olšák2012-12-203-16/+18
* r600g: refactor and make streamout dumping more informativeMarek Olšák2012-12-201-12/+21
* r600g: try to fix streamout for the cases where BURST_COUNT > 0Marek Olšák2012-12-201-1/+1
* r600g: lower stream outputs with dst_offset < start_componentMarek Olšák2012-12-201-7/+47
* r600g: use r600_get_temp to get temporaries for CLIPDIST shader outputsMarek Olšák2012-12-201-3/+11
* Revert "r600g: work around ddx over alignment"Jerome Glisse2012-12-191-9/+3
* r600g: work around ddx over alignmentJerome Glisse2012-12-181-3/+9
* radeon/llvm: improve cube map handlingVadim Girlin2012-12-181-0/+3
* r600g: initialize inst_mod in r600_tex_from_byte_streamVadim Girlin2012-12-181-0/+2
* r600g: fixup offset types for printingDave Airlie2012-12-162-4/+4
* r600g/radeonsi: Silence warningsMaxence Le Dore2012-12-134-30/+47
* r600g: use load_ar checks with llvm output.Vincent Lejeune2012-12-131-0/+6
* r600g: suballocate memory for fetch shaders from a large bufferMarek Olšák2012-12-126-19/+37
* r600g: suballocate memory for the STRMOUT_BUFFER_FILLED_SIZE registerMarek Olšák2012-12-125-16/+28
* r600g: use u_upload_mgr for allocating staging transfer buffersMarek Olšák2012-12-121-15/+15
* winsys/radeon: don't use BIND flags, add a flag for the cache bufmgr insteadMarek Olšák2012-12-123-6/+8
* gallium: remove pipe_surface::usageMarek Olšák2012-12-123-6/+0
* gallium: fix cap warnings for tbo cap.Dave Airlie2012-12-121-0/+1
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-072-0/+2
* r600g: transfers of MSAA color textures should do the resolveMarek Olšák2012-12-071-5/+32
* r600g: mirror simplification of if/break opcodesVincent Lejeune2012-11-291-32/+12
* r600g: separate resource_id and sampler_id tex info in tgsi-to-llvmVincent Lejeune2012-11-291-0/+3
* r600g: fix broken streamout if streamout_begin caused a context flushMarek Olšák2012-11-231-2/+6
* r600g: fix ARB_map_buffer_alignment with unaligned offsets and staging buffersMarek Olšák2012-11-223-3/+8
* r600g: use LINEAR_ALIGNED tiling for 1D array textures and if height0 <= 3Marek Olšák2012-11-131-1/+3
* r600g: untiled window-system buffers should be LINEAR_ALIGNEDMarek Olšák2012-11-131-1/+1
* r600g: use LINEAR_ALIGNED tiling for 1D texturesMarek Olšák2012-11-131-1/+2