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* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-031-0/+1
| | | | | | | | Required by ARB_sample_shading for drivers that don't want a shader variant in st/mesa. Reviewed-by: Ilia Mirkin <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* r600g: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-034-12/+43
| | | | | | | instead of always doing both. Usually, only depth is needed, so stencil decompression is useless. Reviewed-by: Michel Dänzer <[email protected]>
* gallium/radeon: add separate stencil level dirty flagsMarek Olšák2015-10-032-2/+5
| | | | | | | We will only do depth-only or stencil-only decompress blits, whichever is needed by textures, instead of always doing both. Reviewed-by: Michel Dänzer <[email protected]>
* gallium/radeon: tell the winsys the exact resource binding typesMarek Olšák2015-10-036-40/+41
| | | | | | | Use the priority flags and expand them. This information will be used for debugging. Reviewed-by: Michel Dänzer <[email protected]>
* r600g: update num_dw in scissor_enable workaroundGrazvydas Ignotas2015-09-231-0/+1
| | | | | | | | | | "r600g: apply disable workaround on all scissors" forgot to update num_dw, fix it. Fixes: fbb423b433 "r600g: apply disable workaround on all scissors" Reported-and-tested-by: Markus Trippelsdorf <[email protected]> Signed-off-by: Grazvydas Ignotas <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: add support for TXQS tgsi opcodeIlia Mirkin2015-09-132-5/+13
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin2015-09-131-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* r600: Fix llvm build since const buffer changesKai Wasserbäch2015-09-131-1/+1
| | | | | | | | | | | In commit f9caabe8f1bff86d19b53d9ecba5c72b238d9e23: One place in r600_llvm.c was forgotten when replacing R600_UCP_CONST_BUFFER with R600_BUFFER_INFO_CONST_BUFFER. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91985 Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: Enable fp64 on chips with native supportGlenn Kennard2015-09-121-0/+3
| | | | | | | | Cypress/Cayman/Aruba, earlier r6xx/r7xx chips only support a subset of the needed fp64 ops, and don't do GL4 anyway. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: Support I2D/U2D/D2I/D2UGlenn Kennard2015-09-121-8/+98
| | | | | | | | | Only for Cypress/Cayman/Aruba, older chips have only partial fp64 support. Uses float intermediate values so only accurate for int24 range, which matches what the blob does. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: lower number of driver const buffersDave Airlie2015-09-123-70/+131
| | | | | | | | | | | | | | I'm going to want a driver constant buffer for tess to coordinate LDS storage, so before I go tackling that I decided to merge the clip/samplepos and texture info buffers into one. So I can steal the spare one. This creates a single constant buffer between the two, with clip/samplepos taking up a reserved 128 bytes at the start. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: define some values for the fetch constant offsets.Dave Airlie2015-09-124-27/+47
| | | | | | | | This just puts these in one place and #defines them. Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/llvm: remove dead code for LLVM 3.3Marek Olšák2015-09-101-106/+0
| | | | | | LLVM 3.3 has been unsupported for quite a while. Reviewed-by: Michel Dänzer <[email protected]>
* r600g: use pipe_resource::width0 instead pb_buffer::sizeMarek Olšák2015-09-102-6/+6
| | | | | | | | | | | pb_buffer::size was aligned by 29aaab2b5f55cc6d9a84f58ce2bb8607e76a9dde, which broke the CMASK code I think. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91881 Cc: 11.0 <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* r600: don't use shader key without verifying shader type (v2)Dave Airlie2015-09-091-7/+12
| | | | | | | | | | | | | | | | | Since 7a32652231f96eac14c4bfce02afe77b4132fb77 r600: Turn 'r600_shader_key' struct into union we were accessing key fields that might be aliased in the union with other fields, so we should check what shader type we are compiling for before using key values from it. v1.1: make it compile v2: have caffeine, make it work - we don't set type until later, so don't reference it until we've set it. Reviewed-by: Edward O'Callaghan <[email protected]> Cc: "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix loop overrun in cayman_mul_double_instrDave Airlie2015-09-041-1/+1
| | | | | | Coverity warned about this. Ilia pointed it out. Signed-off-by: Dave Airlie <[email protected]>
* gallium/radeon: remove 'dirty' member from r600_atomGrazvydas Ignotas2015-09-032-3/+0
| | | | | | It's no longer used by both r600 and radeonsi now. Signed-off-by: Marek Olšák <[email protected]>
