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src
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gallium
/
drivers
/
r600
/
r600_texture.c
Commit message (
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)
Author
Age
Files
Lines
*
r600g: remove redundant parameter alloc_bo from r600_texture_create_object
Marek Olšák
2012-12-22
1
-6
/
+5
*
r600g: always use a tiled resource as the destination of MSAA resolve
Marek Olšák
2012-12-21
1
-6
/
+8
*
r600g: remove a false comment
Marek Olšák
2012-12-21
1
-1
/
+0
*
r600g: add htile support v16
Jerome Glisse
2012-12-20
1
-0
/
+38
*
r600g: add assertions to prevent creation of invalid surfaces
Marek Olšák
2012-12-20
1
-0
/
+2
*
Revert "r600g: work around ddx over alignment"
Jerome Glisse
2012-12-19
1
-9
/
+3
*
r600g: work around ddx over alignment
Jerome Glisse
2012-12-18
1
-3
/
+9
*
winsys/radeon: don't use BIND flags, add a flag for the cache bufmgr instead
Marek Olšák
2012-12-12
1
-1
/
+1
*
gallium: remove pipe_surface::usage
Marek Olšák
2012-12-12
1
-1
/
+0
*
r600g: transfers of MSAA color textures should do the resolve
Marek Olšák
2012-12-07
1
-5
/
+32
*
r600g: use LINEAR_ALIGNED tiling for 1D array textures and if height0 <= 3
Marek Olšák
2012-11-13
1
-1
/
+3
*
r600g: untiled window-system buffers should be LINEAR_ALIGNED
Marek Olšák
2012-11-13
1
-1
/
+1
*
r600g: use LINEAR_ALIGNED tiling for 1D textures
Marek Olšák
2012-11-13
1
-1
/
+2
*
r600g: use LINEAR_ALIGNED tiling for staging textures, reorder the code
Marek Olšák
2012-11-13
1
-6
/
+10
*
r600g: remove redundant parameter in r600_init_surface
Marek Olšák
2012-11-13
1
-6
/
+4
*
r600g: fix printk warnings
Dave Airlie
2012-11-10
1
-4
/
+4
*
r600g: add initial cube map array support (v2)
Dave Airlie
2012-11-10
1
-0
/
+1
*
r600g: add in-place DB decompression and texturing with DB tiling
Marek Olšák
2012-11-06
1
-3
/
+57
*
r600g: fix abysmal performance in Reaction Quake
Marek Olšák
2012-11-01
1
-1
/
+2
*
gallium: unify transfer functions
Marek Olšák
2012-10-11
1
-77
/
+61
*
r600g: don't modify pipe_resource in resource_copy_region, fixing race condition
Marek Olšák
2012-10-06
1
-6
/
+17
*
r600g: don't use a staging resource for large transfers
Marek Olšák
2012-09-13
1
-10
/
+0
*
r600g: implement color resolve for r600
Marek Olšák
2012-08-30
1
-12
/
+42
*
r600g: implement MSAA for r700
Marek Olšák
2012-08-30
1
-1
/
+6
*
r600g: implement compression for MSAA colorbuffers for evergreen
Marek Olšák
2012-08-27
1
-0
/
+109
*
r600g: cleanup names around depth decompression
Marek Olšák
2012-08-27
1
-1
/
+1
*
r600g: disable tiling for 422 formats again
Marek Olšák
2012-08-16
1
-0
/
+4
*
r600g: fix copying between NPOT mipmapped compressed textures
Marek Olšák
2012-08-16
1
-2
/
+3
*
r600g: rename r600_resource_texture to r600_texture
Marek Olšák
2012-08-16
1
-17
/
+17
*
r600g: always put tiled textures in VRAM
Marek Olšák
2012-08-16
1
-1
/
+2
*
r600g: cleanup r600_resource_texture in favor of radeon_surface
Marek Olšák
2012-08-16
1
-11
/
+8
*
r600g: remove unused parameter in r600_texture_create_object
Marek Olšák
2012-08-16
1
-3
/
+2
*
r600g: fixup the usage flag for the flushed depth texture
Marek Olšák
2012-08-16
1
-1
/
+1
*
r600g: implement MSAA depth-stencil decompression and resolve
Marek Olšák
2012-08-15
1
-1
/
+2
*
r600g: implement MSAA rendering and texturing for evergreen and cayman
Marek Olšák
2012-08-15
1
-1
/
+2
*
r600g: remove unused parameters in texture functions
Marek Olšák
2012-08-07
1
-5
/
+3
*
r600g: simplify create_surface
Marek Olšák
2012-08-04
1
-20
/
+8
*
r600g: drop the old texture allocation code
Marek Olšák
2012-08-04
1
-298
/
+10
*
r600g: make sure copying of all texture formats is accelerated
Marek Olšák
2012-08-04
1
-42
/
+4
*
r600g: correct texture memory size for Z32F_S8X24 on evergreen
Marek Olšák
2012-08-04
1
-7
/
+16
*
r600g: optimize uploading depth textures
Marek Olšák
2012-07-18
1
-11
/
+5
*
r600g: remove needless wrapper r600_texture_depth_flush
Marek Olšák
2012-07-18
1
-26
/
+6
*
r600g: init_flushed_depth_texture should be able to report errors
Marek Olšák
2012-07-18
1
-11
/
+6
*
r600g: fix all failing depth-stencil tests for evergreen
Marek Olšák
2012-07-17
1
-8
/
+19
*
r600g: fix uploading non-zero mipmap levels of depth textures
Marek Olšák
2012-07-12
1
-2
/
+3
*
r600g: don't set dirty_db_mask for a flushed depth texture
Marek Olšák
2012-07-12
1
-2
/
+0
*
r600g: do fine-grained depth texture flushing
Marek Olšák
2012-07-12
1
-5
/
+13
*
r600g: improve flushed depth texture handling v2
Vadim Girlin
2012-07-11
1
-47
/
+59
*
r600g: fix stencil texturing with Z32_FLOAT_S8X24_UINT
Marek Olšák
2012-07-09
1
-0
/
+2
*
r600g: use u_box_origin_2d helper function
Marek Olšák
2012-07-09
1
-10
/
+3
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