| Commit message (Collapse) | Author | Age | Files | Lines |
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Only st/xorg used it and even incorrectly with regards to pipelined transfers.
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Reviewed-by: Henri Verbeet <[email protected]>
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Reviewed-by: Henri Verbeet <[email protected]>
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Using a long for instance addr calculation isn't
big enough on 32bit systems, use a long long int instead.
Thanks to Rafael Monica for fixing this.
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ARB_instanced_arrays is a subset of D3D9.
ARB_draw_instanced is a subset of D3D10.
The point of this change is to allow D3D9-level drivers to enable
ARB_instanced_arrays without ARB_draw_instanced.
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Use MULHI_UINT instead of the more complex
INT_TO_FLT->MUL->TRUNC->FLT_TO_INT
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bc.ndw is altered in r600_bc_build, respect that
in fragment shader size calculation.
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we still have a lot of corner cases that aren't working.
Signed-off-by: Dave Airlie <[email protected]>
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this fixes some rendering in the fbo-generatemipmap-formats test on
my rv610.
Signed-off-by: Dave Airlie <[email protected]>
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This is reliant on a drm patch that I posted on the list + a version bump.
These will appear in drm-next today.
Signed-off-by: Dave Airlie <[email protected]>
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If the drm minor version is > 9 (i.e. whats in drm-next),
we enable s3tc + texture tiling by default now.
this changes R600_FORCE_TILING to R600_TILING which can
be set to false to disable tiling on working drm.
Signed-off-by: Dave Airlie <[email protected]>
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By default the hardware rounds texcoords. However,
for point sampled textures, the expected behavior is
to truncate. When we have point sampled textures,
set the truncate bit in the sampler.
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=25871
Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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This reverts commit b6d40213935da702570eca2c0861bd4b1d7f5254.
This actually breaks gears here on my rv670.
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TRUNC is neither a scalar instruction nor exclusive to the Trans unit.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Make the s3tc upload code more generic.
Signed-off-by: Dave Airlie <[email protected]>
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This adds EXT_texture_array support to r600g, it passes the piglit
array-texture test but I suspect may not be complete.
It currently requires a kernel patch to fix the CS checker to allow
these, so you need to use R600_ARRAY_TEXTURE=true for now
to enable them.
Signed-off-by: Dave Airlie <[email protected]>
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The spec says that the offsets in the vertex-fetch instructions need to be byte-aligned and makes no specification with regard to the required alignment of the offset and stride in the vertex resource constant register.
However, testing indicates that all three values need to be DWORD aligned.
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when the cs checker fixes go upstream a lot of this can disappear
into a drm version check.
Signed-off-by: Dave Airlie <[email protected]>
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the current clause
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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this doesn't do anything much since the rest of mesa doesn't
support RGTC yet.
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Some cards don't appear to work correctly with the UNORM type,
so switch to the integer type, however since gallium has no
integer types yet from what I can see we need to do a hack to
workaround it for the blitter.
Signed-off-by: Dave Airlie <[email protected]>
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pointed out by Marek on irc.
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this fixes the piglit mipmap generation sRGB on my rv730.
Signed-off-by: Dave Airlie <[email protected]>
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this fixes piglit fbo-generatemipmap-formats on my rv730.
Signed-off-by: Dave Airlie <[email protected]>
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we need to translate the destination box as well.
fixes piglit's s3tc-texsubimage test.
Signed-off-by: Dave Airlie <[email protected]>
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I typod this when copy-pasting.
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On r600, s3tc formats require a 1D tiled texture format,
so we have to do uploads using a blit, via the 64-bit and 128-bit formats
Based on the r600c code we use a 64 and 128-bit type to do the
blits.
Still requires R600_ENABLE_S3TC until the kernel fixes are in,
this has only been tested on evergreen where the kernel doesn't
yet get in the way.
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the miptree setup and pitch storing didn't work so well for block
based things like compressed textures. The CB takes blocks, where
the texture sampler takes pixels, and transfers need bytes,
So now we store blocks/bytes and translate to pixels in the sampler.
This is necessary for s3tc to work properly.
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we can work this out from the array_mode and it makes more sense
to do that.
Signed-off-by: Dave Airlie <[email protected]>
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Also implement the redefine_user_buffer hook in the drivers.
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Matches the drm and ddx.
Signed-off-by: Alex Deucher <[email protected]>
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Because we only translate a subrange of the buffer.
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useful for s3tc
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these were NOPs anyways.
Signed-off-by: Dave Airlie <[email protected]>
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add support for the 32-bit types, also fixup the
export setting to handle types with channels > 11 bits properly
Signed-off-by: Dave Airlie <[email protected]>
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