* r600g: simplify dirty atom trackingGrazvydas Ignotas2015-09-033-49/+14
| | | | | | | Now that R600_NUM_ATOMS is below 64, dirty atom tracking can be simplified. Signed-off-by: Marek Olšák <[email protected]>
* r600g: start numbering atoms from 1Grazvydas Ignotas2015-09-033-3/+3
| | | | | | | There doesn't seem any reason to start from 4. Start from 1 instead (0 is left reserved to catch uninitialized atoms). Signed-off-by: Marek Olšák <[email protected]>
* r600g: make all viewport states use single atomGrazvydas Ignotas2015-09-036-34/+38
| | | | | | | Similarly to scissor states, we can use single atom to track all viewport states. This will allow to simplify dirty atom handling later. Signed-off-by: Marek Olšák <[email protected]>
* r600g: apply disable workaround on all scissorsGrazvydas Ignotas2015-09-032-9/+14
| | | | | | | | During review of the "r600g: make all scissor states use single atom" patch Marek Olšák noticed that scissor disable workaround should be applied on all scissor states and not just first one, so let's do so. Signed-off-by: Marek Olšák <[email protected]>
* r600g: make all scissor states use single atomGrazvydas Ignotas2015-09-036-40/+62
| | | | | | | As suggested by Marek Olšák, we can use single atom to track all scissor states. This will allow to simplify dirty atom handling later. Signed-off-by: Marek Olšák <[email protected]>
* r600g: Add doubles support for CYPRESSGlenn Kennard2015-09-021-2/+25
| | | | | | | | | This doesn't enable the support, just adds some of the code, so we don't have to keep rebasing. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: add doubles support for CAYMANDave Airlie2015-09-025-6/+421
| | | | | | | | | | | | | | | | Only a subset of AMD GPUs supported by r600g support doubles, CAYMAN and CYPRESS are probably all we'll try and support, however I don't have a CYPRESS so ignore that for now. This disables SB support for doubles, as we think we need to make the scheduler smarter to introduce delay slots. [airlied: pushing this to avoid pain of rebasing, it mostly works on cayman only so far, Glenn has some ideas about delay slot issues we need to look into. turned off by default for now] Signed-off-by: Dave Airlie <[email protected]>
* r600g: add multiple stream support for geom shadersGlenn Kennard2015-09-025-74/+171
| | | | | | | | | | | | This patch is taken from work by Glenn and myself, and I've spent some time making it all work here. This adds support for the multiple streams part of ARB_gpu_shader5 to r600g. It doesn't enable ARB_gpu_shader5 yet. Signed-off-by: Dave Airlie <[email protected]>
* r600g/sb: add support for multiple streams to SB backendDave Airlie2015-09-022-5/+15
| | | | | | | This adds a peephole and removes an assert that isn't actually valid with some of the stream emit instructions. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add support for streams to the assembler.Dave Airlie2015-09-025-2/+11
| | | | | | | | This just adds support to the assembler dumper and allows stream instructions to be generated. Also fix up the stream debugging to add stream info. Signed-off-by: Dave Airlie <[email protected]>
* r600g/sb: dump sampler/resource index modes for textures.Dave Airlie2015-09-021-0/+4
| | | | | | This just aids debugging. Signed-off-by: Dave Airlie <[email protected]>
* r600g: Simplify out a couple of unnecessary branchesEdward O'Callaghan2015-09-011-6/+2
| | | | Signed-off-by: Edward O'Callaghan <[email protected]>
* gallium/radeon: rename r600_context_bo_reloc -> radeon_add_to_buffer_listMarek Olšák2015-09-016-43/+43
| | | | | | | this name should be easy to understand without other knowledge Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* gallium/radeon: rename write_*_reg functionsMarek Olšák2015-09-016-141/+141
| | | | | | | | e.g. radeon_set_context_reg is nicer and looks consistent next to radeon_emit(). Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: avoid redundant CB and DB register updatesMarek Olšák2015-09-011-1/+1
| | | | | | | | | | The main idea is to avoid setting CB_COLORi_INFO = 0 for i>0 repeatedly when those colorbuffers aren't used. This is mainly for glamor. Same for DB. Z_INFO and STENCIL_INFO need to be cleared only once. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* r600g: fix calculation for gpr allocationDave Airlie2015-09-011-1/+1
| | | | | | | | | | | | | | | I've been chasing a geom shader hang on rv635 since I wrote r600 geom code, and finally I hacked some values from fglrx in and I could run texelfetch without failures. This is totally my fault as well, maths fail 101. This makes geom shaders on r600 not fail heavily. Cc: "10.6" "11.0" <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/sb: update last_cf for finalize if.Dave Airlie2015-09-011-0/+3
