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* Remove useless checks for NULL before freeingMatt Turner2014-12-081-8/+4
| | | | | | | See commits 5067506e and b6109de3 for the Coccinelle script. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* r600, llvm: Don't leak global symbol offsetsJan Vesely2014-12-021-0/+1
| | | | | Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* r600, llvm: Fix mem leakJan Vesely2014-12-021-0/+1
| | | | | Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* r600g/sb: fix issues cause by GLSL switching to loops for switchDave Airlie2014-12-021-12/+38
| | | | | | | | | | | | | | | | | | | Since 73dd50acf6d244979c2a657906aa56d3ac60d550 glsl: implement switch flow control using a loop The SB backend was falling over in an assert or crashing. Tracked this down to the loops having no repeats, but requiring a working break, initial code just called the loop handler for all non-if statements, but this caused a regression in tests/shaders/dead-code-break-interaction.shader_test. So I had to add further code to detect if all the departure nodes are empty and avoid generating an empty loop for that case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86089 Cc: "10.4" <[email protected]> Reviewed-By: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: make llvm code compile this timeDave Airlie2014-11-271-1/+1
| | | | | | | Actually compiling the code helps make it compile. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: fix fallout from last patchDave Airlie2014-11-273-4/+1
| | | | | | | | | | | | | | | I accidentally rebased from the wrong machine and missed some fixes that were on my r600 box. doh. this fixes a bunch of geom shader textureSize tests on rv635 from gpu reset to pass. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86760 Reported-by: [email protected] Cc: "10.4 10.3" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: merge the TXQ and BUFFER constant buffers (v1.1)Dave Airlie2014-11-273-68/+61
| | | | | | | | | | | | | | | We are using 1 more buffer than we have, although in the future the driver should just end up using one buffer in total probably, this is a good first step, it merges the txq cube array and buffer info constants on r600 and evergreen. This should in theory fix geom shader tests on r600. v1.1: fix comments from Glenn. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.4 10.3" <[email protected] Signed-off-by: Dave Airlie <[email protected]>
* gallium: Drop the unused CND opcode.Eric Anholt2014-11-241-3/+3
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-241-3/+3
| | | | | | Never generated, and implemented in only nvfx vertprog. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-241-6/+6
| | | | | | Nothing generated them. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-241-3/+3
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused X2D opcode.Eric Anholt2014-11-241-3/+3
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused ARA opcode.Eric Anholt2014-11-241-3/+3
| | | | | | | | Nothing in the tree generated it. v2: Only drop ARA, not ARR as well. Reviewed-by: Jose Fonseca <[email protected]> (v2)
* gallium: Drop the unused RCC opcode.Eric Anholt2014-11-241-3/+3
| | | | | | Nothing in the tree generated it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the NRM and NRM4 opcodes.Eric Anholt2014-11-241-6/+6
| | | | | | | They weren't generated in tree, and as far as I know all hardware had to lower it to a DP, RSQ, MUL. Reviewed-by: Jose Fonseca <[email protected]>
* r600: Drop the "/* gap */" notes.Eric Anholt2014-11-241-19/+0
| | | | | | | These are obviously the gaps already, due to the bare numbers with unsupported implementations. This makes inserting new gaps less irritating.
