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path: root/src/gallium/drivers/r600
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* r600g: support up to 64 shader constantsAlex Deucher2011-01-042-1/+20
* r600g: r600_blit_uncompress_depth() can't fail.Henri Verbeet2010-12-242-5/+2
* r600g: Get rid of r600_blit_uncompress_depth_ptr.Henri Verbeet2010-12-243-6/+1
* r600g: hack around property unknown issues.Dave Airlie2010-12-241-0/+2
* r600g: Rearrange print order of outputs of R600_ERR.Vinson Lee2010-12-231-1/+1
* r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet2010-12-223-5/+0
* r600g: drop unused code in evergreen.Dave Airlie2010-12-222-5/+1
* r600g: fix evergreen segfaults.Dave Airlie2010-12-221-1/+1
* r600g: avoid segfaultJerome Glisse2010-12-212-2/+2
* r600g: properly unset vertex bufferJerome Glisse2010-12-203-12/+22
* gallium: remove unused 'buf' parameter in pipe_buffer_unmapMarek Olšák2010-12-201-3/+2
* r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund2010-12-151-1/+1
* r600g: need to reference upload buffer as the might still live accross flushJerome Glisse2010-12-152-2/+4
* r600g: fix segfault when translating vertex bufferJerome Glisse2010-12-144-21/+10
* r600g: fix rendering with a vertex attrib having a zero strideAlex Deucher2010-12-121-4/+6
* r600g: Fix SCons build.Vinson Lee2010-12-092-1/+2
* r600g: indentation cleanupJerome Glisse2010-12-092-23/+21
* r600g: specialized upload managerJerome Glisse2010-12-098-109/+176
* r600g: remove dead codeJerome Glisse2010-12-076-268/+8
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-067-47/+108
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-0611-44/+619
* r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet2010-12-051-0/+5
* r600g: more indentation fix + warning silencing + dead code removalJerome Glisse2010-12-032-2/+2
* r600g: indentation fixJerome Glisse2010-12-037-105/+101
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-034-80/+114
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-033-0/+27
* r600g: bump texture/cb limits appropriately for evergreenAlex Deucher2010-12-021-2/+14
* gallium: support for array textures and related changesRoland Scheidegger2010-12-028-84/+103
* r600g: it looks like r600 can handle dword offsets in the indices.Dave Airlie2010-11-291-7/+0
* r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.Henri Verbeet2010-11-271-0/+1
* r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.Henri Verbeet2010-11-272-0/+2
* r600g: Removed duplicated call to tgsi_split_literal_constant().Tilman Sauerbeck2010-11-231-4/+0
* r600g: Only compare active vertex elementsMathias Fröhlich2010-11-231-1/+2
* r600g: add support for ontario APUsAlex Deucher2010-11-224-0/+26
* r600g: fix additional EVENT_WRITE packetAlex Deucher2010-11-221-0/+9
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-0/+2
* r600g: pick correct color swap for A8 fbos.Dave Airlie2010-11-221-0/+1
* r600g: Fix location for clip plane registersOwen W. Taylor2010-11-202-8/+8
* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-193-4/+2
* r600g: use meaningful defines for chiprevAlex Deucher2010-11-193-19/+24
* r600g: translate ARR instruction for evergreenAlex Deucher2010-11-191-4/+13
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-199-12/+92
* r600g: fix buffer alignmentAlex Deucher2010-11-171-10/+35
* r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse2010-11-179-73/+70
* r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet2010-11-171-1/+4
* r600g: Swizzle vertex data only once.Henri Verbeet2010-11-172-35/+4
* r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.Henri Verbeet2010-11-151-0/+2
* r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet2010-11-151-3/+3
* r600g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5