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path: root/src/gallium/drivers/r600/r600_shader.c
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* r600g: update comments about ALU src operandsAlex Deucher2010-08-191-2/+8
* r600g: add sin/cosDave Airlie2010-08-191-2/+122
* r600g: add SSG, SEQ, SGT and SNEDave Airlie2010-08-191-12/+72
* r600g: add FRC, FLR, DDX and DDYDave Airlie2010-08-181-4/+4
* r600g: add SGE and SLE opcodesDave Airlie2010-08-181-2/+2
* r600g: add TXB supportDave Airlie2010-08-181-1/+1
* r600g: fix TXP vs TEX in shader.Dave Airlie2010-08-181-65/+60
* r600g: add two simple tgsi opcodes.Dave Airlie2010-08-181-2/+2
* r600g: fix fake pixel outputJerome Glisse2010-08-171-1/+1
* r600g: accept empty frag prog shaderJerome Glisse2010-08-111-0/+15
* r600g: add src negation supportJerome Glisse2010-08-111-0/+1
* r600g: add point/sprite rendering supportJerome Glisse2010-08-111-11/+49
* r600g: really fix multi target supportJerome Glisse2010-08-061-11/+8
* r600g: finish multi target rendering supportJerome Glisse2010-08-061-20/+32
* Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse2010-08-061-17/+17
* r600g: start to fix up multiple targets.Dave Airlie2010-08-061-2/+16
* r600g: don't use dynamic state allocation for statesJerome Glisse2010-08-051-17/+17
* r600g: always perform texture perspective divide + fix blendingJerome Glisse2010-08-041-61/+60
* r600g: add polygon offset supportJerome Glisse2010-08-031-1/+1
* r600g: fix LIT + fix multiple constant one ALU + fix ALU block splittingJerome Glisse2010-08-031-109/+198
* r600g: split alu block to conform to limit + RCP opcodeJerome Glisse2010-08-021-1/+1
* r600g: add autogenerated reg definition + debug print cleanupJerome Glisse2010-08-021-1/+1
* r600g: set correct tex coord type for rect textures.Dave Airlie2010-08-021-4/+6
* r600g: add KIL opcode supportJerome Glisse2010-07-301-1/+25
* r600g: fix typo in tex instruction + shader semantic id fixJerome Glisse2010-07-301-8/+9
* r600g: mipmap early support + EX2/ABS instruction + cullingJerome Glisse2010-07-291-6/+10
* r600g: switch btw flat/linear interpolationJerome Glisse2010-07-281-1/+6
* r600g: split pipe state creating/binding from hw state creationJerome Glisse2010-07-281-25/+22
* r600g: add lrp instruction supportJerome Glisse2010-07-281-3/+80
* r600g: actualy fix the literal emissionJerome Glisse2010-07-281-3/+3
* r600g: texture supportJerome Glisse2010-07-271-2/+76
* r600g: Move declaration before code.Vinson Lee2010-07-271-2/+5
* r600g: always emit literal after emiting an alu instructionJerome Glisse2010-07-271-29/+32
* r600g: implememt the LIT instructionStephan Schmid2010-07-261-1/+119
* r600g: first pass at texture supportJerome Glisse2010-07-231-6/+25
* r600g: fix dp2, dp3, dp4 tokensJerome Glisse2010-07-231-23/+64
* r600g: add RSQ token supportJerome Glisse2010-07-231-2/+28
* r600g: drop compiler stuff and switch over dumb tgsi assemblerJerome Glisse2010-07-231-103/+681
* r600g: add r600 compile mode to compiler.Dave Airlie2010-07-211-1/+5
* r600g: split trans unit computationJerome Glisse2010-07-201-1/+1
* r600: use gallium list macros instead of making our own.Dave Airlie2010-07-021-1/+1
* r600g: add shader literal constant supportJerome Glisse2010-06-061-0/+6
* r600g: use cast wrappersMarek Olšák2010-06-041-6/+6
* r600g: Remove unnecessary headers.Vinson Lee2010-05-301-1/+0
* r600g: various fixesBas Nieuwenhuizen2010-05-271-2/+2
* r600g: Initial importJerome Glisse2010-05-271-0/+218