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path: root/src/gallium/drivers/r600/r600_state_common.c
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* r600g: avoid shader needing too many gpr to lockup the gpu v2Jerome Glisse2012-10-311-12/+15
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-26/+27
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-2/+2
* r600g: emit the border color only when it's neededMarek Olšák2012-10-151-0/+21
* r600g: move shader structures into r600_shader.hMarek Olšák2012-10-121-0/+1
* r600g: put user indices in the command stream for small index countsMarek Olšák2012-10-111-14/+27
* r600g: inline r600_translate_index_bufferMarek Olšák2012-10-111-6/+22
* r600g: move DB_SHADER_CONTROL into db_misc_stateMarek Olšák2012-10-101-6/+6
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-17/+9
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-12/+8
* r600g: sort variables in r600_contextMarek Olšák2012-10-101-11/+7
* r600g: atomize scissor stateMarek Olšák2012-10-101-22/+4
* r600g: atomize polygon offset stateMarek Olšák2012-10-101-4/+6
* r600g: atomize fetch shaderMarek Olšák2012-10-101-39/+3
* r600g: remove the dual_src_blend flag from the shader keyMarek Olšák2012-10-101-1/+3
* r600g: atomize blend stateMarek Olšák2012-10-101-20/+40
* r600g: inline r600_atom_dirtyMarek Olšák2012-10-101-19/+19
* r600g: remove the "atom" variable from r600_command_bufferMarek Olšák2012-10-101-12/+1
* r600g: implement blitMarek Olšák2012-09-301-1/+1
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-1/+1
* r600g: atomize framebuffer stateMarek Olšák2012-09-221-7/+9
* r600g: don't snoop context state while building shadersMarek Olšák2012-09-221-14/+14
* r600g: convert the remnants of VGT state into immediate register writes/atoms v4Marek Olšák2012-09-131-16/+35
* r600g: emit the primitive type and associated regs only if the type is changedMarek Olšák2012-09-131-30/+30
* r600g: add clip_misc_state for clip registers emitted in draw_vboMarek Olšák2012-09-131-11/+29
* r600g: atomize clip stateMarek Olšák2012-09-131-0/+18
* r600g: atomize blend colorMarek Olšák2012-09-131-11/+12
* r600g: atomize viewport stateMarek Olšák2012-09-131-16/+16
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-23/+22
* r600g: put sampler states and views into an array indexed by shader typeMarek Olšák2012-09-131-37/+12
* r600g: do fine-grained sampler state updatesMarek Olšák2012-09-131-18/+58
* r600g: consolidate set_viewport_state functionsMarek Olšák2012-09-131-0/+24
* r600g: consolidate set_sampler_views functionsMarek Olšák2012-09-131-5/+17
* r600g: put constant buffer state into an array indexed by shader typeMarek Olšák2012-09-131-12/+1
* r600g: cleanup state function namesMarek Olšák2012-09-131-23/+23
* r600g: consolidate initialization of common state functionsMarek Olšák2012-09-131-41/+75
* r600g: simplify flushingMarek Olšák2012-09-131-64/+12
* r600g: remove unused functionMarek Olšák2012-09-111-17/+0
* r600g: order atom emission v3Jerome Glisse2012-09-061-16/+20
* r600g: fix num of dwords needed for alphatest_state atomJerome Glisse2012-09-061-1/+1
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-1/+2
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-301-2/+67
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+27
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-271-9/+9
* r600g: fix lockups with dual_src_blend v2Vadim Girlin2012-08-221-9/+30
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-3/+3
* r600: update sampler, sampler_view code for the futureBrian Paul2012-08-161-9/+43
* r600g: implement set_sample_maskMarek Olšák2012-08-151-0/+11
* r600g: implement alpha-to-oneMarek Olšák2012-08-151-1/+4
* r600g: atomize sampler state v2Jerome Glisse2012-08-061-5/+61