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path: root/src/gallium/drivers/r600
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* r600g/sb: improve handling of KILL instructionsVadim Girlin2013-05-273-89/+139
* r600g/sb: fix peephole optimization for PRED_SETEVadim Girlin2013-05-271-1/+1
* r600g/sb: fix scheduling of PRED_SET instructionsVadim Girlin2013-05-272-2/+18
* r600g/sb: fix handling of preloaded inputs for compute shadersVadim Girlin2013-05-251-0/+4
* r600g/sb: fix incorrect assertVadim Girlin2013-05-241-1/+1
* r600g/sb: relax some restrictions for FETCH instructionsVadim Girlin2013-05-241-9/+8
* r600g/sb: relax register allocation for compute shadersVadim Girlin2013-05-242-2/+16
* r600g/sb: fix gpr array handling for compute shadersVadim Girlin2013-05-241-1/+1
* r600g/sb: fix buffer overflow in sb_ostreamVadim Girlin2013-05-241-1/+1
* r600g/compute: Use common transfer_{map,unmap} functions for global resourcesTom Stellard2013-05-231-44/+24
* r600g/compute: Use common transfer_{map,unmap} functions for kernel inputsTom Stellard2013-05-231-4/+11
* r600g/llvm: Fix texelFetchOffset-2DVincent Lejeune2013-05-201-0/+6
* r600g/llvm: Fix cubearray textureSizeVincent Lejeune2013-05-202-0/+16
* r600g/llvm: Factorize code loading from const buffer.Vincent Lejeune2013-05-201-27/+24
* r600g: fixup for MSAA texture support checkingNiels Ole Salscheider2013-05-161-1/+1
* r600g: cleanup MSAA texture support checkingMarek Olšák2013-05-157-72/+21
* r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samplesMarek Olšák2013-05-157-36/+42
* r600g/sb: add missing cases for ARUBA chipsVadim Girlin2013-05-142-0/+2
* r600g/sb: get rid of standard c++ streamsVadim Girlin2013-05-1424-545/+592
* r600g/sb: separate bytecode decoding and parsingVadim Girlin2013-05-146-144/+163
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-0/+3
* r600g: increase array size for shader inputs and outputsMarek Olšák2013-05-102-2/+4
* r600g/sb: optimize some cases for CNDxx instructionsVadim Girlin2013-05-072-5/+81
* r600g/sb: fix memory leaksVadim Girlin2013-05-072-1/+7
* r600g/sb: fix kcache handling on r6xxVadim Girlin2013-05-071-1/+5
* r600g/llvm: Parse config values in register / value pairsTom Stellard2013-05-061-3/+30
* r600g/llvm: Don't feed LLVM output through r600_bytecode_build()Tom Stellard2013-05-063-394/+20
* r600g/llvm: Don't emit CALL_FS for vertex shadersTom Stellard2013-05-061-7/+9
* radeon/llvm: Always build libradeonllvm as staticTom Stellard2013-05-061-1/+1
* r600g/llvm: Update radeon family mappings for LLVM backendTom Stellard2013-05-061-3/+7
* r600g/llvm: Undefines unrequired texture coord valuesVincent Lejeune2013-05-041-1/+28
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-041-1/+1
* r600g: Correctly initialize the shader key, v2Lauri Kasanen2013-05-031-1/+2
* scons: remove radeon buildAndreas Boll2013-05-031-18/+0
* r600g: don't emit surface_sync after FLUSH_AND_INV_EVENTAlex Deucher2013-05-031-26/+0
* r600g/sb: zero-initialize bytecode structsVadim Girlin2013-05-032-3/+6
* r600g/sb: fix constant propagation in gvn passVadim Girlin2013-05-031-1/+2
* r600g/sb: don't run unnecessary passesVadim Girlin2013-05-031-3/+0
* r600g/sb: silence warnings with gcc 4.8Vadim Girlin2013-05-032-14/+15
* r600g/sb: fix handling of interference sets in post_schedulerVadim Girlin2013-05-032-8/+8
* r600g/sb: fix allocation of indirectly addressed input arraysVadim Girlin2013-05-034-10/+25
* r600g/sb: use hex instead of binary constantsVadim Girlin2013-05-035-15/+15
* r600g: use old shader disassembler by defaultVadim Girlin2013-05-034-19/+18
* radeon/uvd: enable interlaced buffers by defaultChristian König2013-05-031-3/+3
* vl/idct: fix for commit 7d2f2a0c890b1993532a45c8c392c28950ddc06eChristian König2013-05-031-3/+3
* vl/buffers: fix typo in function nameChristian König2013-05-031-3/+3
* r600g: Don't set the dest cache bits on surface sync for R600_CONTEXT_FLUSH_A...Tom Stellard2013-05-021-15/+13
* r600g/compute: Fix build error in debug codeTom Stellard2013-05-021-1/+1
* r600/sb: Fix build failure with non-standard libdrm installation prefixLauri Kasanen2013-05-021-0/+1
* vl/buffer: use 2D_ARRAY instead of 3D texturesChristian König2013-05-011-7/+7