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* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2
| | | | probably can improve this a bit.
* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-032-97/+78
| | | | | | I will not cut-n-paste. I will not cut-n-paste. I will not cut-n-paste.
* r600g: reduce size of r600 context structure to !insaneDave Airlie2010-09-032-3/+29
| | | | Its now about 7.8k, and might actually fit in a cache.
* r600g: add texture border state.Dave Airlie2010-09-032-2/+42
| | | | | | | Okay I finally wrapped my head around what r600_context_state is meant to be, maybe I should just rename all the structs so that have distinct names. I've no idea however why 16 is a good magic number for R600_MAX_RSTATE.
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
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* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
| | | | | | | This was another ugly function that really wasn't needed. The 3 calls to it from the gallium api were shorter than it, and all the calls from the set_ functions were pointless.
* r600g: kill r600_context_state functionDave Airlie2010-09-032-96/+63
| | | | | | having some sort of locality of code really matters, just create and setup state at time. Not sure if this is just further polishing of a bad thing, but at least it makes it more readable.
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-032-117/+120
| | | | this gets them out of sight of the main codeflow.
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-032-3/+33
| | | | this also fixes occulsion queries.
* r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse2010-09-021-83/+95
| | | | | | | | | | | | | | | | Previously bind sampler/sampler_view can be converted and endup overwritting the current state we want to schedule. Example : bind texA texB to sampler_view[0] & sampler_view[1], render, bind texB to sampler_view[0] render. Now state associated to texB are set to configure sampler_view slot 0, but as we don't unbind sampler_view[1] still point to texB state so we end up with sampler_view[1] overwritting sampler_view[0], which gives wrong rendering if next rendering bind texA to sampler_view[0], it will endup as texB is bound to sampler_view[0]. If you are not confuse at that point give me a call i will be buying you beer. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix memory/bo leakJerome Glisse2010-09-023-0/+20
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix thinko in shadow code.Dave Airlie2010-09-021-1/+1
| | | | spotted by taiu on irc
* r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie2010-09-021-1/+1
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* r600g: fix depth texture testsDave Airlie2010-09-021-2/+2
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* r600g: add missing vertex fetch formats to the translation table.Dave Airlie2010-09-022-0/+3
| | | | fixes at least 2 more piglits.
* r600g: fix binding of same texture to several target slotJerome Glisse2010-09-012-23/+62
| | | | | | | | | One can bind same texture or sampler to different slot, each slot needs it own state. The solution implemented here is not exactly beautifull or optimal need to think to somethings better. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie2010-09-021-1/+1
| | | | fixes problems in valgrind with uninitialised values.
* r600g: silence compiler warningJerome Glisse2010-09-011-1/+1
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: refix db/cb stateJerome Glisse2010-09-016-32/+119
| | | | | Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix up default state differences between r6xx and r7xxAlex Deucher2010-09-011-6/+16
| | | | Signed-off-by: Alex Deucher <[email protected]>
* r600g: avoid dynamic allocation of statesJerome Glisse2010-09-0110-927/+399
| | | | | | | | | | | Make state statically allocated, this kills a bunch of code and avoid intensive use of malloc/free. There is still a lot of useless duplicate function wrapping that can be kill. This doesn't improve yet performance, needs to avoid memcpy states in radeon_ctx_set_draw and to avoid rebuilding vs_resources, dsa, scissor, cb_cntl, ... states at each draw command. Signed-off-by: Jerome Glisse <[email protected]>
* Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse2010-09-017-88/+142
| | | | | | | | This reverts commit 1fa7245c348cb7aced81f1672140f64cb6450e2f. Conflicts: src/gallium/drivers/r600/r600_state.c
* r600g: correct cb/zb offset emits.Dave Airlie2010-09-011-2/+2
| | | | This fixes fbo-3d and fbo-cubemap
* Revert "r600g: precompute some of the hw state"Dave Airlie2010-09-017-142/+184
| | | | | | | | | | This reverts commit de0b76cab22caa9fc7260f80acb8f151ccced6c5, its pre-computes the texture state wrong, you can't just use an array of levels, since you can have FBOs to depth texture slices inside a level as well it would get really messy quickly. Probably need to split commits like this up into pieces for each piece of state, so we can revert bits easier in case of regressions. This also break 5 piglit tests, and valgrind starts to warn about invalid read/writes after this.
* r600g: fix typo causing segfault.Dave Airlie2010-09-011-1/+1
| | | | | | | | fixes warning that r600_blit.c: In function ‘r600_resource_copy_region’: r600_blit.c:136: warning: passing argument 1 of ‘util_resource_copy_region’ from incompatible pointer type and also 7 more piglit tests.
* r600g: fix glean texCube and shadows.Dave Airlie2010-09-011-5/+149
| | | | add cube and shadow support to the texture code.
