index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
r600
/
r600_state.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
r600g,radeonsi: share r600_texture.c
Marek Olšák
2013-09-29
1
-2
/
+2
*
r600g,radeonsi: share the async dma interface
Marek Olšák
2013-09-29
1
-8
/
+8
*
r600g,radeonsi: consolidate transfer, cmask, and fmask structures
Marek Olšák
2013-09-29
1
-7
/
+7
*
r600g: move streamout state to drivers/radeon
Marek Olšák
2013-08-31
1
-178
/
+178
*
r600g: x/y coordinates must be divided by block dim in dma blit
Christoph Bumiller
2013-07-11
1
-2
/
+8
*
r600g: adjust flush flags (v3)
Alex Deucher
2013-07-08
1
-0
/
+2
*
gallium: Add support for multiple viewports
Zack Rusin
2013-05-25
1
-3
/
+5
*
r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samples
Marek Olšák
2013-05-15
1
-2
/
+2
*
r600g: force full cache for hyperz
Jerome Glisse
2013-04-29
1
-0
/
+1
*
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
2013-04-23
1
-1
/
+1
*
r600g: add get_sample_position support (v3)
Dave Airlie
2013-04-11
1
-16
/
+59
*
r600g: Add support for GL_ARB_texture_buffer_range
Fredrik Höglund
2013-04-11
1
-2
/
+4
*
r600g: emit DB_SRESULTS_COMPARE_STATE0 on r6xx/r7xx
Alex Deucher
2013-03-19
1
-1
/
+2
*
r600g: atomize pixel shader
Marek Olšák
2013-03-11
1
-19
/
+26
*
r600g: atomize vertex shader
Marek Olšák
2013-03-11
1
-85
/
+81
*
r600g: inline r600_pipe_shader function
Marek Olšák
2013-03-11
1
-2
/
+2
*
r600g: unify vgt states
Marek Olšák
2013-03-01
1
-2
/
+1
*
r600g: flush and invalidate htile cache when appropriate
Marek Olšák
2013-03-01
1
-0
/
+5
*
r600g: atomize streamout enabling
Marek Olšák
2013-03-01
1
-0
/
+1
*
r600g: workaround hyperz lockup on evergreen
Jerome Glisse
2013-02-28
1
-0
/
+1
*
r600g: add support for red-alpha render targets
Marek Olšák
2013-02-14
1
-0
/
+22
*
r600g: properly implement S8Z24 depth-stencil format for Evergreen
Marek Olšák
2013-02-14
1
-8
/
+0
*
r600g: fix lockup when hyperz & alpha test are enabled together. v3
Jerome Glisse
2013-02-12
1
-1
/
+21
*
r600g: make sure async blit is done 8 * pitch at a time v2
Jerome Glisse
2013-02-11
1
-6
/
+7
*
r600g: fix slice tile max for compressed texture and async dma
Jerome Glisse
2013-02-07
1
-2
/
+4
*
r600g: use new RGBX formats
Marek Olšák
2013-02-07
1
-0
/
+26
*
r600g: add cs memory usage accounting and limit it v3
Jerome Glisse
2013-01-31
1
-0
/
+3
*
r600g: use uint64_t instead of unsigned long for proper 32bits cpu support
Jerome Glisse
2013-01-28
1
-2
/
+2
*
r600g: add async for staging buffer upload v2
Jerome Glisse
2013-01-28
1
-0
/
+190
*
r600g: add multi ring support with dma as first second ring v4
Jerome Glisse
2013-01-28
1
-22
/
+26
*
r600g: don't use radeon_surface_level::npix_x/y/z
Marek Olšák
2013-01-26
1
-5
/
+3
*
r600g: fix warnings for htile va
Dave Airlie
2013-01-11
1
-1
/
+1
*
r600g: texture buffer object + glsl 1.40 enable support (v2)
Dave Airlie
2013-01-11
1
-0
/
+43
*
r600g: implement buffer copying using CP DMA for R7xx, Evergreen, Cayman
Marek Olšák
2013-01-08
1
-3
/
+3
*
r600g: set the virtual address for the htile buffer
Alex Deucher
2013-01-07
1
-1
/
+2
*
r600g: add htile support v16
Jerome Glisse
2012-12-20
1
-4
/
+53
*
r600g: rework flusing and synchronization pattern v7
Jerome Glisse
2012-12-20
1
-8
/
+12
*
r600g: suballocate memory for fetch shaders from a large buffer
Marek Olšák
2012-12-12
1
-3
/
+3
*
r600g: add initial cube map array support (v2)
Dave Airlie
2012-11-10
1
-1
/
+3
*
r600g: add in-place DB decompression and texturing with DB tiling
Marek Olšák
2012-11-06
1
-5
/
+8
*
r600g: avoid shader needing too many gpr to lockup the gpu v2
Jerome Glisse
2012-10-31
1
-21
/
+46
*
r600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic registers
Marek Olšák
2012-10-31
1
-33
/
+3
*
r600g: use better sample positions for 8x MSAA
Marek Olšák
2012-10-31
1
-3
/
+3
*
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen
Marek Olšák
2012-10-29
1
-2
/
+1
*
r600g: emit the border color only when it's needed
Marek Olšák
2012-10-15
1
-2
/
+1
*
r600g: cleanup create_sampler_state functions
Marek Olšák
2012-10-15
1
-26
/
+21
*
r600g: move shader structures into r600_shader.h
Marek Olšák
2012-10-12
1
-0
/
+1
*
r600g: move SQ_GPR_RESOURCE_MGMT_1 into new config_state
Marek Olšák
2012-10-10
1
-4
/
+14
*
r600g: move DB_SHADER_CONTROL into db_misc_state
Marek Olšák
2012-10-10
1
-9
/
+8
*
r600g: emit PS_PARTIAL_FLUSH at the beginning of CS
Marek Olšák
2012-10-10
1
-0
/
+4
[next]