* r600g: do all CUBE ALU operations before gradient texture operations (v2.1)Dave Airlie2014-11-241-64/+72
| | | | | | | | | | | | | This moves all the CUBE section above the gradients section, so that the gradient emission happens on one block which is what sb/hardware expect. v2: avoid changes to bytecode by using spare temps v2.1: shame gcc, oh the shame. (uninit var warnings) Cc: "10.4 10.3" <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix texture gradients instruction emission (v2)Dave Airlie2014-11-241-28/+31
| | | | | | | | | | | | | | | | | | | The piglit tests were failing, and it appeared to be SB optimising out things, but Glenn pointed out the gradients are meant to be clause local, so we should emit the texture instructions in the same clause. This moves things around to always copy to a temp and then emit the texture clauses for H/V. v2: Glenn pointed out we could get another ALU fetch in the wrong place, so load the src gpr earlier as well. Fixes at least: ./bin/tex-miplevel-selection textureGrad 2D Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.4 10.3" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: limit texture offset application to specific types (v2)Dave Airlie2014-11-191-3/+18
| | | | | | | | | | | | | | | | | | | | | | For 1D and 2D arrays we don't want the other coordinates being offset and affecting where we sample. I wrote this patch 6 months ago but lost it. Fixes: ./bin/tex-miplevel-selection textureLodOffset 1DArray ./bin/tex-miplevel-selection textureLodOffset 2DArray ./bin/tex-miplevel-selection textureOffset 1DArray ./bin/tex-miplevel-selection textureOffset 1DArrayShadow ./bin/tex-miplevel-selection textureOffset 2DArray ./bin/tex-miplevel-selection textureOffset(bias) 1DArray ./bin/tex-miplevel-selection textureOffset(bias) 2DArray v2: rewrite to handle more cases and be consistent with code above. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.3 10.4" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: geom shaders: always load texture src regs from inputsDave Airlie2014-11-191-1/+2
| | | | | | | | | | | Otherwise we seem to lose the split_gs_inputs and try and pull from an uninitialised register. fixes 9 texelFetch geom shader tests. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.3 10.4" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g/cayman: handle empty vertex shadersDave Airlie2014-11-181-4/+8
| | | | | | | | | | | | | | Some of the geom shader tests produce an empty vertex shader, on cayman we'd crash in the finaliser because last_cf was NULL. cayman doesn't need the NOP workaround, so if the code arrives here with no last_cf, just emit an END. fixes crashes in a bunch of piglit geom shader tests. Cc: "10.3 10.4" <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g/cayman: fix texture gather testsDave Airlie2014-11-181-4/+11
| | | | | | | | | | It appears on cayman the TG4 outputs were reordered. This fixes a lot of piglit tests. Cc: "10.3 10.4" <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: cayman umad assigns dst pointlesslyDave Airlie2014-11-181-1/+1
| | | | | | | | There is no need to assign dst here, just use the chan from j Pointed out by glennk. Signed-off-by: Dave Airlie <[email protected]>
* r600g/cayman: fix integer multiplication output overwrite (v2)Dave Airlie2014-11-181-3/+23
| | | | | | | | | | | This fixes tests/spec/glsl-1.10/execution/fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test. hopeful fix for fd.o bug 85376 Reported-by: ghallberg Cc: "10.3 10.4" <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: Fix build with opencl and radeonsi disabledTom Stellard2014-10-311-6/+6
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* r600g/compute: Enable PIPE_SHADER_IR_NATIVE for compute shaders v2Tom Stellard2014-10-316-91/+174
| | | | | v2: - Drop dependency on LLVM >= 3.5.1
* r600g: fix polygon mode for points and lines and point/line fill modesMarek Olšák2014-10-282-6/+6
| | | | | | | Fixes piglit/polygon-mode-offset. Cc: 10.2 10.3 [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Implement sm5 UBO/sampler indexingGlenn Kennard2014-10-287-19/+164
| | | | | | | | | Caveat: Shaders using UBO/sampler indexing will not be optimized by SB, due to SB not currently supporting the necessary CF_INDEX_[01] index registers. Signed-off-by: Glenn Kennard <[email protected]>
* r600g: Implement sm5 interpolation functionsGlenn Kennard2014-10-282-3/+237
| | | | | | Requires evergreen/cayman Signed-off-by: Glenn Kennard <[email protected]>
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
| | | | | | | | | | | | In preparation of ARB_clip_control. Let the driver decide if it supports pipe_rasterizer_state::clip_halfz being set to true. v3: Initially enable on ilo. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]
* radeon: enable Hyper-Z on r600g and radeonsi by defaultAndreas Boll2014-10-241-2/+2
| | | | | | | | | | | | | | | | | This reverts commit 01e637114914453451becc0dc8afe60faff48d84. Since then many Hyper-Z issues have been fixed or worked around. Enable Hyper-Z by default so that we get enough feedback for the upcoming mesa 10.4 release. If you have issues with Hyper-Z try to disable Hyper-Z using the enviroment variable R600_DEBUG=nohyperz and please report the issue on the bugtracker. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75011 See also: https://bugs.freedesktop.org/show_bug.cgi?id=75112 Signed-off-by: Andreas Boll <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* r600g: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-222-0/+2
| | | | Reviewed-by: Alex Deucher <[email protected]>
