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path: root/src/gallium/drivers/r600/r600_texture.c
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* r600g: fix htile buffer leakMarek Olšák2013-01-311-0/+1
* r600g: fix segfault with old kernel9.1-branchpointJerome Glisse2013-01-281-1/+3
* r600g: add async for staging buffer upload v2Jerome Glisse2013-01-281-6/+18
* r600g: add multi ring support with dma as first second ring v4Jerome Glisse2013-01-281-7/+8
* r600g: don't use radeon_surface_level::npix_x/y/zMarek Olšák2013-01-261-11/+10
* r600g: texture buffer object + glsl 1.40 enable support (v2)Dave Airlie2013-01-111-4/+12
* r600g: implement 3D transfersMarek Olšák2013-01-041-22/+32
* r600g: remove redundant parameter alloc_bo from r600_texture_create_objectMarek Olšák2012-12-221-6/+5
* r600g: always use a tiled resource as the destination of MSAA resolveMarek Olšák2012-12-211-6/+8
* r600g: remove a false commentMarek Olšák2012-12-211-1/+0
* r600g: add htile support v16Jerome Glisse2012-12-201-0/+38
* r600g: add assertions to prevent creation of invalid surfacesMarek Olšák2012-12-201-0/+2
* Revert "r600g: work around ddx over alignment"Jerome Glisse2012-12-191-9/+3
* r600g: work around ddx over alignmentJerome Glisse2012-12-181-3/+9
* winsys/radeon: don't use BIND flags, add a flag for the cache bufmgr insteadMarek Olšák2012-12-121-1/+1
* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-1/+0
* r600g: transfers of MSAA color textures should do the resolveMarek Olšák2012-12-071-5/+32
* r600g: use LINEAR_ALIGNED tiling for 1D array textures and if height0 <= 3Marek Olšák2012-11-131-1/+3
* r600g: untiled window-system buffers should be LINEAR_ALIGNEDMarek Olšák2012-11-131-1/+1
* r600g: use LINEAR_ALIGNED tiling for 1D texturesMarek Olšák2012-11-131-1/+2
* r600g: use LINEAR_ALIGNED tiling for staging textures, reorder the codeMarek Olšák2012-11-131-6/+10
* r600g: remove redundant parameter in r600_init_surfaceMarek Olšák2012-11-131-6/+4
* r600g: fix printk warningsDave Airlie2012-11-101-4/+4
* r600g: add initial cube map array support (v2)Dave Airlie2012-11-101-0/+1
* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-3/+57
* r600g: fix abysmal performance in Reaction QuakeMarek Olšák2012-11-011-1/+2
* gallium: unify transfer functionsMarek Olšák2012-10-111-77/+61
* r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák2012-10-061-6/+17
* r600g: don't use a staging resource for large transfersMarek Olšák2012-09-131-10/+0
* r600g: implement color resolve for r600Marek Olšák2012-08-301-12/+42
* r600g: implement MSAA for r700Marek Olšák2012-08-301-1/+6
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+109
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-271-1/+1
* r600g: disable tiling for 422 formats againMarek Olšák2012-08-161-0/+4
* r600g: fix copying between NPOT mipmapped compressed texturesMarek Olšák2012-08-161-2/+3
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-17/+17
* r600g: always put tiled textures in VRAMMarek Olšák2012-08-161-1/+2
* r600g: cleanup r600_resource_texture in favor of radeon_surfaceMarek Olšák2012-08-161-11/+8
* r600g: remove unused parameter in r600_texture_create_objectMarek Olšák2012-08-161-3/+2
* r600g: fixup the usage flag for the flushed depth textureMarek Olšák2012-08-161-1/+1
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-1/+2
* r600g: implement MSAA rendering and texturing for evergreen and caymanMarek Olšák2012-08-151-1/+2
* r600g: remove unused parameters in texture functionsMarek Olšák2012-08-071-5/+3
* r600g: simplify create_surfaceMarek Olšák2012-08-041-20/+8
* r600g: drop the old texture allocation codeMarek Olšák2012-08-041-298/+10
* r600g: make sure copying of all texture formats is acceleratedMarek Olšák2012-08-041-42/+4
* r600g: correct texture memory size for Z32F_S8X24 on evergreenMarek Olšák2012-08-041-7/+16
* r600g: optimize uploading depth texturesMarek Olšák2012-07-181-11/+5
* r600g: remove needless wrapper r600_texture_depth_flushMarek Olšák2012-07-181-26/+6
* r600g: init_flushed_depth_texture should be able to report errorsMarek Olšák2012-07-181-11/+6