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path: root/src/gallium/drivers/r600/r600_pipe.h
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* r600g: inline r600_translate_index_bufferMarek Olšák2012-10-111-5/+0
* r600g: move SQ_GPR_RESOURCE_MGMT_1 into new config_stateMarek Olšák2012-10-101-1/+7
* r600g: move DB_SHADER_CONTROL into db_misc_stateMarek Olšák2012-10-101-3/+3
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-9/+4
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-5/+5
* r600g: sort variables in r600_contextMarek Olšák2012-10-101-78/+66
* r600g: atomize scissor stateMarek Olšák2012-10-101-10/+9
* r600g: atomize polygon offset stateMarek Olšák2012-10-101-4/+10
* r600g: atomize fetch shaderMarek Olšák2012-10-101-17/+3
* r600g: remove the dual_src_blend flag from the shader keyMarek Olšák2012-10-101-1/+0
* r600g: atomize blend stateMarek Olšák2012-10-101-11/+30
* r600g: inline r600_atom_dirtyMarek Olšák2012-10-101-5/+0
* r600g: remove the "atom" variable from r600_command_bufferMarek Olšák2012-10-101-18/+26
* r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák2012-10-061-0/+14
* r600g: Add evergreen_init_color_surface_rat() v2Tom Stellard2012-10-011-0/+2
* r600g: implement blitMarek Olšák2012-09-301-2/+2
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-1/+1
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-301-2/+0
* r600g: Handle multiple kernels in the same program v2Tom Stellard2012-09-251-0/+1
* r600g: atomize framebuffer stateMarek Olšák2012-09-221-7/+13
* r600g: don't snoop context state while building shadersMarek Olšák2012-09-221-2/+11
* r600g: convert the remnants of VGT state into immediate register writes/atoms v4Marek Olšák2012-09-131-5/+19
* r600g: emit the primitive type and associated regs only if the type is changedMarek Olšák2012-09-131-0/+3
* r600g: add clip_misc_state for clip registers emitted in draw_vboMarek Olšák2012-09-131-2/+11
* r600g: atomize clip stateMarek Olšák2012-09-131-3/+7
* r600g: atomize blend colorMarek Olšák2012-09-131-2/+8
* r600g: atomize viewport stateMarek Olšák2012-09-131-3/+8
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-17/+28
* r600g: remove unused state ID definitionsMarek Olšák2012-09-131-8/+0
* r600g: initialize the first CS just like any other CSMarek Olšák2012-09-131-0/+4
* r600g: add support for geometry shader samplers and constant buffersMarek Olšák2012-09-131-1/+1
* r600g: put sampler states and views into an array indexed by shader typeMarek Olšák2012-09-131-2/+1
* r600g: do fine-grained sampler state updatesMarek Olšák2012-09-131-3/+11
* r600g: consolidate set_sampler_views functionsMarek Olšák2012-09-131-5/+0
* r600g: put constant buffer state into an array indexed by shader typeMarek Olšák2012-09-131-2/+1
* r600g: consolidate initialization of common state functionsMarek Olšák2012-09-131-47/+1
* r600g: simplify flushingMarek Olšák2012-09-131-9/+0
* r600g: order atom emission v3Jerome Glisse2012-09-061-24/+9
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-0/+1
* r600g: implement color resolve for r600Marek Olšák2012-08-301-1/+10
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-301-0/+4
* r600g: implement MSAA for r700Marek Olšák2012-08-301-0/+2
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+6
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-271-4/+4
* r600g: fix lockups with dual_src_blend v2Vadim Girlin2012-08-221-0/+8
* r600g: Move common compute/3D register init to its own functionarchibald2012-08-201-0/+5
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-3/+3
* r600: update sampler, sampler_view code for the futureBrian Paul2012-08-161-2/+3
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-0/+3
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-1/+4