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src
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gallium
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drivers
/
r600
/
r600_shader.h
Commit message (
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)
Author
Age
Files
Lines
*
r600g: plug in optimizing backend
Vadim Girlin
2013-04-30
1
-0
/
+11
*
r600g: remove deprecated state management code
Marek Olšák
2013-03-11
1
-1
/
+0
*
r600g: atomize vertex shader
Marek Olšák
2013-03-11
1
-0
/
+1
*
r600g: improve inputs/interpolation handling with llvm backend
Vadim Girlin
2013-01-28
1
-1
/
+2
*
r600g: texture buffer object + glsl 1.40 enable support (v2)
Dave Airlie
2013-01-11
1
-0
/
+1
*
r600g: add initial cube map array support (v2)
Dave Airlie
2012-11-10
1
-0
/
+1
*
r600g: move shader structures into r600_shader.h
Marek Olšák
2012-10-12
1
-0
/
+21
*
r600g: frontcolor tracks its associated backcolor
Vincent Lejeune
2012-10-09
1
-0
/
+1
*
r600g: add clip_misc_state for clip registers emitted in draw_vbo
Marek Olšák
2012-09-13
1
-1
/
+0
*
r600g: avoid unnecessary shader exports v2
Vadim Girlin
2012-06-27
1
-1
/
+6
*
r600g: use a more clever way to disable per-vertex point size
Marek Olšák
2012-01-31
1
-0
/
+1
*
r600g: nuke the fallback for vertex and fragment color clamping
Marek Olšák
2012-01-25
1
-1
/
+0
*
r600g: implement clip distances
Vadim Girlin
2012-01-15
1
-0
/
+6
*
r600g: implement two-sided lighting (v3)
Vadim Girlin
2012-01-15
1
-0
/
+1
*
r600g: precalculate semantic indices for SPI setup
Vadim Girlin
2011-11-05
1
-1
/
+1
*
Revert "r600g: precalculate semantic indices for SPI setup"
Alex Deucher
2011-11-04
1
-1
/
+1
*
r600g: precalculate semantic indices for SPI setup
Vadim Girlin
2011-11-04
1
-1
/
+1
*
r600g: rename bc -> bytecode
Marek Olšák
2011-08-16
1
-1
/
+1
*
r600g: fix up vs export handling
Alex Deucher
2011-07-29
1
-0
/
+1
*
r600g: Get rid of the superfluous family field from r600_shader.
Henri Verbeet
2011-07-09
1
-1
/
+0
*
r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFS
Alex Deucher
2011-06-24
1
-0
/
+1
*
r600g: implement fragment and vertex color clamp
Vadim Girlin
2011-06-24
1
-0
/
+1
*
r600g: Store literal values in the r600_bc_alu_src structure.
Henri Verbeet
2011-02-07
1
-2
/
+0
*
r600g: handle the write all cbufs property.
Dave Airlie
2011-01-31
1
-0
/
+1
*
r600g: rework literal handling
Christian König
2011-01-13
1
-1
/
+1
*
r600g: remove dead code
Jerome Glisse
2010-12-07
1
-1
/
+0
*
r600g: avoid useless shader rebuild at draw call
Jerome Glisse
2010-12-06
1
-1
/
+0
*
r600g: add fetch shader capabilities
Jerome Glisse
2010-11-19
1
-0
/
+1
*
r600g: evergreen interpolation support.
Dave Airlie
2010-10-15
1
-0
/
+2
*
r600g: only pick centroid coordinate when asked.
Dave Airlie
2010-10-14
1
-0
/
+1
*
r600g: drop use_mem_constant.
Dave Airlie
2010-10-05
1
-1
/
+0
*
r600g: misc cleanup
John Doe
2010-09-15
1
-2
/
+4
*
r600g: add support for constants in memory buffers.
Dave Airlie
2010-09-08
1
-0
/
+1
*
r600g: add KILP support
Dave Airlie
2010-08-30
1
-0
/
+1
*
r600g: really fix multi target support
Jerome Glisse
2010-08-06
1
-8
/
+0
*
r600g: finish multi target rendering support
Jerome Glisse
2010-08-06
1
-0
/
+9
*
r600g: switch btw flat/linear interpolation
Jerome Glisse
2010-07-28
1
-0
/
+1
*
r600g: drop compiler stuff and switch over dumb tgsi assembler
Jerome Glisse
2010-07-23
1
-232
/
+12
*
r600g: add r600 compile mode to compiler.
Dave Airlie
2010-07-21
1
-0
/
+5
*
r600: use gallium list macros instead of making our own.
Dave Airlie
2010-07-02
1
-9
/
+6
*
r600g: add shader literal constant support
Jerome Glisse
2010-06-06
1
-0
/
+1
*
r600g: remove unused struct r600_state
Marek Olšák
2010-05-31
1
-2
/
+0
*
r600g: fix driver + shader compiler backend change
Jerome Glisse
2010-05-27
1
-12
/
+146
*
r600g: Initial import
Jerome Glisse
2010-05-27
1
-0
/
+130