* r600g: Drop references to destroyed blend stateMichel Dänzer2014-10-221-1/+8
| | | | | | | | | | | | Fixes use-after-free when the currently bound blend state is destroyed. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85267 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84140 Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Cc: [email protected]
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
| | | | | | | | With 5 shader stages and various combinations of enabled and disabled shaders, the maximum number of outputs in one shader doesn't have to be equal to the maximum number of inputs in the following shader. v2: return 32 for softpipe and llvmpipe
* automake: explicitly set TARGET_RADEON_{WINSYS,COMMON}Emil Velikov2014-10-141-2/+2
| | | | | | | | | | Originally the variables were set only once via the ?= operator but that causes issues when doing incremental builds. They appear to be undefined and missing from the dependency list despite their addition to LIBADD. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84807 Signed-off-by: Emil Velikov <[email protected]>
* r600g: Implement GL_ARB_sample_shadingGlenn Kennard2014-10-1210-119/+383
| | | | | | | | Also fixes two sided lighting which was broken at least on pre-evergreen by commit b1eb00. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600: Use DMA transfers in r600_copy_global_bufferNiels Ole Salscheider2014-10-072-17/+43
| | | | | | v2: Do not demote items that are already in the pool Signed-off-by: Niels Ole Salscheider <[email protected]>
* gallium/r300,r600,radeonsi: add automake target 'templates'Emil Velikov2014-09-241-0/+16
| | | | | | | | | Rather than duplicating the libdeps, extra define... all over the targets, define them only once and use when applicable. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Christian König <[email protected]> Acked-by: Matt Turner <[email protected]>
* r600g,radeonsi: add debug option which forces DMA for copy_region and blitMarek Olšák2014-09-125-11/+25
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* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
| | | | | | | | | | This allows a sampler view to have a different texture target than the underlying resource. This will be used to implement the type casting between 2d arrays and cube maps as specified in ARB_texture_view. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/r600: ship all files in the tarballEmil Velikov2014-09-052-8/+36
| | | | | | | | | - include all headers in Makefile.sources - sort the list(s) - bundle the android buildscript & custom include Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* Eliminate several cases of multiplication in arguments to callocCarl Worth2014-09-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | In commit 32f2fd1c5d6088692551c80352b7d6fa35b0cd09, several calls to _mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly equivalent to what the code was doing previously. But for cases where "x" involves multiplication, now that we are explicitly using the two-argument calloc, we can do one step better and replace: calloc(1, A * B); with: calloc(A, B); The advantage of the latter is that calloc will detect any overflow that would have resulted from the multiplication and will fail the allocation, (whereas the former would return a small allocation). So this fix can change potentially exploitable buffer overruns into segmentation faults. Reviewed-by: Matt Turner <[email protected]>
* r600g: fix alpha-test with HyperZ enabled, fixing L4D2 tree corruptionMarek Olšák2014-09-031-6/+6
| | | | | | | | | | | *_update_db_shader_control depends on the alpha test state. The problem was it was in a block which is only entered if the pixel shader is changed. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74863 Cc: [email protected] Tested-by: Benjamin Bellec <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* r600g,radeonsi: force fast stencil and HTILE stencil off, fixing a Hyper-Z hangMarek Olšák2014-09-011-1/+4
| | | | | | | | | | | | | This should be as fast as no HTILE for stencil. I think we can still get full performance with depth-only rendering even if stencil is present in the buffer but not used, but I'm not 100% sure. This may be revisited when HiS and fast stencil clear are implemented. This fixes a hang in Brutal Legend. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64471 Reviewed-by: Michel Dänzer <[email protected]>
* r600g: set VGT_ENHANCE=4 on R7xxMarek Olšák2014-09-012-0/+2
| | | | | | | This is a golden setting on RV740, but there is a hw bug which recommends setting it on all R7xx chipsets. Acked-by: Michel Dänzer <[email protected]>
* r600g: expose AMD_vertex_shader_layer and *_viewport_index on R600-R700Marek Olšák2014-09-011-1/+1
| | | | | | already implemented Acked-by: Michel Dänzer <[email protected]>
* r600g: fix layered clearMarek Olšák2014-09-011-1/+2
| | | | | Cc: [email protected] Acked-by: Michel Dänzer <[email protected]>
* r600g: some DB bug workarounds for R6xx DB flushingMarek Olšák2014-09-011-0/+7
| | | | Acked-by: Michel Dänzer <[email protected]>
* r600g: enable fast depth clear for array textures and cubemapsMarek Olšák2014-09-011-1/+2
| | | | | | I have a piglit test that hits this. Acked-by: Michel Dänzer <[email protected]>
* r600g: use HTILE allocator from SIMarek Olšák2014-09-012-6/+4
| | | | | | | | | | | | It's almost the same. This enables tiling for HTILE. It also enables Hyper-Z for other texture targets (1D, 1D_ARRAY, 2D_ARRAY, CUBE, CUBE_ARRAY, 3D, RECT). 2D array depth textures are tested by Unigine Sanctuary and my new piglit test. Acked-by: Michel Dänzer <[email protected]>