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path: root/src/gallium/drivers/r600/r600_shader.c
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* r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet2011-03-141-95/+0
* r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet2011-03-141-49/+0
* r600g: Evergreen add support for log opcode.Rafael Monica2011-03-141-1/+1
* r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich2011-03-131-16/+13
* r600g: Simplify some swizzle lookups.Henri Verbeet2011-03-071-75/+14
* r600g: indentation fixesJerome Glisse2011-02-281-23/+23
* r600g: implement instanced drawing supportChristian König2011-02-281-1/+30
* Revert "r600g: Don't negate result of ABS instruction"Dave Airlie2011-02-281-2/+0
* r600g: Process TRUNC with tgis_op2Fabian Bieler2011-02-281-2/+2
* r600g: Don't negate result of ABS instructionFabian Bieler2011-02-281-0/+2
* r600g: EXT_texture_array support.Dave Airlie2011-02-241-0/+6
* r600g: Add support for relative addressing on constant buffers.Henri Verbeet2011-02-071-12/+107
* r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet2011-02-071-140/+80
* r600g: Do the tgsi_full_src_register to r600_shader_src conversion in r600_sh...Henri Verbeet2011-02-071-176/+129
* r600g: Split r600_bc_alu_src.Henri Verbeet2011-02-071-152/+143
* r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet2011-02-071-13/+12
* r600g: tgsi_dst() can't fail.Henri Verbeet2011-02-071-75/+26
* r600g: tgsi_src() can't fail.Henri Verbeet2011-02-071-80/+28
* r600g: Make some more things static.Henri Verbeet2011-02-031-1/+1
* r600g: use burst exports in shadersChristian König2011-02-021-0/+3
* r600g: handle the write all cbufs property.Dave Airlie2011-01-311-1/+14
* r600g: fix segfault if texture operand is a literalChristian König2011-01-191-1/+3
* r600g: Kill trailing whitespace.Henri Verbeet2011-01-181-1/+1
* r600g: Simplify some r600_bc_add_alu_type() calls to r600_bc_add_alu().Henri Verbeet2011-01-181-3/+3
* r600d: fix some bugs added reworking literal handlingChristian König2011-01-161-2/+2
* r600g: rework literal handlingChristian König2011-01-131-190/+31
* r600g: implement output modifiers and use them to further optimize LRPChristian König2011-01-121-0/+29
* r600g: use special constants for 0, 1, -1, 1.0f, 0.5f etcChristian König2011-01-121-12/+44
* r600g: optimize temp register handling for LRPChristian König2011-01-121-34/+38
* r600g: optimize away CF_INST_POPChristian König2011-01-121-3/+19
* r600g: make dumping of shaders an optionChristian König2011-01-121-4/+14
* r600g: texture instructions also work fine with TGSI_FILE_INPUTChristian König2011-01-121-1/+3
* r600g: DP4 also supports writemaskingChristian König2011-01-121-8/+6
* r600g: Why all this fiddling with tgsi_helper_copy?Christian König2011-01-121-21/+41
* r600g: Fixed SIN/COS/SCS for the case where the operand is a literal.Tilman Sauerbeck2011-01-111-2/+15
* r600g: Update some comments for Evergreen.Henri Verbeet2011-01-071-1/+3
* r600g: Split ALU clauses based on used constant cache lines.Henri Verbeet2011-01-071-1/+3
* r600g: hack around property unknown issues.Dave Airlie2010-12-241-0/+2
* r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund2010-12-151-1/+1
* r600g: remove dead codeJerome Glisse2010-12-071-137/+3
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-061-31/+5
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-061-6/+12
* r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet2010-12-051-0/+5
* r600g: indentation fixJerome Glisse2010-12-031-2/+2
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-031-0/+1
* r600g: Removed duplicated call to tgsi_split_literal_constant().Tilman Sauerbeck2010-11-231-4/+0
* r600g: Only compare active vertex elementsMathias Fröhlich2010-11-231-1/+2
* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-191-2/+0
* r600g: use meaningful defines for chiprevAlex Deucher2010-11-191-6/+6