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path: root/src/gallium/drivers/r600/r600_state.c
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* r600g: emit DB_SRESULTS_COMPARE_STATE0 on r6xx/r7xxAlex Deucher2013-03-191-1/+2
* r600g: atomize pixel shaderMarek Olšák2013-03-111-19/+26
* r600g: atomize vertex shaderMarek Olšák2013-03-111-85/+81
* r600g: inline r600_pipe_shader functionMarek Olšák2013-03-111-2/+2
* r600g: unify vgt statesMarek Olšák2013-03-011-2/+1
* r600g: flush and invalidate htile cache when appropriateMarek Olšák2013-03-011-0/+5
* r600g: atomize streamout enablingMarek Olšák2013-03-011-0/+1
* r600g: workaround hyperz lockup on evergreenJerome Glisse2013-02-281-0/+1
* r600g: add support for red-alpha render targetsMarek Olšák2013-02-141-0/+22
* r600g: properly implement S8Z24 depth-stencil format for EvergreenMarek Olšák2013-02-141-8/+0
* r600g: fix lockup when hyperz & alpha test are enabled together. v3Jerome Glisse2013-02-121-1/+21
* r600g: make sure async blit is done 8 * pitch at a time v2Jerome Glisse2013-02-111-6/+7
* r600g: fix slice tile max for compressed texture and async dmaJerome Glisse2013-02-071-2/+4
* r600g: use new RGBX formatsMarek Olšák2013-02-071-0/+26
* r600g: add cs memory usage accounting and limit it v3Jerome Glisse2013-01-311-0/+3
* r600g: use uint64_t instead of unsigned long for proper 32bits cpu supportJerome Glisse2013-01-281-2/+2
* r600g: add async for staging buffer upload v2Jerome Glisse2013-01-281-0/+190
* r600g: add multi ring support with dma as first second ring v4Jerome Glisse2013-01-281-22/+26
* r600g: don't use radeon_surface_level::npix_x/y/zMarek Olšák2013-01-261-5/+3
* r600g: fix warnings for htile vaDave Airlie2013-01-111-1/+1
* r600g: texture buffer object + glsl 1.40 enable support (v2)Dave Airlie2013-01-111-0/+43
* r600g: implement buffer copying using CP DMA for R7xx, Evergreen, CaymanMarek Olšák2013-01-081-3/+3
* r600g: set the virtual address for the htile bufferAlex Deucher2013-01-071-1/+2
* r600g: add htile support v16Jerome Glisse2012-12-201-4/+53
* r600g: rework flusing and synchronization pattern v7Jerome Glisse2012-12-201-8/+12
* r600g: suballocate memory for fetch shaders from a large bufferMarek Olšák2012-12-121-3/+3
* r600g: add initial cube map array support (v2)Dave Airlie2012-11-101-1/+3
* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-5/+8
* r600g: avoid shader needing too many gpr to lockup the gpu v2Jerome Glisse2012-10-311-21/+46
* r600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic registersMarek Olšák2012-10-311-33/+3
* r600g: use better sample positions for 8x MSAAMarek Olšák2012-10-311-3/+3
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-2/+1
* r600g: emit the border color only when it's neededMarek Olšák2012-10-151-2/+1
* r600g: cleanup create_sampler_state functionsMarek Olšák2012-10-151-26/+21
* r600g: move shader structures into r600_shader.hMarek Olšák2012-10-121-0/+1
* r600g: move SQ_GPR_RESOURCE_MGMT_1 into new config_stateMarek Olšák2012-10-101-4/+14
* r600g: move DB_SHADER_CONTROL into db_misc_stateMarek Olšák2012-10-101-9/+8
* r600g: emit PS_PARTIAL_FLUSH at the beginning of CSMarek Olšák2012-10-101-0/+4
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-8/+6
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-68/+55
* r600g: sort variables in r600_contextMarek Olšák2012-10-101-2/+3
* r600g: initialize SQ_VTX_SEMANTIC_* in the start_cs command bufferMarek Olšák2012-10-101-4/+36
* r600g: atomize scissor stateMarek Olšák2012-10-101-24/+21
* r600g: atomize polygon offset stateMarek Olšák2012-10-101-48/+50
* r600g: atomize fetch shaderMarek Olšák2012-10-101-14/+12
* r600g: atomize blend stateMarek Olšák2012-10-101-56/+65
* r600g: inline r600_atom_dirtyMarek Olšák2012-10-101-4/+4
* r600g: remove the "atom" variable from r600_command_bufferMarek Olšák2012-10-101-1/+1
* r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák2012-10-061-5/+19
* r600g: implement blitMarek Olšák2012-09-301-6/+5