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src
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gallium
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drivers
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r600
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Author
Age
Files
Lines
...
*
r600: implement callstack workaround for evergreen.
Dave Airlie
2018-03-12
1
-8
/
+31
*
r600: fix color export mask
Roland Scheidegger
2018-03-05
1
-0
/
+1
*
r600/cayman: fix fragcood loading recip generation.
Dave Airlie
2018-03-02
1
-1
/
+1
*
r600/shader: when using images always load thread id gpr at start (v2)
Dave Airlie
2018-02-28
1
-15
/
+7
*
r600: fix whitespace in recent 1d texture commit.
Dave Airlie
2018-02-28
1
-1
/
+1
*
r600: partly revert disabling tiling for 1d texture.
Dave Airlie
2018-02-28
1
-0
/
+5
*
r600: fix tgsi clock last setting
Dave Airlie
2018-02-26
1
-0
/
+1
*
r600: add time lo/hi debugging output.
Dave Airlie
2018-02-26
2
-0
/
+12
*
r600: Take ALU_EXTENDED into account when evaluating jump offsets
Gert Wollny
2018-02-26
1
-2
/
+7
*
gallium: allow drivers to impose BO flags restrictions on constant buffer 0
Marek Olšák
2018-02-17
1
-0
/
+1
*
r600: fix regression in gl_FragColor drawing
Dave Airlie
2018-02-14
1
-0
/
+2
*
r600: fix array spill if temp[0] is before all arrays
Dave Airlie
2018-02-14
1
-0
/
+2
*
gallium: drop all the guard band float caps.
Dave Airlie
2018-02-14
1
-5
/
+0
*
r600: always return PIPE_SHADER_IR_TGSI for PIPE_SHADER_CAP_PREFERRED_IR
Timothy Arceri
2018-02-10
1
-5
/
+1
*
r600: add PIPE_SHADER_IR_NATIVE to supported shaders for cs
Timothy Arceri
2018-02-10
1
-3
/
+7
*
r600/sb: Check whether optimizations would result in reladdr conflict
Gert Wollny
2018-02-09
3
-4
/
+55
*
r600g: Implement spilling of temp arrays (v2)
Glenn Kennard
2018-02-09
3
-8
/
+292
*
r600/sb: handle scratch mem reads on r600
Dave Airlie
2018-02-09
2
-5
/
+23
*
r600g/sb: Add dependency tracking for scratch ops
Glenn Kennard
2018-02-09
8
-4
/
+22
*
r600g/sb: Support scratch ops
Glenn Kennard
2018-02-09
5
-1
/
+153
*
r600g: Implement scratch buffer state management (v2)
Glenn Kennard
2018-02-09
6
-1
/
+152
*
r600g: Add pending output function
Glenn Kennard
2018-02-09
2
-0
/
+22
*
r600g: Support emitting scratch ops
Glenn Kennard
2018-02-09
4
-1
/
+77
*
r600: fix texture gather swizzling.
Dave Airlie
2018-02-09
1
-7
/
+7
*
r600: implement tg4 integer workaround. (v2)
Dave Airlie
2018-02-08
1
-0
/
+162
*
r600: clean up initial shader register setup
Glenn Kennard
2018-02-08
1
-20
/
+17
*
r600: partly fix sampleMaskIn value
Roland Scheidegger
2018-02-08
1
-0
/
+54
*
r600: clean up fragment shader input scan code
Roland Scheidegger
2018-02-08
1
-52
/
+23
*
r600/cm: (trivial) code cleanup for emitting msaa state
Roland Scheidegger
2018-02-08
3
-16
/
+14
*
r600: fix rendering regression on r6/7 gpus
Dave Airlie
2018-02-08
1
-1
/
+6
*
r600: fixup sparse color exports.
Dave Airlie
2018-02-07
3
-1
/
+12
*
r600: work out target mask at framebuffer bind.
Dave Airlie
2018-02-07
3
-4
/
+9
*
r600: work out shader export mask at shader build time (v1.1)
Dave Airlie
2018-02-07
6
-3
/
+13
*
r600: fix xfb stream check.
Dave Airlie
2018-02-07
1
-1
/
+1
*
r600/compute: add render cond support.
Dave Airlie
2018-02-07
1
-2
/
+5
*
r600: fix not-very indirect compute
Dave Airlie
2018-02-07
1
-12
/
+18
*
r600: overhaul buffer resource query.
Dave Airlie
2018-02-07
1
-7
/
+8
*
r600/eg: fix buffer sizing.
Dave Airlie
2018-02-07
1
-1
/
+3
*
r600/images: set offset for compute shaders with number of declared samplers
Dave Airlie
2018-02-07
1
-1
/
+1
*
r600/compute: only mark buffer/image state dirty for fragment shaders
Dave Airlie
2018-02-07
1
-2
/
+4
*
r600/atomic: fix ATOMCAS instruction.
Dave Airlie
2018-02-07
1
-1
/
+31
*
r600/sb/cayman: fix indirect ubo access on cayman
Dave Airlie
2018-02-07
1
-1
/
+1
*
r600/eg: use texture target to pick array size not view target (v2)
Dave Airlie
2018-02-07
1
-7
/
+10
*
r600/fp64: Fix build.
Vinson Lee
2018-02-05
1
-1
/
+1
*
r600/fp64: fix integer->double conversion
Dave Airlie
2018-02-06
1
-28
/
+93
*
r600: fix resq for buffer images.
Dave Airlie
2018-02-05
1
-1
/
+4
*
r600/eg: fix cube map array buffer images.
Dave Airlie
2018-02-05
1
-1
/
+1
*
r600/eg: add crap indirect compute support.
Dave Airlie
2018-02-02
1
-7
/
+19
*
r600: don't do stack workarounds for hemlock
Roland Scheidegger
2018-02-02
1
-0
/
+1
*
r600: initial attempt at gl_HelperInvocation (v3)
Dave Airlie
2018-02-02
6
-3
/
+108
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