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path:
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src
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gallium
/
drivers
/
r600
Commit message (
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)
Author
Age
Files
Lines
*
r600g: add back evergreen name.
Dave Airlie
2010-09-29
1
-1
/
+3
*
r600g: Cleaned up index buffer reference handling in the draw module.
Tilman Sauerbeck
2010-09-28
3
-4
/
+14
*
r600g: avoid rebuilding the vertex shader if no change to input format
Jerome Glisse
2010-09-28
2
-6
/
+12
*
r600g: suspend/resume occlusion query around clear/copy
Jerome Glisse
2010-09-28
2
-0
/
+10
*
r600g: fix remaining piglit issue in new design
Jerome Glisse
2010-09-28
2
-8
/
+32
*
r600g: use ptr for blit depth uncompress function
Jerome Glisse
2010-09-28
4
-1
/
+48
*
r600g: on evergreen the centroid isn't set in this register.
Dave Airlie
2010-09-28
2
-2
/
+0
*
r600g: fix db flush breaking config state
Dave Airlie
2010-09-28
1
-9
/
+9
*
r600g: fix routing btw vertex & pixel shader
Jerome Glisse
2010-09-27
3
-2
/
+18
*
r600g: fix pointsprite & resource unbinding
Jerome Glisse
2010-09-27
2
-2
/
+4
*
r600g: build packet header once
Jerome Glisse
2010-09-27
2
-0
/
+18
*
r600g: fix index buffer drawing
Jerome Glisse
2010-09-27
2
-3
/
+5
*
r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
Tilman Sauerbeck
2010-09-27
1
-0
/
+3
*
r600g: add evergreen texture resource properly.
Dave Airlie
2010-09-27
2
-8
/
+13
*
r600g: Silence uninitialized variable warnings.
Vinson Lee
2010-09-26
1
-0
/
+5
*
r600g: use depth decompression in new path
Jerome Glisse
2010-09-26
2
-11
/
+53
*
r600g: move around variables to share depth uncompression code
Jerome Glisse
2010-09-26
3
-12
/
+11
*
r600g: set ENABLE_KILL on evergreen too
Bas Nieuwenhuizen
2010-09-26
1
-0
/
+8
*
r600g: set ENABLE_KILL in the shader state in the new design
Bas Nieuwenhuizen
2010-09-26
1
-0
/
+8
*
r600g: disable early cull optimization when occlusion query running
Jerome Glisse
2010-09-26
1
-0
/
+1
*
r600g: Disable unused variables.
Vinson Lee
2010-09-25
1
-1
/
+1
*
r600g: Remove unused variable.
Vinson Lee
2010-09-25
1
-1
/
+1
*
r600g: Remove unused variable.
Vinson Lee
2010-09-25
1
-1
/
+0
*
r600g: fix vertex resource & polygon offset
Jerome Glisse
2010-09-25
3
-34
/
+127
*
r600g: add eg db count control register.
Dave Airlie
2010-09-25
2
-9
/
+11
*
r600g: make index bias fix for evergreen
Dave Airlie
2010-09-25
1
-1
/
+1
*
r600g: add eg poly mode code.
Dave Airlie
2010-09-25
2
-1
/
+23
*
r600g: Silence 'control reaches end of non-void function' warning.
Vinson Lee
2010-09-24
1
-0
/
+3
*
r600g: Remove unused variable.
Vinson Lee
2010-09-24
1
-1
/
+0
*
r600g: Disable unused variables.
Vinson Lee
2010-09-24
1
-1
/
+1
*
r600g: Remove unused variable.
Vinson Lee
2010-09-24
1
-1
/
+0
*
r600g: Remove unnecessary header.
Vinson Lee
2010-09-24
1
-1
/
+0
*
r600g: bring over fix from old path to new path
Jerome Glisse
2010-09-24
3
-24
/
+173
*
r600g: fix evergreen new path
Jerome Glisse
2010-09-24
2
-8
/
+6
*
r600g: fix reg definition
Jerome Glisse
2010-09-24
1
-1
/
+3
*
r600g: fix evergreen new path
Jerome Glisse
2010-09-24
2
-165
/
+256
*
r600g: fixup some evergreen register definitions
Jerome Glisse
2010-09-24
2
-56
/
+56
*
r600g: fix compilation after change to evergreend.h
Jerome Glisse
2010-09-24
1
-2
/
+2
*
r600g: evergreen fix for new design
Jerome Glisse
2010-09-24
3
-41
/
+36
*
r600g: break alu clause earlier
Andre Maasikas
2010-09-24
1
-2
/
+3
*
r600g: fix polygon mode
Dave Airlie
2010-09-24
2
-1
/
+20
*
r600g: fixup sprite coord enable.
Dave Airlie
2010-09-24
1
-1
/
+2
*
r600g: fix typo in r700 alu emit
Dave Airlie
2010-09-24
1
-1
/
+1
*
r600g: fixup VP->FP output->input routing.
Dave Airlie
2010-09-24
4
-2
/
+19
*
r600g: fixup tex wrapping.
Dave Airlie
2010-09-24
2
-8
/
+8
*
r600g: drop index_offset parameter to index buffer translate.
Dave Airlie
2010-09-24
1
-17
/
+13
*
r600g: fix draw-elements and draw-elements-base-vertex
Dave Airlie
2010-09-24
3
-6
/
+8
*
r600g: some more vertex formats
Dave Airlie
2010-09-24
2
-4
/
+11
*
r600g: add some more vertex format support.
Dave Airlie
2010-09-24
7
-11
/
+92
*
r600g: add vert support for 16/16 and 16/16/16 floats.
Dave Airlie
2010-09-24
1
-0
/
+3
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