* r600g: fix up depth write swizzles.Dave Airlie2010-08-311-1/+4
| | | | | | | | For some reason r600c, emits extra instructions in the FP to do the depth write output swizzle, I'm not sure this is required, so here I'm doing it in the exports. this fixes the mesa trivial demos tri-depthwrite and tri-depthwrite2, it doesn't fix the glsl1 gl_FragDepth writing test however.
* r600g: fix fp-fragment-position test.Dave Airlie2010-08-311-0/+1
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* r600g: fix typo in last commitDave Airlie2010-08-311-1/+1
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* r600g: fix position input to fragment shader.Dave Airlie2010-08-311-0/+7
| | | | this fixes a few if the fs shader tests, 10 more piglits
* r600g: remove unneeded function call from scsDave Airlie2010-08-311-4/+0
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* r600g: make LIT work properlyDave Airlie2010-08-311-8/+3
| | | | | | | this is a bit of a workaround, something is wrong with the literal emits here so we just use the trig copy function to copy the immd to a temp at start of op. fix VP/FP LIT tests
* r600g: fixup trig functions when input is a literalDave Airlie2010-08-311-9/+67
| | | | | | | | | So as the trig functions used up the literal spots for the PI work, if the arg0 was an immediate we'd hit failure, so copy the literal before starting. add some tracking of max temp used to avoid trashing temp regs. 5 more piglits, fp1 COS,SCS,SIN tests
* r600g: make sure LIT splits constantsDave Airlie2010-08-311-14/+11
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* r600g: fix constant splittingDave Airlie2010-08-311-2/+2
| | | | constant splitting was broken for multi-constant cases, fixes fp1 CMP+MAD, vp1 CMP.
* r600g: fix LIT testsDave Airlie2010-08-311-2/+3
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* r600g: add missing literalsDave Airlie2010-08-312-1/+33
| | | | | | | Also add an error if we hit this problem again, we need to do this better possibly tying the literal addition to the last flag. Signed-off-by: Dave Airlie <[email protected]>
* r600g: precompute some of the hw stateJerome Glisse2010-08-307-184/+142
| | | | | | | | | | Idea is to build hw state at pipe state creation and reuse them while keeping a non PM4 packet interface btw winsys & pipe driver. This commit also force rebuild of pm4 packet on each call to radeon_state_pm4 which in turn slow down everythings, this will be addressed. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fix depth buffer decompression after states reworkJerome Glisse2010-08-301-1/+1
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: fixup states generation in winsys.Dave Airlie2010-08-308-117/+85
| | | | | | | | | | | | | | | | | | | | The current states code had an unhealthy relationship between that had to somehow magically align themselves, editing either place meant renumbering all states after the one you were on, and it was pretty unapproachable code. This replaces the huge types structures with a simple type + sub type struct, which is keyed on an stype enum in radeon.h. Each stype can have a per-shader type subclassing (4 types supported, PS/VS/GS/FS), and also has a number of states per-subtype. So you have 256 constants per 4 shaders per one CONSTANT stype. The interface from the driver is changed to pass in the tuple, (stype, id, shader_type), and we look for this. If radeon_state_shader ever shows up on profile, it could use a hashtable based on stype/shader_type to speed things up. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add DST opcode support.Dave Airlie2010-08-301-1/+41
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* r600g: add SCS support.Dave Airlie2010-08-301-6/+69
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* r600g: fix warning introduced by last commit.Dave Airlie2010-08-301-1/+0
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* r600g: add initial relative support to assemblerDave Airlie2010-08-304-6/+45
| | | | | | passes another ~20 piglits. /me starts to run out low hanging fruit around now.
* r600g: add KILP supportDave Airlie2010-08-303-5/+23
| | | | passes glsl1-discard tests
* r600g: fix SSG and op3 neg writingDave Airlie2010-08-302-14/+15
| | | | 8 more piglits, mainly the two SSG tests.
* r600g : add basic loop support.Dave Airlie2010-08-303-23/+247
| | | | | | Adds BGNLOOP, BRK, CONT, ENDLOOP support, ported from r600c. 17 piglits more on r300g.tests.
* r600g: use the values from the correct literalsBas Nieuwenhuizen2010-08-301-4/+23
| | | | | | Created an array for literals as we should not always use the last declared literal. Signed-off-by: Dave Airlie <[email protected]>
* r600g: added literals where needed for POW instructionBas Nieuwenhuizen2010-08-301-0/+9
| | | | | | Fixes size calculation for the bytecode buffer. Signed-off-by: Dave Airlie <[email protected]>
* r600g: fix vbo sizeJerome Glisse2010-08-271-1/+1
| | | | | | Silence the kernel, vbo size is size - 1. Signed-off-by: Jerome Glisse <[email protected]>