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path: root/src/gallium/drivers/r600/r600_shader.c
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* r600g: fix thinko in shadow code.Dave Airlie2010-09-021-1/+1
* r600g: refix db/cb stateJerome Glisse2010-09-011-3/+3
* r600g: avoid dynamic allocation of statesJerome Glisse2010-09-011-18/+14
* r600g: fix glean texCube and shadows.Dave Airlie2010-09-011-5/+149
* r600g: fix up depth write swizzles.Dave Airlie2010-08-311-1/+4
* r600g: fix fp-fragment-position test.Dave Airlie2010-08-311-0/+1
* r600g: fix typo in last commitDave Airlie2010-08-311-1/+1
* r600g: fix position input to fragment shader.Dave Airlie2010-08-311-0/+7
* r600g: remove unneeded function call from scsDave Airlie2010-08-311-4/+0
* r600g: make LIT work properlyDave Airlie2010-08-311-8/+3
* r600g: fixup trig functions when input is a literalDave Airlie2010-08-311-9/+67
* r600g: make sure LIT splits constantsDave Airlie2010-08-311-14/+11
* r600g: fix constant splittingDave Airlie2010-08-311-2/+2
* r600g: fix LIT testsDave Airlie2010-08-311-2/+3
* r600g: add missing literalsDave Airlie2010-08-311-1/+30
* r600g: fixup states generation in winsys.Dave Airlie2010-08-301-2/+2
* r600g: add DST opcode support.Dave Airlie2010-08-301-1/+41
* r600g: add SCS support.Dave Airlie2010-08-301-6/+69
* r600g: fix warning introduced by last commit.Dave Airlie2010-08-301-1/+0
* r600g: add initial relative support to assemblerDave Airlie2010-08-301-6/+36
* r600g: add KILP supportDave Airlie2010-08-301-5/+20
* r600g: fix SSG and op3 neg writingDave Airlie2010-08-301-2/+7
* r600g : add basic loop support.Dave Airlie2010-08-301-20/+212
* r600g: use the values from the correct literalsBas Nieuwenhuizen2010-08-301-4/+23
* r600g: added literals where needed for POW instructionBas Nieuwenhuizen2010-08-301-0/+9
* Revert "r600g: simplify states"Dave Airlie2010-08-271-5/+2
* r600g: add initial if/else/endif supportDave Airlie2010-08-271-5/+93
* r600g: optimise op2 and swapped op2 emission.Dave Airlie2010-08-271-48/+37
* r600g: add exp support in theory.Dave Airlie2010-08-271-1/+105
* r600g: add DPH support.Dave Airlie2010-08-271-1/+8
* r600g: simplify statesJerome Glisse2010-08-251-2/+5
* r600g: add XPD supportDave Airlie2010-08-241-1/+124
* r600g: add CMP support.Dave Airlie2010-08-241-1/+50
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-231-0/+4
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-221-0/+1
* r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse2010-08-211-3/+3
* r600g: add POW instructionJerome Glisse2010-08-201-18/+73
* r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse2010-08-201-15/+15
* r600g: update comments about ALU src operandsAlex Deucher2010-08-191-2/+8
* r600g: add sin/cosDave Airlie2010-08-191-2/+122
* r600g: add SSG, SEQ, SGT and SNEDave Airlie2010-08-191-12/+72
* r600g: add FRC, FLR, DDX and DDYDave Airlie2010-08-181-4/+4
* r600g: add SGE and SLE opcodesDave Airlie2010-08-181-2/+2
* r600g: add TXB supportDave Airlie2010-08-181-1/+1
* r600g: fix TXP vs TEX in shader.Dave Airlie2010-08-181-65/+60
* r600g: add two simple tgsi opcodes.Dave Airlie2010-08-181-2/+2
* r600g: fix fake pixel outputJerome Glisse2010-08-171-1/+1
* r600g: accept empty frag prog shaderJerome Glisse2010-08-111-0/+15
* r600g: add src negation supportJerome Glisse2010-08-111-0/+1
* r600g: add point/sprite rendering supportJerome Glisse2010-08-111-11/+49