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src
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gallium
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drivers
/
r600
/
r600_resource.h
Commit message (
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Author
Age
Files
Lines
*
r600g,radeonsi: consolidate r600_texture structures
Marek Olšák
2013-09-29
1
-24
/
+0
*
r600g: get rid of r600_texture::is_rat
Marek Olšák
2013-09-29
1
-1
/
+0
*
r600g: get rid of r600_texture::array_mode
Marek Olšák
2013-09-29
1
-3
/
+0
*
r600g,radeonsi: consolidate transfer, cmask, and fmask structures
Marek Olšák
2013-09-29
1
-32
/
+4
*
r600g: add support for separately allocated CMASKs
Grigori Goronzy
2013-09-20
1
-0
/
+3
*
r600g: move streamout state to drivers/radeon
Marek Olšák
2013-08-31
1
-27
/
+1
*
r600g: implement fast color clears for MSAA on evergreen+
Grigori Goronzy
2013-07-01
1
-0
/
+2
*
r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samples
Marek Olšák
2013-05-15
1
-1
/
+4
*
r600g: use enum type for domains field in struct r600_resource
Vadim Girlin
2013-04-30
1
-1
/
+1
*
r600g: remove r600.h, move the stuff elsewhere (mostly to r600_pipe.h)
Marek Olšák
2013-03-11
1
-1
/
+25
*
r600g: always use a tiled resource as the destination of MSAA resolve
Marek Olšák
2012-12-21
1
-0
/
+1
*
r600g: add htile support v16
Jerome Glisse
2012-12-20
1
-0
/
+9
*
r600g: add in-place DB decompression and texturing with DB tiling
Marek Olšák
2012-11-06
1
-1
/
+9
*
gallium: unify transfer functions
Marek Olšák
2012-10-11
1
-13
/
+0
*
r600g: atomize polygon offset state
Marek Olšák
2012-10-10
1
-0
/
+1
*
r600g: implement color resolve for r600
Marek Olšák
2012-08-30
1
-0
/
+21
*
r600g: implement MSAA for r700
Marek Olšák
2012-08-30
1
-0
/
+1
*
r600g: implement compression for MSAA colorbuffers for evergreen
Marek Olšák
2012-08-27
1
-2
/
+9
*
r600g: cleanup names around depth decompression
Marek Olšák
2012-08-27
1
-1
/
+1
*
r600g: rename r600_resource_texture to r600_texture
Marek Olšák
2012-08-16
1
-3
/
+3
*
r600g: cleanup r600_resource_texture in favor of radeon_surface
Marek Olšák
2012-08-16
1
-8
/
+0
*
r600g: precompute color buffer state in pipe_surface and reuse it
Marek Olšák
2012-08-04
1
-0
/
+17
*
r600g: precompute depth buffer state in pipe_surface and reuse it
Marek Olšák
2012-08-04
1
-0
/
+12
*
r600g: drop the old texture allocation code
Marek Olšák
2012-08-04
1
-3
/
+0
*
r600g: remove needless wrapper r600_texture_depth_flush
Marek Olšák
2012-07-18
1
-5
/
+0
*
r600g: init_flushed_depth_texture should be able to report errors
Marek Olšák
2012-07-18
1
-1
/
+1
*
r600g: fix all failing depth-stencil tests for evergreen
Marek Olšák
2012-07-17
1
-1
/
+2
*
r600g: do fine-grained depth texture flushing
Marek Olšák
2012-07-12
1
-2
/
+4
*
r600g: improve flushed depth texture handling v2
Vadim Girlin
2012-07-11
1
-2
/
+4
*
r600g: Add is_rat flag to r600_resource_texture
Tom Stellard
2012-07-09
1
-0
/
+1
*
r600g: split flushed depth texture creation and flushing
Marek Olšák
2012-06-25
1
-1
/
+4
*
r600g: compute support for evergreen
Adam Rak
2012-06-01
1
-0
/
+8
*
r600g: inline r600_upload_const_buffer
Marek Olšák
2012-04-04
1
-4
/
+0
*
r600g: optimize r600_resource_va
Marek Olšák
2012-04-01
1
-2
/
+0
*
r600g: cleanup includes
Marek Olšák
2012-03-05
1
-2
/
+1
*
r600g: cleanup r600_transfer_struct
Marek Olšák
2012-02-27
1
-5
/
+1
*
r600g: rename r600_resource_texture::depth to bool is_depth
Marek Olšák
2012-02-27
1
-1
/
+1
*
r600g: add support for common surface allocator for tiling v13
Jerome Glisse
2012-02-06
1
-0
/
+1
*
r600g: merge r600_context with r600_pipe_context
Marek Olšák
2012-01-31
1
-2
/
+2
*
r600g: add support for virtual address space on cayman v11
Jerome Glisse
2012-01-13
1
-0
/
+2
*
u_vbuf_mgr: rename to u_vbuf
Marek Olšák
2011-11-22
1
-1
/
+1
*
r600g: drop force int type workaround
Dave Airlie
2011-10-10
1
-4
/
+0
*
r600g: merge r600_bo with r600_resource
Marek Olšák
2011-09-30
1
-11
/
+0
*
r600g: remove r600_resource_buffer struct
Marek Olšák
2011-09-12
1
-16
/
+3
*
r600g: fix depth-stencil on evergreen
Marek Olšák
2011-08-19
1
-0
/
+7
*
r600g: get s3tc working on cards with crappy 64/128 bit types.
Dave Airlie
2011-02-17
1
-0
/
+4
*
r600g: fix miptree calculations
Dave Airlie
2011-02-15
1
-2
/
+2
*
r600g: drop tiled flag
Dave Airlie
2011-02-15
1
-1
/
+2
*
r600g: use the new vertex buffer manager
Marek Olšák
2011-02-07
1
-7
/
+3
*
r600g: add a flag to just create flushed texture without flushing.
Dave Airlie
2011-02-04
1
-1
/
+1
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