| | | | | | | | | | | | As Glenn did for finalize_loop we need to update_cf when we add a POP at the end of a shader. I think this fixes one of the earlier shader going off end of memory problems we've stopped. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.6" "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: move prim convert from geom shader to function.Dave Airlie2015-08-312-25/+26
| | | | | | | This should avoid C++ fail including this header. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: Use TGSI parse results instead of manually exfiltratingEdward O'Callaghan2015-08-301-1/+1
| | | | | | | | This makes better use of the work that the TGSI API has done for us. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: Set geometry properties in r600_create_shader_state()Edward O'Callaghan2015-08-303-25/+23
| | | | | | | | | | | The selector is shared by all shader variants, so the individual shaders shouldn't change it. Use tgsi_shader_scan() results to set geometry properties within a r600_create_shader_state() call and treat said propertices in the selector as read-only within r600_shader_from_tgsi(). Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: Move geometry properties state from shader to selectorEdward O'Callaghan2015-08-306-22/+23
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: Remove dead assigment to 'gs_input_prim' in shader stateEdward O'Callaghan2015-08-302-4/+0
| | | | | | | | Note that 'geometry shader properties' should be carried in the selector state over the shader state in any case. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600: port si_conv_prim_to_gs_out from radeonsiDave Airlie2015-08-291-15/+16
| | | | | | | | | This code was broken by the tess merge, and I totally missed it until now. I'm not sure this fixes anything but it stops the assert. Cc: "11.0" <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: use PRIi64 for some compute debug printfsDave Airlie2015-08-291-4/+4
| | | | | | | | Otherwise this will crash on 32-bit, and it gets rid of warnings building on 32-bit. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g/sb: Don't crash on empty if jump targetGlenn Kennard2015-08-281-1/+4
| | | | | | Signed-off-by: Glenn Kennard <[email protected]> Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g/sb: Don't read junk after EOPGlenn Kennard2015-08-283-1/+6
| | | | | | | | | | | | | Shaders that contain instruction data after an instruction with EOP could end up parsing that as an instruction, leading to various crashes and asserts in SB as it gets very confused if it sees for instance a loop start instruction jumping off to some random point. Add a couple of asserts, and print EOP bit if set in old asm printer. Signed-off-by: Glenn Kennard <[email protected]> Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g/sb: Handle undef in read port trackerGlenn Kennard2015-08-281-1/+1
| | | | | | | | | e8e443 missed adding check for undef values also in unreserve function, leading to an assert triggering. Signed-off-by: Glenn Kennard <[email protected]> Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g,radeonsi: remove unused ill-formed register field definitionsMarek Olšák2015-08-261-1/+0
| | | | | Acked-by: Christian König <[email protected]> Acked-by: Alex Deucher <[email protected]>
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-261-2/+3
| | | | | | | | This allows creating compute-only and debug contexts. Reviewed-by: Brian Paul <[email protected]> Acked-by: Christian König <[email protected]> Acked-by: Alex Deucher <[email protected]>
* r600g: Fix assert in tgsi_cmpGlenn Kennard2015-08-231-2/+2
| | | | | | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=91726 Signed-off-by: Glenn Kennard <[email protected]> Cc: "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* util/u_blitter: implement alpha blending for pipe->blitMarek Olšák2015-08-211-1/+2
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* r600g: Fix handling of TGSI_OPCODE_ARR with SBGlenn Kennard2015-08-211-1/+1
| | | | | | | | | FLT_TO_INT goes in the vector pipes on evergreen/NI, not the trans unit as on earlier chips. Signed-off-by: Glenn Kennard <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: Turn 'r600_shader_key' struct into unionEdward O'Callaghan2015-08-214-38/+42
| | | | | | | | | | | | This struct was getting a bit crowded, following the lead of radeonsi, mirror the idea of having sub-structures for each shader type. Turning 'r600_shader_key' into an union saves some trivial memory and CPU cycles for the shader keys. [airlied: drop as_ls, and reorder so larger fields at start.] Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>