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src
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gallium
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drivers
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r600
/
r600_pipe.h
Commit message (
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Author
Age
Files
Lines
*
r600g: convert the remnants of VGT state into immediate register writes/atoms v4
Marek Olšák
2012-09-13
1
-5
/
+19
*
r600g: emit the primitive type and associated regs only if the type is changed
Marek Olšák
2012-09-13
1
-0
/
+3
*
r600g: add clip_misc_state for clip registers emitted in draw_vbo
Marek Olšák
2012-09-13
1
-2
/
+11
*
r600g: atomize clip state
Marek Olšák
2012-09-13
1
-3
/
+7
*
r600g: atomize blend color
Marek Olšák
2012-09-13
1
-2
/
+8
*
r600g: atomize viewport state
Marek Olšák
2012-09-13
1
-3
/
+8
*
r600g: atomize stencil ref state
Marek Olšák
2012-09-13
1
-17
/
+28
*
r600g: remove unused state ID definitions
Marek Olšák
2012-09-13
1
-8
/
+0
*
r600g: initialize the first CS just like any other CS
Marek Olšák
2012-09-13
1
-0
/
+4
*
r600g: add support for geometry shader samplers and constant buffers
Marek Olšák
2012-09-13
1
-1
/
+1
*
r600g: put sampler states and views into an array indexed by shader type
Marek Olšák
2012-09-13
1
-2
/
+1
*
r600g: do fine-grained sampler state updates
Marek Olšák
2012-09-13
1
-3
/
+11
*
r600g: consolidate set_sampler_views functions
Marek Olšák
2012-09-13
1
-5
/
+0
*
r600g: put constant buffer state into an array indexed by shader type
Marek Olšák
2012-09-13
1
-2
/
+1
*
r600g: consolidate initialization of common state functions
Marek Olšák
2012-09-13
1
-47
/
+1
*
r600g: simplify flushing
Marek Olšák
2012-09-13
1
-9
/
+0
*
r600g: order atom emission v3
Jerome Glisse
2012-09-06
1
-24
/
+9
*
r600g: implement MSAA for Cayman
Marek Olšák
2012-08-31
1
-0
/
+1
*
r600g: implement color resolve for r600
Marek Olšák
2012-08-30
1
-1
/
+10
*
r600g: implement draw_rectangle callback
Marek Olšák
2012-08-30
1
-0
/
+4
*
r600g: implement MSAA for r700
Marek Olšák
2012-08-30
1
-0
/
+2
*
r600g: implement compression for MSAA colorbuffers for evergreen
Marek Olšák
2012-08-27
1
-0
/
+6
*
r600g: cleanup names around depth decompression
Marek Olšák
2012-08-27
1
-4
/
+4
*
r600g: fix lockups with dual_src_blend v2
Vadim Girlin
2012-08-22
1
-0
/
+8
*
r600g: Move common compute/3D register init to its own function
archibald
2012-08-20
1
-0
/
+5
*
r600g: rename r600_resource_texture to r600_texture
Marek Olšák
2012-08-16
1
-3
/
+3
*
r600: update sampler, sampler_view code for the future
Brian Paul
2012-08-16
1
-2
/
+3
*
r600g: implement MSAA color resolve
Marek Olšák
2012-08-15
1
-0
/
+3
*
r600g: implement MSAA depth-stencil decompression and resolve
Marek Olšák
2012-08-15
1
-1
/
+4
*
r600g: implement set_sample_mask
Marek Olšák
2012-08-15
1
-0
/
+7
*
r600g: implement alpha-to-one
Marek Olšák
2012-08-15
1
-0
/
+5
*
r600g: atomize sampler state v2
Jerome Glisse
2012-08-06
1
-8
/
+16
*
r600g: precompute color buffer state in pipe_surface and reuse it
Marek Olšák
2012-08-04
1
-4
/
+2
*
r600g: drop the old texture allocation code
Marek Olšák
2012-08-04
1
-2
/
+0
*
r600g: don't decompress depth or stencil if there isn't any
Marek Olšák
2012-08-04
1
-0
/
+1
*
r600g: Atomize compute shader state
Tom Stellard
2012-07-27
1
-1
/
+6
*
r600g: Add helper functions for emitting compute SET_CONTEXT packets
Tom Stellard
2012-07-27
1
-0
/
+18
*
r600g: implement wait-free buffer transfer for DISCARD_RANGE
Marek Olšák
2012-07-18
1
-0
/
+3
*
r600g: always derive alphatest state from the first colorbuffer
Marek Olšák
2012-07-18
1
-1
/
+1
*
r600g: atomize alphatest state
Marek Olšák
2012-07-18
1
-3
/
+9
*
r600g: remove unused code after conversion of sampler views
Marek Olšák
2012-07-17
1
-4
/
+0
*
r600g: convert sampler view emission into atoms
Marek Olšák
2012-07-17
1
-9
/
+26
*
r600g: properly track which textures are depth
Marek Olšák
2012-07-17
1
-3
/
+3
*
r600g: consolidate code for setting sampler views and fix bugs in the process
Marek Olšák
2012-07-17
1
-0
/
+5
*
r600g: remove unused flag have_depth_fb
Marek Olšák
2012-07-17
1
-1
/
+1
*
r600g: do fine-grained vertex buffer updates
Marek Olšák
2012-07-17
1
-7
/
+5
*
r600g: don't check the R600_GLSL130 env var
Marek Olšák
2012-07-15
1
-1
/
+0
*
r600g: Emit vertex buffers using the same method as constant buffers
Tom Stellard
2012-07-15
1
-2
/
+8
*
r600g: Unify 3D and compute vertex buffer emission
Tom Stellard
2012-07-15
1
-0
/
+5
*
r600g: flush depth textures bound to vertex shaders
Marek Olšák
2012-07-12
1
-1
/
+1
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