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* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-014-0/+19
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600g: fix evergreen draw-buffersDave Airlie2010-10-011-1/+1
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-011-3/+12
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-013-1/+11
* r600g: realign evergreen code with r600 code.Dave Airlie2010-10-011-3/+4
* r600g: add reloc for evergreen color attribDave Airlie2010-10-011-1/+1
* r600g: drop depth quirk on evergreenDave Airlie2010-10-011-15/+0
* r600g: add winsys support for CTL constants.Dave Airlie2010-10-014-0/+13
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-015-48/+98
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40
* r600g: use constant buffer instead of register for constantJerome Glisse2010-09-302-26/+26
* r600g: return string for chip familyDave Airlie2010-09-301-6/+25
* r600g: clean up some code from move to new paths.Dave Airlie2010-09-307-42/+42
* r600g: add L8A8 unorm.Dave Airlie2010-09-301-0/+6
* r600g: port r300g fix for X* formats in texformat codeDave Airlie2010-09-301-4/+14
* r600g: more cleanupJerome Glisse2010-09-2910-208/+225
* r600g: Update SConscript.Vinson Lee2010-09-291-4/+6
* r600g: cleanupJerome Glisse2010-09-2910-1075/+914
* r600g: Update SConscript.Vinson Lee2010-09-291-7/+4
* r600g: delete old pathJerome Glisse2010-09-2922-4795/+70
* r600g: use a hash table instead of groupJerome Glisse2010-09-293-467/+441
* Revert "r600g: add initial vertex translate support."Dave Airlie2010-09-294-239/+3
* r600g: remove old assert from new codepathDave Airlie2010-09-291-2/+0
* r600g: add initial vertex translate support.Dave Airlie2010-09-294-3/+239
* r600g: add evergreen texture border support to new pathDave Airlie2010-09-291-1/+4
* r600g: add back evergreen name.Dave Airlie2010-09-291-1/+3
* r600g: Cleaned up index buffer reference handling in the draw module.Tilman Sauerbeck2010-09-283-4/+14
* r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse2010-09-282-6/+12
* r600g: suspend/resume occlusion query around clear/copyJerome Glisse2010-09-282-0/+10
* r600g: fix remaining piglit issue in new designJerome Glisse2010-09-282-8/+32
* r600g: use ptr for blit depth uncompress functionJerome Glisse2010-09-284-1/+48
* r600g: on evergreen the centroid isn't set in this register.Dave Airlie2010-09-282-2/+0
* r600g: fix db flush breaking config stateDave Airlie2010-09-281-9/+9
* r600g: fix routing btw vertex & pixel shaderJerome Glisse2010-09-273-2/+18
* r600g: fix pointsprite & resource unbindingJerome Glisse2010-09-272-2/+4
* r600g: build packet header onceJerome Glisse2010-09-272-0/+18
* r600g: fix index buffer drawingJerome Glisse2010-09-272-3/+5
* r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck2010-09-271-0/+3
* r600g: add evergreen texture resource properly.Dave Airlie2010-09-272-8/+13
* r600g: Silence uninitialized variable warnings.Vinson Lee2010-09-261-0/+5
* r600g: use depth decompression in new pathJerome Glisse2010-09-262-11/+53
* r600g: move around variables to share depth uncompression codeJerome Glisse2010-09-263-12/+11
* r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen2010-09-261-0/+8
* r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen2010-09-261-0/+8
* r600g: disable early cull optimization when occlusion query runningJerome Glisse2010-09-261-0/+1
* r600g: Disable unused variables.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+1