| Commit message (Collapse) | Author | Age | Files | Lines |
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This is the first pure command buffer. It contains CS initialization
packets and emits invariant state (i.e. the registers which never or rarely
change).
The affected registers are removed from *_hw_context.c, so that both ways
of emitting commands can co-exist.
v2: emit context_control in cayman's start_cs too
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A winsys is already a private object of a driver.
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r300g is able to sleep until a fence completes rather than busywait because
it creates a special buffer object and relocation that stays busy until the
CS containing the fence is finished.
Copy the idea into r600g, and use it to sleep if the user asked for an
infinite wait, falling back to busywaiting if the user provided a timeout.
Note: this is a candidate for the stable branches.
Signed-off-by: Simon Farnsworth <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This reverts commit 2c06bcb90982280e82a044b8be83be8fdf5a9590.
It breaks u_blitter trying to blit compressed textures as uint.
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Noticed by taiu on IRC.
Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the stable branches.
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Noticed by taiu on IRC.
Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the stable branches.
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Just let the hardware do it if it can and avoid drivers having to
check for the special case on each draw call.
v2: update the draw module
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Outputs should be treated in the same way as
inputs and temporaries here.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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As they now indirectly include on libdrm/radeon_surface.h.
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Tiled surface have all kind of alignment constraint that needs to
be met. Instead of having all this code duplicated btw ddx and
mesa use common code in libdrm_radeon this also ensure that both
ddx and mesa compute those alignment in the same way.
v2 fix evergreen
v3 fix compressed texture and workaround cube texture issue by
disabling 2D array mode for cubemap (need to check if r7xx and
newer are also affected by the issue)
v4 fix texture array
v5 fix evergreen and newer, split surface values computation from
mipmap tree generation so that we can get them directly from the
ddx
v6 final fix to evergreen tile split value
v7 fix mipmap offset to avoid to use random value, use color view
depth view to address different layer as hardware is doing some
magic rotation depending on the layer
v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
evergreen, align bytes per pixel to a multiple of a dword
v9 fix handling of stencil on evergreen, half fix for compressed
texture
v10 fix evergreen compressed texture proper support for stencil
tile split. Fix stencil issue when array mode was clear by
the kernel, always program stencil bo. On evergreen depth
buffer bo need to be big enough to hold depth buffer + stencil
buffer as even with stencil disabled things get written there.
v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
old ddx overestimate those. Fix linear case when pitch*height < 64.
Fix r300g.
v12 Fix linear case when pitch*height < 64 for old path, adapt to
libdrm API change
v13 add libdrm check
Signed-off-by: Jerome Glisse <[email protected]>
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Let the driver control interlaced or progressive
format of video buffers.
Signed-off-by: Christian König <[email protected]>
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There is no other use for that.
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This also significantly improves the RV670 flush by using the CB1 flush
*always* and also DEST_BASE_0_ENA, which appears to magically fix some tests.
I am not entirely sure, but it's possible that RV670 flushing is fixed
completely.
v2: fix cayman by flushing texture cache instead of vertex cache
Thanks to Dave Airlie for testing Cayman.
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These only mirrored radeon_winsys_cs.
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The split made no sense.
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Just getting rid of things which use the register mask.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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We don't set the other bits anywhere else.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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It's always emitted in draw_vbo.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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It's always emitted in draw_vbo.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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