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gallium_va_encpackedheader01
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src
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gallium
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drivers
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r600
Commit message (
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Author
Age
Files
Lines
*
r600g: handle absolute modifier in shader translator
Keith Whitwell
2010-10-15
1
-5
/
+4
*
r600g: emit hardware linewidth
Keith Whitwell
2010-10-15
1
-1
/
+4
*
r600g: select linear interpolate if tgsi input requests it
Dave Airlie
2010-10-14
1
-0
/
+3
*
r600g: fixup typo in macro name
Dave Airlie
2010-10-14
1
-1
/
+1
*
r600g: fixup pos/face ena/address properly
Dave Airlie
2010-10-14
1
-8
/
+17
*
r600g: only pick centroid coordinate when asked.
Dave Airlie
2010-10-14
2
-1
/
+4
*
r600g: Fix texture sampling with swizzled coords
Fredrik Höglund
2010-10-14
1
-1
/
+1
*
r600g: drop unused context members
Dave Airlie
2010-10-14
1
-2
/
+0
*
r600g: fix stencil export for evergreen harder
Dave Airlie
2010-10-13
2
-3
/
+3
*
r600g: fix relative addressing when splitting constant accesses
Stephan Schmid
2010-10-13
1
-0
/
+2
*
r600g: add missing eg reg definition
Dave Airlie
2010-10-13
1
-0
/
+3
*
r600g: evergreen add stencil export bit
Dave Airlie
2010-10-13
1
-0
/
+5
*
r600g: use blitter for hw copy region
Dave Airlie
2010-10-13
1
-2
/
+31
*
r600g: drop all use of unsigned long
Dave Airlie
2010-10-13
2
-11
/
+11
*
r600g: fix transfer stride.
Dave Airlie
2010-10-13
1
-0
/
+3
*
r600g: remove bpt and start using pitch_in_bytes/pixels.
Dave Airlie
2010-10-13
4
-12
/
+20
*
r600g: rename pitch in texture to pitch_in_bytes
Dave Airlie
2010-10-13
4
-14
/
+14
*
r600g: use common texture object create function
Dave Airlie
2010-10-13
1
-33
/
+41
*
r600g: split out miptree setup like r300g
Dave Airlie
2010-10-13
1
-12
/
+43
*
r600g: add copy into tiled texture
Dave Airlie
2010-10-13
1
-3
/
+22
*
r600g: the vs/ps const arrays weren't actually being used.
Dave Airlie
2010-10-13
2
-16
/
+0
*
r600g: reduce size of context structure.
Dave Airlie
2010-10-13
2
-4
/
+35
*
r600g: store samplers/views across blit when we need to modify them
Dave Airlie
2010-10-13
4
-31
/
+66
*
r600g: fix scissor/cliprect confusion
Dave Airlie
2010-10-13
2
-100
/
+10
*
r600g: fix depth0 setting
Dave Airlie
2010-10-13
1
-2
/
+2
*
r600g: add shader stencil export support.
Dave Airlie
2010-10-13
3
-2
/
+18
*
r600g: add support for S8, X24S8 and S8X24 sampler formats.
Dave Airlie
2010-10-13
1
-0
/
+8
*
r600g: add missing file to sconscript
Keith Whitwell
2010-10-12
1
-0
/
+1
*
r600g: fix typo in vertex sampling on r600
Dave Airlie
2010-10-12
1
-1
/
+1
*
r600g: don't run with scissors.
Dave Airlie
2010-10-11
2
-0
/
+92
*
r600g: add TXL opcode support.
Dave Airlie
2010-10-11
1
-2
/
+2
*
r600g: enable vertex samplers.
Dave Airlie
2010-10-11
4
-9
/
+21
*
r600g: evergreen has no request size bit in texture word4
Dave Airlie
2010-10-11
2
-4
/
+0
*
r600g: fix input/output Z export mixup for evergreen.
Dave Airlie
2010-10-11
1
-1
/
+1
*
r600g: drop width/height per level storage.
Dave Airlie
2010-10-08
2
-6
/
+0
*
r600g: add some RG texture format support.
Dave Airlie
2010-10-08
2
-0
/
+28
*
r600g: fix Z export enable bits.
Dave Airlie
2010-10-07
1
-1
/
+1
*
r600g: use format from the sampler view not from the texture.
Dave Airlie
2010-10-07
2
-6
/
+6
*
r600g: fix evergreen interpolation setup
Andre Maasikas
2010-10-07
1
-0
/
+3
*
r600g: add evergreen stencil support.
Dave Airlie
2010-10-06
2
-2
/
+24
*
r600g: userspace fence to avoid kernel call for testing bo busy status
Jerome Glisse
2010-10-05
1
-0
/
+4
*
r600g: simplify block relocation
Jerome Glisse
2010-10-05
1
-3
/
+2
*
r600g: use dirty list to track dirty blocks
Bas Nieuwenhuizen
2010-10-05
1
-0
/
+2
*
r600g: improve bo flushing
Jerome Glisse
2010-10-05
1
-0
/
+3
*
r600g: drop use_mem_constant.
Dave Airlie
2010-10-05
6
-11
/
+3
*
r600g: allow r600_bo to be a sub allocation of a big bo
Jerome Glisse
2010-10-04
4
-24
/
+33
*
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-04
8
-42
/
+42
*
r600g: the code to check whether a new vertex shader is needed was wrong
Dave Airlie
2010-10-04
1
-1
/
+3
*
r600g: Remove unnecessary headers.
Vinson Lee
2010-10-01
2
-3
/
+0
*
r600g: Remove unused variable.
Vinson Lee
2010-10-01
1
-1
/
+1
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