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path: root/src/gallium/drivers/r600/r600_shader.c
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* r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund2010-12-151-1/+1
* r600g: remove dead codeJerome Glisse2010-12-071-137/+3
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-061-31/+5
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-061-6/+12
* r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet2010-12-051-0/+5
* r600g: indentation fixJerome Glisse2010-12-031-2/+2
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-031-0/+1
* r600g: Removed duplicated call to tgsi_split_literal_constant().Tilman Sauerbeck2010-11-231-4/+0
* r600g: Only compare active vertex elementsMathias Fröhlich2010-11-231-1/+2
* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-191-2/+0
* r600g: use meaningful defines for chiprevAlex Deucher2010-11-191-6/+6
* r600g: translate ARR instruction for evergreenAlex Deucher2010-11-191-4/+13
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-191-5/+43
* r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse2010-11-171-37/+36
* r600g: translate ARR instructionKeith Whitwell2010-11-091-2/+13
* r600g: propogate resource usage flags to winsys, use to choose bo domainsKeith Whitwell2010-11-031-1/+1
* r600g: Also clear bc data when we're destroying a shader.Tilman Sauerbeck2010-10-241-1/+2
* r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck2010-10-241-0/+11
* r600g: initial translate state supportDave Airlie2010-10-211-1/+1
* r600g: Ensure r600_src is initialized in tgsi_exp function.Vinson Lee2010-10-201-1/+1
* r600g: add evergreen ARL support.Dave Airlie2010-10-171-3/+36
* r600g: evergreen interpolation support.Dave Airlie2010-10-151-6/+89
* r600g: handle absolute modifier in shader translatorKeith Whitwell2010-10-151-5/+4
* r600g: select linear interpolate if tgsi input requests itDave Airlie2010-10-141-0/+3
* r600g: fixup typo in macro nameDave Airlie2010-10-141-1/+1
* r600g: fixup pos/face ena/address properlyDave Airlie2010-10-141-8/+17
* r600g: only pick centroid coordinate when asked.Dave Airlie2010-10-141-1/+3
* r600g: Fix texture sampling with swizzled coordsFredrik Höglund2010-10-141-1/+1
* r600g: fix relative addressing when splitting constant accessesStephan Schmid2010-10-131-0/+2
* r600g: add shader stencil export support.Dave Airlie2010-10-131-2/+14
* r600g: add TXL opcode support.Dave Airlie2010-10-111-2/+2
* r600g: enable vertex samplers.Dave Airlie2010-10-111-2/+4
* r600g: fix Z export enable bits.Dave Airlie2010-10-071-1/+1
* r600g: fix evergreen interpolation setupAndre Maasikas2010-10-071-0/+3
* r600g: drop use_mem_constant.Dave Airlie2010-10-051-5/+2
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-041-3/+3
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-041-4/+4
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-011-0/+8
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-011-4/+5
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-011-0/+1
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40
* r600g: clean up some code from move to new paths.Dave Airlie2010-09-301-4/+4
* r600g: more cleanupJerome Glisse2010-09-291-28/+0
* r600g: cleanupJerome Glisse2010-09-291-0/+278
* r600g: delete old pathJerome Glisse2010-09-291-160/+1
* r600g: Silence uninitialized variable warnings.Vinson Lee2010-09-261-0/+5
* r600g: fixup VP->FP output->input routing.Dave Airlie2010-09-241-0/+16