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path: root/src/gallium/drivers/r600/r600_shader.c
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* r600g: fix position input to fragment shader.Dave Airlie2010-08-311-0/+7
* r600g: remove unneeded function call from scsDave Airlie2010-08-311-4/+0
* r600g: make LIT work properlyDave Airlie2010-08-311-8/+3
* r600g: fixup trig functions when input is a literalDave Airlie2010-08-311-9/+67
* r600g: make sure LIT splits constantsDave Airlie2010-08-311-14/+11
* r600g: fix constant splittingDave Airlie2010-08-311-2/+2
* r600g: fix LIT testsDave Airlie2010-08-311-2/+3
* r600g: add missing literalsDave Airlie2010-08-311-1/+30
* r600g: fixup states generation in winsys.Dave Airlie2010-08-301-2/+2
* r600g: add DST opcode support.Dave Airlie2010-08-301-1/+41
* r600g: add SCS support.Dave Airlie2010-08-301-6/+69
* r600g: fix warning introduced by last commit.Dave Airlie2010-08-301-1/+0
* r600g: add initial relative support to assemblerDave Airlie2010-08-301-6/+36
* r600g: add KILP supportDave Airlie2010-08-301-5/+20
* r600g: fix SSG and op3 neg writingDave Airlie2010-08-301-2/+7
* r600g : add basic loop support.Dave Airlie2010-08-301-20/+212
* r600g: use the values from the correct literalsBas Nieuwenhuizen2010-08-301-4/+23
* r600g: added literals where needed for POW instructionBas Nieuwenhuizen2010-08-301-0/+9
* Revert "r600g: simplify states"Dave Airlie2010-08-271-5/+2
* r600g: add initial if/else/endif supportDave Airlie2010-08-271-5/+93
* r600g: optimise op2 and swapped op2 emission.Dave Airlie2010-08-271-48/+37
* r600g: add exp support in theory.Dave Airlie2010-08-271-1/+105
* r600g: add DPH support.Dave Airlie2010-08-271-1/+8
* r600g: simplify statesJerome Glisse2010-08-251-2/+5
* r600g: add XPD supportDave Airlie2010-08-241-1/+124
* r600g: add CMP support.Dave Airlie2010-08-241-1/+50
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-231-0/+4
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-221-0/+1
* r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse2010-08-211-3/+3
* r600g: add POW instructionJerome Glisse2010-08-201-18/+73
* r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse2010-08-201-15/+15
* r600g: update comments about ALU src operandsAlex Deucher2010-08-191-2/+8
* r600g: add sin/cosDave Airlie2010-08-191-2/+122
* r600g: add SSG, SEQ, SGT and SNEDave Airlie2010-08-191-12/+72
* r600g: add FRC, FLR, DDX and DDYDave Airlie2010-08-181-4/+4
* r600g: add SGE and SLE opcodesDave Airlie2010-08-181-2/+2
* r600g: add TXB supportDave Airlie2010-08-181-1/+1
* r600g: fix TXP vs TEX in shader.Dave Airlie2010-08-181-65/+60
* r600g: add two simple tgsi opcodes.Dave Airlie2010-08-181-2/+2
* r600g: fix fake pixel outputJerome Glisse2010-08-171-1/+1
* r600g: accept empty frag prog shaderJerome Glisse2010-08-111-0/+15
* r600g: add src negation supportJerome Glisse2010-08-111-0/+1
* r600g: add point/sprite rendering supportJerome Glisse2010-08-111-11/+49
* r600g: really fix multi target supportJerome Glisse2010-08-061-11/+8
* r600g: finish multi target rendering supportJerome Glisse2010-08-061-20/+32
* Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse2010-08-061-17/+17
* r600g: start to fix up multiple targets.Dave Airlie2010-08-061-2/+16
* r600g: don't use dynamic state allocation for statesJerome Glisse2010-08-051-17/+17
* r600g: always perform texture perspective divide + fix blendingJerome Glisse2010-08-041-61/+60
* r600g: add polygon offset supportJerome Glisse2010-08-031-1/+1