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src
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gallium
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drivers
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r600
/
r600_shader.c
Commit message (
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)
Author
Age
Files
Lines
*
r600/sb: use safe math optimizations when TGSI contains precise operations
Gert Wollny
2018-09-15
1
-0
/
+3
*
r600: enable tess_input_info for TES
Dave Airlie
2018-07-23
1
-14
/
+6
*
r600: Correct evaluation of cube array index and face
Gert Wollny
2018-07-20
1
-1
/
+33
*
r600: correct texture offset for array index lookup
Gert Wollny
2018-07-20
1
-5
/
+37
*
r600: Delay emission of texture gradients and lookup offsets
Gert Wollny
2018-07-20
1
-44
/
+48
*
r600: Add spill output to group only if register or target index changes
Gert Wollny
2018-07-13
1
-24
/
+45
*
r600: fix copy/paste bug for sampleMaskIn workaround
Roland Scheidegger
2018-06-21
1
-1
/
+1
*
r600: Fix SSG when not all components are written
Gert Wollny
2018-05-28
1
-4
/
+10
*
r600: Correct IDIV if DST and SRC use the same temporary
Gert Wollny
2018-05-28
1
-3
/
+49
*
r600: fix abs for op3 sources
Roland Scheidegger
2018-03-14
1
-54
/
+56
*
r600: implement callstack workaround for evergreen.
Dave Airlie
2018-03-12
1
-8
/
+31
*
r600/cayman: fix fragcood loading recip generation.
Dave Airlie
2018-03-02
1
-1
/
+1
*
r600/shader: when using images always load thread id gpr at start (v2)
Dave Airlie
2018-02-28
1
-15
/
+7
*
r600: fix tgsi clock last setting
Dave Airlie
2018-02-26
1
-0
/
+1
*
r600: Take ALU_EXTENDED into account when evaluating jump offsets
Gert Wollny
2018-02-26
1
-2
/
+7
*
r600: fix regression in gl_FragColor drawing
Dave Airlie
2018-02-14
1
-0
/
+2
*
r600: fix array spill if temp[0] is before all arrays
Dave Airlie
2018-02-14
1
-0
/
+2
*
r600g: Implement spilling of temp arrays (v2)
Glenn Kennard
2018-02-09
1
-8
/
+272
*
r600: fix texture gather swizzling.
Dave Airlie
2018-02-09
1
-7
/
+7
*
r600: implement tg4 integer workaround. (v2)
Dave Airlie
2018-02-08
1
-0
/
+162
*
r600: clean up initial shader register setup
Glenn Kennard
2018-02-08
1
-20
/
+17
*
r600: partly fix sampleMaskIn value
Roland Scheidegger
2018-02-08
1
-0
/
+54
*
r600: clean up fragment shader input scan code
Roland Scheidegger
2018-02-08
1
-52
/
+23
*
r600: fixup sparse color exports.
Dave Airlie
2018-02-07
1
-0
/
+10
*
r600: work out shader export mask at shader build time (v1.1)
Dave Airlie
2018-02-07
1
-0
/
+3
*
r600: fix xfb stream check.
Dave Airlie
2018-02-07
1
-1
/
+1
*
r600: overhaul buffer resource query.
Dave Airlie
2018-02-07
1
-7
/
+8
*
r600/images: set offset for compute shaders with number of declared samplers
Dave Airlie
2018-02-07
1
-1
/
+1
*
r600/atomic: fix ATOMCAS instruction.
Dave Airlie
2018-02-07
1
-1
/
+31
*
r600/fp64: Fix build.
Vinson Lee
2018-02-05
1
-1
/
+1
*
r600/fp64: fix integer->double conversion
Dave Airlie
2018-02-06
1
-28
/
+93
*
r600: fix resq for buffer images.
Dave Airlie
2018-02-05
1
-1
/
+4
*
r600: initial attempt at gl_HelperInvocation (v3)
Dave Airlie
2018-02-02
1
-0
/
+95
*
r600: fix buffer resinfo opcode translation.
Dave Airlie
2018-02-01
1
-1
/
+1
*
r600: add ARB_query_buffer_object support
Dave Airlie
2018-01-29
1
-7
/
+700
*
r600/shader: refactor mul hi/lo instruction emission
Dave Airlie
2018-01-29
1
-254
/
+116
*
r600/shader: only emit add instruction if param has a value.
Dave Airlie
2018-01-18
1
-6
/
+8
*
r600: add support for ARB_shader_clock.
Dave Airlie
2018-01-18
1
-3
/
+26
*
r600/shader: Initialize max_driver_temp_used correctly for the first time
Gert Wollny
2018-01-15
1
-0
/
+1
*
r600: use GET_BUFFER_RESINFO vtx fetch on eg instead of setting up consts
Roland Scheidegger
2018-01-10
1
-20
/
+39
*
r600: fix sampler indexing with texture buffers sampling
Roland Scheidegger
2018-01-10
1
-0
/
+2
*
r600: don't use vtx offset for load_sample_position
Roland Scheidegger
2018-01-10
1
-1
/
+1
*
r600/shader: only read back the necessary tess factor components.
Dave Airlie
2018-01-10
1
-4
/
+4
*
r600: fix textureSize queries with tbos
Roland Scheidegger
2017-12-30
1
-9
/
+9
*
r600: kill off native_integer shader ctx flag
Roland Scheidegger
2017-12-30
1
-18
/
+0
*
r600: fix atomic counter index mode getting emitted on pre-cayman
Dave Airlie
2017-12-27
1
-1
/
+1
*
r600: add support for compute grid/block sizes. (v2)
Dave Airlie
2017-12-06
1
-1
/
+74
*
r600/shader: add compute support to shader assembler
Dave Airlie
2017-12-06
1
-0
/
+14
*
r600/shader: add local memory support to shader assembler.
Dave Airlie
2017-12-05
1
-0
/
+165
*
r600: don't set EOP on pop or loop end
Dave Airlie
2017-12-05
1
-1
/
+1
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