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path: root/src/gallium/drivers/r600/r600_shader.c
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* r600g: fix segfault if texture operand is a literalChristian König2011-01-191-1/+3
* r600g: Kill trailing whitespace.Henri Verbeet2011-01-181-1/+1
* r600g: Simplify some r600_bc_add_alu_type() calls to r600_bc_add_alu().Henri Verbeet2011-01-181-3/+3
* r600d: fix some bugs added reworking literal handlingChristian König2011-01-161-2/+2
* r600g: rework literal handlingChristian König2011-01-131-190/+31
* r600g: implement output modifiers and use them to further optimize LRPChristian König2011-01-121-0/+29
* r600g: use special constants for 0, 1, -1, 1.0f, 0.5f etcChristian König2011-01-121-12/+44
* r600g: optimize temp register handling for LRPChristian König2011-01-121-34/+38
* r600g: optimize away CF_INST_POPChristian König2011-01-121-3/+19
* r600g: make dumping of shaders an optionChristian König2011-01-121-4/+14
* r600g: texture instructions also work fine with TGSI_FILE_INPUTChristian König2011-01-121-1/+3
* r600g: DP4 also supports writemaskingChristian König2011-01-121-8/+6
* r600g: Why all this fiddling with tgsi_helper_copy?Christian König2011-01-121-21/+41
* r600g: Fixed SIN/COS/SCS for the case where the operand is a literal.Tilman Sauerbeck2011-01-111-2/+15
* r600g: Update some comments for Evergreen.Henri Verbeet2011-01-071-1/+3
* r600g: Split ALU clauses based on used constant cache lines.Henri Verbeet2011-01-071-1/+3
* r600g: hack around property unknown issues.Dave Airlie2010-12-241-0/+2
* r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund2010-12-151-1/+1
* r600g: remove dead codeJerome Glisse2010-12-071-137/+3
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-061-31/+5
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-061-6/+12
* r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet2010-12-051-0/+5
* r600g: indentation fixJerome Glisse2010-12-031-2/+2
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-031-0/+1
* r600g: Removed duplicated call to tgsi_split_literal_constant().Tilman Sauerbeck2010-11-231-4/+0
* r600g: Only compare active vertex elementsMathias Fröhlich2010-11-231-1/+2
* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-191-2/+0
* r600g: use meaningful defines for chiprevAlex Deucher2010-11-191-6/+6
* r600g: translate ARR instruction for evergreenAlex Deucher2010-11-191-4/+13
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-191-5/+43
* r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse2010-11-171-37/+36
* r600g: translate ARR instructionKeith Whitwell2010-11-091-2/+13
* r600g: propogate resource usage flags to winsys, use to choose bo domainsKeith Whitwell2010-11-031-1/+1
* r600g: Also clear bc data when we're destroying a shader.Tilman Sauerbeck2010-10-241-1/+2
* r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck2010-10-241-0/+11
* r600g: initial translate state supportDave Airlie2010-10-211-1/+1
* r600g: Ensure r600_src is initialized in tgsi_exp function.Vinson Lee2010-10-201-1/+1
* r600g: add evergreen ARL support.Dave Airlie2010-10-171-3/+36
* r600g: evergreen interpolation support.Dave Airlie2010-10-151-6/+89
* r600g: handle absolute modifier in shader translatorKeith Whitwell2010-10-151-5/+4
* r600g: select linear interpolate if tgsi input requests itDave Airlie2010-10-141-0/+3
* r600g: fixup typo in macro nameDave Airlie2010-10-141-1/+1
* r600g: fixup pos/face ena/address properlyDave Airlie2010-10-141-8/+17
* r600g: only pick centroid coordinate when asked.Dave Airlie2010-10-141-1/+3
* r600g: Fix texture sampling with swizzled coordsFredrik Höglund2010-10-141-1/+1
* r600g: fix relative addressing when splitting constant accessesStephan Schmid2010-10-131-0/+2
* r600g: add shader stencil export support.Dave Airlie2010-10-131-2/+14
* r600g: add TXL opcode support.Dave Airlie2010-10-111-2/+2
* r600g: enable vertex samplers.Dave Airlie2010-10-111-2/+4