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path: root/src/gallium/drivers/r600/r600_resource.h
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* r600g,radeonsi: consolidate r600_texture structuresMarek Olšák2013-09-291-24/+0
* r600g: get rid of r600_texture::is_ratMarek Olšák2013-09-291-1/+0
* r600g: get rid of r600_texture::array_modeMarek Olšák2013-09-291-3/+0
* r600g,radeonsi: consolidate transfer, cmask, and fmask structuresMarek Olšák2013-09-291-32/+4
* r600g: add support for separately allocated CMASKsGrigori Goronzy2013-09-201-0/+3
* r600g: move streamout state to drivers/radeonMarek Olšák2013-08-311-27/+1
* r600g: implement fast color clears for MSAA on evergreen+Grigori Goronzy2013-07-011-0/+2
* r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samplesMarek Olšák2013-05-151-1/+4
* r600g: use enum type for domains field in struct r600_resourceVadim Girlin2013-04-301-1/+1
* r600g: remove r600.h, move the stuff elsewhere (mostly to r600_pipe.h)Marek Olšák2013-03-111-1/+25
* r600g: always use a tiled resource as the destination of MSAA resolveMarek Olšák2012-12-211-0/+1
* r600g: add htile support v16Jerome Glisse2012-12-201-0/+9
* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-1/+9
* gallium: unify transfer functionsMarek Olšák2012-10-111-13/+0
* r600g: atomize polygon offset stateMarek Olšák2012-10-101-0/+1
* r600g: implement color resolve for r600Marek Olšák2012-08-301-0/+21
* r600g: implement MSAA for r700Marek Olšák2012-08-301-0/+1
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-2/+9
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-271-1/+1
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-3/+3
* r600g: cleanup r600_resource_texture in favor of radeon_surfaceMarek Olšák2012-08-161-8/+0
* r600g: precompute color buffer state in pipe_surface and reuse itMarek Olšák2012-08-041-0/+17
* r600g: precompute depth buffer state in pipe_surface and reuse itMarek Olšák2012-08-041-0/+12
* r600g: drop the old texture allocation codeMarek Olšák2012-08-041-3/+0
* r600g: remove needless wrapper r600_texture_depth_flushMarek Olšák2012-07-181-5/+0
* r600g: init_flushed_depth_texture should be able to report errorsMarek Olšák2012-07-181-1/+1
* r600g: fix all failing depth-stencil tests for evergreenMarek Olšák2012-07-171-1/+2
* r600g: do fine-grained depth texture flushingMarek Olšák2012-07-121-2/+4
* r600g: improve flushed depth texture handling v2Vadim Girlin2012-07-111-2/+4
* r600g: Add is_rat flag to r600_resource_textureTom Stellard2012-07-091-0/+1
* r600g: split flushed depth texture creation and flushingMarek Olšák2012-06-251-1/+4
* r600g: compute support for evergreenAdam Rak2012-06-011-0/+8
* r600g: inline r600_upload_const_bufferMarek Olšák2012-04-041-4/+0
* r600g: optimize r600_resource_vaMarek Olšák2012-04-011-2/+0
* r600g: cleanup includesMarek Olšák2012-03-051-2/+1
* r600g: cleanup r600_transfer_structMarek Olšák2012-02-271-5/+1
* r600g: rename r600_resource_texture::depth to bool is_depthMarek Olšák2012-02-271-1/+1
* r600g: add support for common surface allocator for tiling v13Jerome Glisse2012-02-061-0/+1
* r600g: merge r600_context with r600_pipe_contextMarek Olšák2012-01-311-2/+2
* r600g: add support for virtual address space on cayman v11Jerome Glisse2012-01-131-0/+2
* u_vbuf_mgr: rename to u_vbufMarek Olšák2011-11-221-1/+1
* r600g: drop force int type workaroundDave Airlie2011-10-101-4/+0
* r600g: merge r600_bo with r600_resourceMarek Olšák2011-09-301-11/+0
* r600g: remove r600_resource_buffer structMarek Olšák2011-09-121-16/+3
* r600g: fix depth-stencil on evergreenMarek Olšák2011-08-191-0/+7
* r600g: get s3tc working on cards with crappy 64/128 bit types.Dave Airlie2011-02-171-0/+4
* r600g: fix miptree calculationsDave Airlie2011-02-151-2/+2
* r600g: drop tiled flagDave Airlie2011-02-151-1/+2
* r600g: use the new vertex buffer managerMarek Olšák2011-02-071-7/+3
* r600g: add a flag to just create flushed texture without flushing.Dave Airlie2011-02-041-1/+1