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path: root/src/gallium/drivers/r600/r600_state_common.c
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* r600g: fast color clears for single-sample buffersGrigori Goronzy2013-09-201-1/+1
* r600g: move streamout state to drivers/radeonMarek Olšák2013-08-311-205/+104
* r600g: split INVAL_READ_CACHES into vertex, tex, and const cache flagsMarek Olšák2013-07-081-4/+4
* r600g: adjust flush flags (v3)Alex Deucher2013-07-081-3/+4
* gallium: replace bswap_32 calls with util_bswap32Jonathan Gray2013-06-171-2/+2
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-4/+6
* r600g: Correctly initialize the shader key, v2Lauri Kasanen2013-05-031-1/+2
* winsys/radeon: consolidate tracing into winsys v2Jerome Glisse2013-04-251-4/+0
* r600g: add a driver query returning the number of draw_vbo callsMarek Olšák2013-03-261-0/+1
* r600g: fix crash while binding a NULL constant bufferMarek Olšák2013-03-261-1/+1
* r600g: remove deprecated state management codeMarek Olšák2013-03-111-40/+0
* r600g: atomize pixel shaderMarek Olšák2013-03-111-8/+12
* r600g: atomize vertex shaderMarek Olšák2013-03-111-13/+25
* r600g: inline r600_pipe_shader functionMarek Olšák2013-03-111-2/+2
* r600g: always map uninitialized buffer range as unsynchronizedMarek Olšák2013-03-011-0/+4
* r600g: unify vgt statesMarek Olšák2013-03-011-15/+7
* r600g: atomize streamout enablingMarek Olšák2013-03-011-19/+42
* r600g: workaround hyperz lockup on evergreenJerome Glisse2013-02-281-0/+10
* r600g: r6xx deadlock workaround (v6)Alex Deucher2013-02-221-0/+6
* r600g: Fix memory leak in r600_shader_select.Vinson Lee2013-02-211-0/+1
* r600g: fix lockup when hyperz & alpha test are enabled together. v3Jerome Glisse2013-02-121-0/+5
* r600g: add cs memory usage accounting and limit it v3Jerome Glisse2013-01-311-1/+12
* r600g: fix segfault with old kernel9.1-branchpointJerome Glisse2013-01-281-1/+3
* r600g: add async for staging buffer upload v2Jerome Glisse2013-01-281-3/+3
* r600g: add multi ring support with dma as first second ring v4Jerome Glisse2013-01-281-13/+16
* r600g: texture buffer object + glsl 1.40 enable support (v2)Dave Airlie2013-01-111-11/+114
* r600g: implement buffer copying using CP DMA for R7xx, Evergreen, CaymanMarek Olšák2013-01-081-3/+3
* r600g: rename GPU_FLUSH -> INVAL_READ_CACHESMarek Olšák2012-12-221-4/+4
* r600g: add cs tracing infrastructure for lockup pin pointingJerome Glisse2012-12-201-0/+26
* r600g: rework flusing and synchronization pattern v7Jerome Glisse2012-12-201-11/+8
* r600g: suballocate memory for fetch shaders from a large bufferMarek Olšák2012-12-121-1/+3
* r600g: suballocate memory for the STRMOUT_BUFFER_FILLED_SIZE registerMarek Olšák2012-12-121-11/+11
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-071-0/+1
* r600g: add initial cube map array support (v2)Dave Airlie2012-11-101-1/+35
* r600g: clarify const buffer numbering and handlingDave Airlie2012-11-091-1/+1
* r600g: avoid shader needing too many gpr to lockup the gpu v2Jerome Glisse2012-10-311-12/+15
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-26/+27
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-2/+2
* r600g: emit the border color only when it's neededMarek Olšák2012-10-151-0/+21
* r600g: move shader structures into r600_shader.hMarek Olšák2012-10-121-0/+1
* r600g: put user indices in the command stream for small index countsMarek Olšák2012-10-111-14/+27
* r600g: inline r600_translate_index_bufferMarek Olšák2012-10-111-6/+22
* r600g: move DB_SHADER_CONTROL into db_misc_stateMarek Olšák2012-10-101-6/+6
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-17/+9
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-12/+8
* r600g: sort variables in r600_contextMarek Olšák2012-10-101-11/+7
* r600g: atomize scissor stateMarek Olšák2012-10-101-22/+4
* r600g: atomize polygon offset stateMarek Olšák2012-10-101-4/+6
* r600g: atomize fetch shaderMarek Olšák2012-10-101-39/+3
* r600g: remove the dual_src_blend flag from the shader keyMarek Olšák2012-10-101-1/+3