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path: root/src/gallium/drivers/r600/r600_state.c
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* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-031-87/+65
* r600g: add texture border state.Dave Airlie2010-09-031-2/+40
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
* r600g: kill r600_context_state functionDave Airlie2010-09-031-95/+63
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-031-115/+0
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-031-3/+26
* r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse2010-09-021-83/+95
* r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie2010-09-021-1/+1
* r600g: fix binding of same texture to several target slotJerome Glisse2010-09-011-18/+54
* r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie2010-09-021-1/+1
* r600g: silence compiler warningJerome Glisse2010-09-011-1/+1
* r600g: refix db/cb stateJerome Glisse2010-09-011-25/+110
* r600g: avoid dynamic allocation of statesJerome Glisse2010-09-011-306/+80
* Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse2010-09-011-55/+75
* r600g: correct cb/zb offset emits.Dave Airlie2010-09-011-2/+2
* Revert "r600g: precompute some of the hw state"Dave Airlie2010-09-011-75/+151
* r600g: precompute some of the hw stateJerome Glisse2010-08-301-151/+75
* r600g: fixup states generation in winsys.Dave Airlie2010-08-301-19/+19
* r600g: add KILP supportDave Airlie2010-08-301-0/+2
* Revert "r600g: simplify states"Dave Airlie2010-08-271-41/+37
* r600g: simplify statesJerome Glisse2010-08-251-37/+41
* r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet2010-08-231-2/+3
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-231-1/+1
* r600g: fix DB decompressionJerome Glisse2010-08-221-8/+2
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-221-9/+29
* r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse2010-08-211-1/+6
* r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse2010-08-201-1/+5
* r600g: add occlusion query supportDave Airlie2010-08-201-1/+0
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-0/+1
* r600g: fix point sizeDave Airlie2010-08-181-1/+1
* r600g: fixup pitch alignment like r600c.Dave Airlie2010-08-181-3/+6
* r600g: emit texture level offset in CB/DB setup.Dave Airlie2010-08-181-2/+2
* r600g: add user clip plane support.Dave Airlie2010-08-171-1/+55
* r600g: fix memory leaks running gears.Dave Airlie2010-08-131-0/+5
* r600g: fix provoking-vertex piglit test.Dave Airlie2010-08-121-8/+12
* r600g: improve texture format checker.Dave Airlie2010-08-121-11/+11
* r600g: accept empty frag prog shaderJerome Glisse2010-08-111-1/+1
* r600g: add point/sprite rendering supportJerome Glisse2010-08-111-3/+20
* r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse2010-08-091-2/+15
* r600g: fix rendering, only enable target we write tooJerome Glisse2010-08-061-2/+2
* r600g: really fix multi target supportJerome Glisse2010-08-061-8/+17
* r600g: finish multi target rendering supportJerome Glisse2010-08-061-2/+1
* r600g: fix color format, indentation, definesJerome Glisse2010-08-061-1/+1
* Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse2010-08-061-111/+172
* r600g: start to fix up multiple targets.Dave Airlie2010-08-061-14/+33
* r600g: add SRGB support.Dave Airlie2010-08-061-4/+13
* r600g: fixup z format translations.Dave Airlie2010-08-061-19/+1
* r600g: fix targetmask to work correctly.Dave Airlie2010-08-061-2/+1
* r600g: improve supported format selection.Dave Airlie2010-08-061-2/+13