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path: root/src/gallium/drivers/r600
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* r600g: handle absolute modifier in shader translatorKeith Whitwell2010-10-151-5/+4
* r600g: emit hardware linewidthKeith Whitwell2010-10-151-1/+4
* r600g: select linear interpolate if tgsi input requests itDave Airlie2010-10-141-0/+3
* r600g: fixup typo in macro nameDave Airlie2010-10-141-1/+1
* r600g: fixup pos/face ena/address properlyDave Airlie2010-10-141-8/+17
* r600g: only pick centroid coordinate when asked.Dave Airlie2010-10-142-1/+4
* r600g: Fix texture sampling with swizzled coordsFredrik Höglund2010-10-141-1/+1
* r600g: drop unused context membersDave Airlie2010-10-141-2/+0
* r600g: fix stencil export for evergreen harderDave Airlie2010-10-132-3/+3
* r600g: fix relative addressing when splitting constant accessesStephan Schmid2010-10-131-0/+2
* r600g: add missing eg reg definitionDave Airlie2010-10-131-0/+3
* r600g: evergreen add stencil export bitDave Airlie2010-10-131-0/+5
* r600g: use blitter for hw copy regionDave Airlie2010-10-131-2/+31
* r600g: drop all use of unsigned longDave Airlie2010-10-132-11/+11
* r600g: fix transfer stride.Dave Airlie2010-10-131-0/+3
* r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie2010-10-134-12/+20
* r600g: rename pitch in texture to pitch_in_bytesDave Airlie2010-10-134-14/+14
* r600g: use common texture object create functionDave Airlie2010-10-131-33/+41
* r600g: split out miptree setup like r300gDave Airlie2010-10-131-12/+43
* r600g: add copy into tiled textureDave Airlie2010-10-131-3/+22
* r600g: the vs/ps const arrays weren't actually being used.Dave Airlie2010-10-132-16/+0
* r600g: reduce size of context structure.Dave Airlie2010-10-132-4/+35
* r600g: store samplers/views across blit when we need to modify themDave Airlie2010-10-134-31/+66
* r600g: fix scissor/cliprect confusionDave Airlie2010-10-132-100/+10
* r600g: fix depth0 settingDave Airlie2010-10-131-2/+2
* r600g: add shader stencil export support.Dave Airlie2010-10-133-2/+18
* r600g: add support for S8, X24S8 and S8X24 sampler formats.Dave Airlie2010-10-131-0/+8
* r600g: add missing file to sconscriptKeith Whitwell2010-10-121-0/+1
* r600g: fix typo in vertex sampling on r600Dave Airlie2010-10-121-1/+1
* r600g: don't run with scissors.Dave Airlie2010-10-112-0/+92
* r600g: add TXL opcode support.Dave Airlie2010-10-111-2/+2
* r600g: enable vertex samplers.Dave Airlie2010-10-114-9/+21
* r600g: evergreen has no request size bit in texture word4Dave Airlie2010-10-112-4/+0
* r600g: fix input/output Z export mixup for evergreen.Dave Airlie2010-10-111-1/+1
* r600g: drop width/height per level storage.Dave Airlie2010-10-082-6/+0
* r600g: add some RG texture format support.Dave Airlie2010-10-082-0/+28
* r600g: fix Z export enable bits.Dave Airlie2010-10-071-1/+1
* r600g: use format from the sampler view not from the texture.Dave Airlie2010-10-072-6/+6
* r600g: fix evergreen interpolation setupAndre Maasikas2010-10-071-0/+3
* r600g: add evergreen stencil support.Dave Airlie2010-10-062-2/+24
* r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse2010-10-051-0/+4
* r600g: simplify block relocationJerome Glisse2010-10-051-3/+2
* r600g: use dirty list to track dirty blocksBas Nieuwenhuizen2010-10-051-0/+2
* r600g: improve bo flushingJerome Glisse2010-10-051-0/+3
* r600g: drop use_mem_constant.Dave Airlie2010-10-056-11/+3
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-044-24/+33
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-048-42/+42
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1