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src
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gallium
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drivers
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r600
/
r600_state.c
Commit message (
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)
Author
Age
Files
Lines
*
r600g: implement buffer copying using CP DMA for R7xx, Evergreen, Cayman
Marek Olšák
2013-01-08
1
-3
/
+3
*
r600g: set the virtual address for the htile buffer
Alex Deucher
2013-01-07
1
-1
/
+2
*
r600g: add htile support v16
Jerome Glisse
2012-12-20
1
-4
/
+53
*
r600g: rework flusing and synchronization pattern v7
Jerome Glisse
2012-12-20
1
-8
/
+12
*
r600g: suballocate memory for fetch shaders from a large buffer
Marek Olšák
2012-12-12
1
-3
/
+3
*
r600g: add initial cube map array support (v2)
Dave Airlie
2012-11-10
1
-1
/
+3
*
r600g: add in-place DB decompression and texturing with DB tiling
Marek Olšák
2012-11-06
1
-5
/
+8
*
r600g: avoid shader needing too many gpr to lockup the gpu v2
Jerome Glisse
2012-10-31
1
-21
/
+46
*
r600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic registers
Marek Olšák
2012-10-31
1
-33
/
+3
*
r600g: use better sample positions for 8x MSAA
Marek Olšák
2012-10-31
1
-3
/
+3
*
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen
Marek Olšák
2012-10-29
1
-2
/
+1
*
r600g: emit the border color only when it's needed
Marek Olšák
2012-10-15
1
-2
/
+1
*
r600g: cleanup create_sampler_state functions
Marek Olšák
2012-10-15
1
-26
/
+21
*
r600g: move shader structures into r600_shader.h
Marek Olšák
2012-10-12
1
-0
/
+1
*
r600g: move SQ_GPR_RESOURCE_MGMT_1 into new config_state
Marek Olšák
2012-10-10
1
-4
/
+14
*
r600g: move DB_SHADER_CONTROL into db_misc_state
Marek Olšák
2012-10-10
1
-9
/
+8
*
r600g: emit PS_PARTIAL_FLUSH at the beginning of CS
Marek Olšák
2012-10-10
1
-0
/
+4
*
r600g: atomize depth-stencil-alpha state
Marek Olšák
2012-10-10
1
-8
/
+6
*
r600g: atomize rasterizer state
Marek Olšák
2012-10-10
1
-68
/
+55
*
r600g: sort variables in r600_context
Marek Olšák
2012-10-10
1
-2
/
+3
*
r600g: initialize SQ_VTX_SEMANTIC_* in the start_cs command buffer
Marek Olšák
2012-10-10
1
-4
/
+36
*
r600g: atomize scissor state
Marek Olšák
2012-10-10
1
-24
/
+21
*
r600g: atomize polygon offset state
Marek Olšák
2012-10-10
1
-48
/
+50
*
r600g: atomize fetch shader
Marek Olšák
2012-10-10
1
-14
/
+12
*
r600g: atomize blend state
Marek Olšák
2012-10-10
1
-56
/
+65
*
r600g: inline r600_atom_dirty
Marek Olšák
2012-10-10
1
-4
/
+4
*
r600g: remove the "atom" variable from r600_command_buffer
Marek Olšák
2012-10-10
1
-1
/
+1
*
r600g: don't modify pipe_resource in resource_copy_region, fixing race condition
Marek Olšák
2012-10-06
1
-5
/
+19
*
r600g: implement blit
Marek Olšák
2012-09-30
1
-6
/
+5
*
r600g: flush FMASK and CMASK when changing colorbuffers on Evergreen
Marek Olšák
2012-09-27
1
-0
/
+5
*
r600g: use invalid DB hardware formats to disable depth/stencil
Marek Olšák
2012-09-27
1
-0
/
+6
*
r600g: atomize framebuffer state
Marek Olšák
2012-09-22
1
-175
/
+265
*
r600g: do not require MSAA renderbuffer support if not asked for
Marek Olšák
2012-09-14
1
-9
/
+4
*
r600g: convert the remnants of VGT state into immediate register writes/atoms v4
Marek Olšák
2012-09-13
1
-0
/
+3
*
r600g: add clip_misc_state for clip registers emitted in draw_vbo
Marek Olšák
2012-09-13
1
-0
/
+1
*
r600g: fix the number of CS dwords of cb_misc_state
Marek Olšák
2012-09-13
1
-1
/
+1
*
r600g: atomize clip state
Marek Olšák
2012-09-13
1
-36
/
+6
*
r600g: atomize blend color
Marek Olšák
2012-09-13
1
-1
/
+2
*
r600g: atomize viewport state
Marek Olšák
2012-09-13
1
-0
/
+1
*
r600g: atomize stencil ref state
Marek Olšák
2012-09-13
1
-0
/
+1
*
r600g: initialize the first CS just like any other CS
Marek Olšák
2012-09-13
1
-8
/
+0
*
r600g: add support for geometry shader samplers and constant buffers
Marek Olšák
2012-09-13
1
-0
/
+27
*
r600g: put sampler states and views into an array indexed by shader type
Marek Olšák
2012-09-13
1
-8
/
+8
*
r600g: do fine-grained sampler state updates
Marek Olšák
2012-09-13
1
-15
/
+20
*
r600g: consolidate set_viewport_state functions
Marek Olšák
2012-09-13
1
-24
/
+0
*
r600g: consolidate set_sampler_views functions
Marek Olšák
2012-09-13
1
-14
/
+0
*
r600g: put constant buffer state into an array indexed by shader type
Marek Olšák
2012-09-13
1
-4
/
+4
*
r600g: cleanup state function names
Marek Olšák
2012-09-13
1
-7
/
+7
*
r600g: consolidate initialization of common state functions
Marek Olšák
2012-09-13
1
-30
/
+1
*
r600g: simplify flushing
Marek Olšák
2012-09-13
1
-9
/
+12
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