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path: root/src/gallium/drivers/r600
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* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-051-0/+4
* gallium: remove deprecated PIPE_TRANSFER_DISCARDMarek Olšák2012-01-051-1/+1
* u_upload_mgr: remove the 'flushed' parameterMarek Olšák2012-01-052-7/+4
* r600g: add missing colorswaps for r8 uint/sint.Dave Airlie2012-01-022-0/+4
* r600g: Manage fences per screen rather than per context.Michel Dänzer2011-12-302-56/+65
* r600g: fix a warning that a variable may be uninitializedMarek Olšák2011-12-251-0/+2
* gallium: remove PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_ATTRIBSMarek Olšák2011-12-251-1/+0
* winsys/radeon: move managing GEM domains back to driversMarek Olšák2011-12-244-2/+35
* r600g: fix MAX_STREAM_OUTPUT_SEPARATE_ATTRIBS limitMarek Olšák2011-12-171-2/+1
* r600g: handle new capsMarek Olšák2011-12-171-0/+2
* r600g: implement transform feedbackMarek Olšák2011-12-1718-13/+873
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-151-1/+5
* r600g: check shaders presence in r600_draw_vboVadim Girlin2011-12-061-0/+3
* r600g: fix error path and use util_slab_freeJerome Glisse2011-12-051-1/+1
* r600g: add framebuffer support for 2/10/10/10 integerDave Airlie2011-11-272-0/+4
* r600g: add int support for 2/10/10/10 format.Dave Airlie2011-11-271-0/+3
* android: pass -std=c99 by defaultChia-I Wu2011-11-261-2/+0
* r600g: handle all remaining CAPsMarek Olšák2011-11-221-0/+6
* r600g: remove default case statements in get_paramMarek Olšák2011-11-221-9/+3
* u_vbuf_mgr: rename to u_vbufMarek Olšák2011-11-223-4/+4
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+8
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
* r600g: handle PIPE_SHADER_CAP_OUTPUT_READVadim Girlin2011-11-211-0/+2
* r600g: use u_vbuf_mgr to set/get the index bufferMarek Olšák2011-11-202-14/+5
* r600g: set MIN/MAX_VTX_INDX to 0 and ~0, respectivelyMarek Olšák2011-11-201-10/+4
* r600g: don't change the order of writes in merge_inst_groupVadim Girlin2011-11-171-1/+14
* r600g: fix the representation of control-flow instructionsMarek Olšák2011-11-159-426/+536
* r600g: mask write for fake VS export componentsVadim Girlin2011-11-141-4/+4
* r600g: fix op3 & write in merge_inst_groupsVadim Girlin2011-11-141-1/+1
* r600g: set max max tex/vtx instructions count to 16 for caymanAlex Deucher2011-11-141-3/+1
* r600g: set max tex/vtx instructions count to 16 for evergreenVadim Girlin2011-11-141-1/+1
* r600g: properly handle cayman in is_alu_vec_unit_inst()Alex Deucher2011-11-131-7/+15
* r600g: fix cb offset for flushed_depth_textureVadim Girlin2011-11-131-1/+1
* r600g: fix stencil buffer ref counting on evergreenVadim Girlin2011-11-131-1/+4
* r600g: lazy load for AR registerVadim Girlin2011-11-133-46/+61
* r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_instVadim Girlin2011-11-131-1/+3
* r600g: don't set the query result to 0 after a call to get_query_resultMarek Olšák2011-11-111-2/+0
* r600g: the type of OCCLUSION_PREDICATE result should be booleanMarek Olšák2011-11-113-11/+17
* r600g: implement PIPE_QUERY_OCCLUSION_PREDICATEMarek Olšák2011-11-101-5/+21
* r600g: remove useless texture barrierMarek Olšák2011-11-101-2/+0
* r600g: flush the whole context when CS is full, not just hw_contextMarek Olšák2011-11-103-1/+6
* r600g: turn some CS overflow checks into assertionsMarek Olšák2011-11-102-12/+2
* r600g: put the rest of CS overflow checks in r600_need_cs_spaceMarek Olšák2011-11-103-18/+9
* r600g: flush caches regardless of render conditionMarek Olšák2011-11-101-5/+5
* r600g: disable render condition at the end of CS, re-enable at the beginningMarek Olšák2011-11-102-0/+19
* r600g: don't suspend queries if they have already been suspended by blitterMarek Olšák2011-11-101-2/+11
* r600g: properly reserve CS space for queries_suspendMarek Olšák2011-11-103-21/+18
* r600g: reserve CS space for a draw command in begin_query and render_conditionMarek Olšák2011-11-103-11/+25
* r600g: consolidate checking whether CS is fullMarek Olšák2011-11-103-31/+28
* r600g: clarify meaning of one variable in shader codegenMarek Olšák2011-11-091-1/+1