summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/r600/r600_state.c
Commit message (Expand)AuthorAgeFilesLines
* r600g: rework dirty / depth texture tracking.Dave Airlie2011-02-031-3/+1
* r600g: just change tile type when buffer is set to depth.Dave Airlie2011-02-011-3/+2
* r600: only decompress depth when its tile type is wrong.Dave Airlie2011-02-011-1/+1
* r600g: Actually use the info from the flushed depth texture when creating a s...Henri Verbeet2011-02-011-9/+5
* r600g: consolidate set_constant_buffer functionsMarek Olšák2011-01-301-48/+0
* r600g: consolidate vertex_buffer_update functionsMarek Olšák2011-01-301-73/+24
* r600g: consolidate draw_vbo functions (v2)Marek Olšák2011-01-301-132/+0
* r600g: make r600_drawl inherit pipe_draw_infoMarek Olšák2011-01-301-22/+12
* r600g: add back u_upload_mgr integrationMarek Olšák2011-01-301-5/+8
* r600g: Fix some register value name typos.Henri Verbeet2011-01-151-1/+1
* r600g: allow constant buffers to be user buffers.Dave Airlie2011-01-071-2/+5
* r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet2010-12-221-2/+0
* r600g: avoid segfaultJerome Glisse2010-12-211-1/+1
* r600g: properly unset vertex bufferJerome Glisse2010-12-201-5/+5
* r600g: fix segfault when translating vertex bufferJerome Glisse2010-12-141-9/+0
* r600g: specialized upload managerJerome Glisse2010-12-091-2/+1
* r600g: remove dead codeJerome Glisse2010-12-071-53/+1
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-061-1/+49
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-061-0/+83
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-031-40/+52
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-6/+14
* r600g: Fix location for clip plane registersOwen W. Taylor2010-11-201-4/+4
* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-191-1/+1
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-191-1/+1
* r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse2010-11-171-4/+4
* evergreeng: respect linewidth state, use integer widths onlyKeith Whitwell2010-11-031-1/+1
* r600g: set hardware pixel centers according to gl_rasterization_rulesKeith Whitwell2010-11-031-0/+5
* st/mesa: unbind constant buffer when not in useKeith Whitwell2010-11-021-0/+7
* r600g: fix magic 0x1 ->flat shade enaDave Airlie2010-10-261-1/+1
* r600g: drop more common state handling codeDave Airlie2010-10-241-66/+0
* r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck2010-10-241-2/+4
* r600g: merge more of the common r600/evergreen state handlingDave Airlie2010-10-241-89/+0
* r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck2010-10-241-8/+5
* r600g: start splitting out common code from eg/r600.Dave Airlie2010-10-211-282/+0
* r600g: initial translate state supportDave Airlie2010-10-211-3/+222
* r600g: add r600 surface to store the aligned height.Dave Airlie2010-10-211-3/+7
* r600g: move to per-miplevel array mode.Dave Airlie2010-10-211-5/+6
* r600g: fix typo in tiling setup cb code.Dave Airlie2010-10-181-1/+1
* r600g: do proper tracking of views/samplers.Dave Airlie2010-10-181-6/+19
* r600g: set tiling bits in hw stateDave Airlie2010-10-181-0/+5
* r600g: emit hardware linewidthKeith Whitwell2010-10-151-1/+4
* r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie2010-10-131-5/+5
* r600g: rename pitch in texture to pitch_in_bytesDave Airlie2010-10-131-5/+5
* r600g: store samplers/views across blit when we need to modify themDave Airlie2010-10-131-8/+10
* r600g: fix scissor/cliprect confusionDave Airlie2010-10-131-52/+6
* r600g: fix typo in vertex sampling on r600Dave Airlie2010-10-121-1/+1
* r600g: don't run with scissors.Dave Airlie2010-10-111-0/+47
* r600g: enable vertex samplers.Dave Airlie2010-10-111-3/+8
* r600g: use format from the sampler view not from the texture.Dave Airlie2010-10-071-3/+3
* r600g: drop use_mem_constant.Dave Airlie2010-10-051-1/+0