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src
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gallium
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drivers
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r600
/
r600_shader.h
Commit message (
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Author
Age
Files
Lines
*
r600g: Implement scratch buffer state management (v2)
Glenn Kennard
2018-02-09
1
-0
/
+1
*
r600: fixup sparse color exports.
Dave Airlie
2018-02-07
1
-0
/
+1
*
r600: work out shader export mask at shader build time (v1.1)
Dave Airlie
2018-02-07
1
-0
/
+3
*
r600: initial attempt at gl_HelperInvocation (v3)
Dave Airlie
2018-02-02
1
-0
/
+1
*
r600: add cull distance support
Dave Airlie
2017-11-21
1
-0
/
+2
*
r600: handle image size support.
Dave Airlie
2017-11-17
1
-0
/
+2
*
r600: add core pieces of image support.
Dave Airlie
2017-11-17
1
-0
/
+1
*
r600/shader: add flag to denote if shader uses images
Dave Airlie
2017-11-17
1
-0
/
+1
*
r600: add gs tri strip adjacency fix.
Dave Airlie
2017-11-14
1
-1
/
+2
*
r600: add support for hw atomic counters. (v3)
Dave Airlie
2017-11-10
1
-0
/
+19
*
r600g: take into account offset to system inputs at tgsi_interp_egcm()
Constantine Charlamov
2017-06-26
1
-2
/
+3
*
r600/shader: increase number of inputs/outputs to 64.
Dave Airlie
2015-12-07
1
-2
/
+2
*
r600: port over the get_lds_unique_index from radeonsi
Dave Airlie
2015-12-07
1
-0
/
+1
*
r600: add shader key entries for tcs and tes.
Dave Airlie
2015-12-07
1
-0
/
+20
*
r600g: Pass conservative depth parameters to hw
Glenn Kennard
2015-11-11
1
-0
/
+2
*
Revert "r600g: Pass conservative depth parameters to hw"
Dave Airlie
2015-11-11
1
-2
/
+0
*
r600g: Pass conservative depth parameters to hw
Glenn Kennard
2015-11-11
1
-0
/
+2
*
r600g/sb: SB support for UBO indexing
Glenn Kennard
2015-10-13
1
-2
/
+0
*
r600g/sb: Support gs5 sampler indexing (v2)
Glenn Kennard
2015-10-13
1
-2
/
+2
*
r600g: add doubles support for CAYMAN
Dave Airlie
2015-09-02
1
-0
/
+2
*
r600g: add multiple stream support for geom shaders
Glenn Kennard
2015-09-02
1
-2
/
+3
*
r600g: Move geometry properties state from shader to selector
Edward O'Callaghan
2015-08-30
1
-4
/
+0
*
r600g: Remove dead assigment to 'gs_input_prim' in shader state
Edward O'Callaghan
2015-08-30
1
-1
/
+0
*
r600: Turn 'r600_shader_key' struct into union
Edward O'Callaghan
2015-08-21
1
-8
/
+12
*
radeon: add support for streams to the common streamout code. (v2)
Dave Airlie
2015-07-29
1
-0
/
+1
*
Fix invalid extern "C" around header inclusion.
Mark Janes
2015-03-05
1
-0
/
+12
*
r600g: add support for primitive id without geom shader (v2)
Dave Airlie
2015-01-28
1
-0
/
+4
*
r600g: Implement sm5 UBO/sampler indexing
Glenn Kennard
2014-10-28
1
-0
/
+2
*
r600g: Implement GL_ARB_sample_shading
Glenn Kennard
2014-10-12
1
-1
/
+5
*
r600g: Implement sm5 geometry shader instancing
Glenn Kennard
2014-09-01
1
-0
/
+1
*
r600g: use TGSI_PROPERTY to disable viewport and clipping
Christoph Bumiller
2014-06-02
1
-0
/
+1
*
r600g: implement edge flags
Marek Olšák
2014-03-04
1
-0
/
+1
*
r600g: add support for multiple viewports.
Dave Airlie
2014-02-11
1
-0
/
+1
*
r600g: initial VS output layer support
Dave Airlie
2014-02-05
1
-0
/
+1
*
r600g: add primitive input support for gs
Dave Airlie
2014-02-05
1
-0
/
+1
*
r600g: initial support for geometry shaders on evergreen (v2)
Vadim Girlin
2014-02-05
1
-0
/
+12
*
r600g: increase array size for shader inputs and outputs
Marek Olšák
2013-05-10
1
-2
/
+2
*
r600g: plug in optimizing backend
Vadim Girlin
2013-04-30
1
-0
/
+11
*
r600g: remove deprecated state management code
Marek Olšák
2013-03-11
1
-1
/
+0
*
r600g: atomize vertex shader
Marek Olšák
2013-03-11
1
-0
/
+1
*
r600g: improve inputs/interpolation handling with llvm backend
Vadim Girlin
2013-01-28
1
-1
/
+2
*
r600g: texture buffer object + glsl 1.40 enable support (v2)
Dave Airlie
2013-01-11
1
-0
/
+1
*
r600g: add initial cube map array support (v2)
Dave Airlie
2012-11-10
1
-0
/
+1
*
r600g: move shader structures into r600_shader.h
Marek Olšák
2012-10-12
1
-0
/
+21
*
r600g: frontcolor tracks its associated backcolor
Vincent Lejeune
2012-10-09
1
-0
/
+1
*
r600g: add clip_misc_state for clip registers emitted in draw_vbo
Marek Olšák
2012-09-13
1
-1
/
+0
*
r600g: avoid unnecessary shader exports v2
Vadim Girlin
2012-06-27
1
-1
/
+6
*
r600g: use a more clever way to disable per-vertex point size
Marek Olšák
2012-01-31
1
-0
/
+1
*
r600g: nuke the fallback for vertex and fragment color clamping
Marek Olšák
2012-01-25
1
-1
/
+0
*
r600g: implement clip distances
Vadim Girlin
2012-01-15
1
-0
/
+6
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