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path: root/src/gallium/drivers/r600/r600_pipe.h
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* r600g: convert the remnants of VGT state into immediate register writes/atoms v4Marek Olšák2012-09-131-5/+19
* r600g: emit the primitive type and associated regs only if the type is changedMarek Olšák2012-09-131-0/+3
* r600g: add clip_misc_state for clip registers emitted in draw_vboMarek Olšák2012-09-131-2/+11
* r600g: atomize clip stateMarek Olšák2012-09-131-3/+7
* r600g: atomize blend colorMarek Olšák2012-09-131-2/+8
* r600g: atomize viewport stateMarek Olšák2012-09-131-3/+8
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-17/+28
* r600g: remove unused state ID definitionsMarek Olšák2012-09-131-8/+0
* r600g: initialize the first CS just like any other CSMarek Olšák2012-09-131-0/+4
* r600g: add support for geometry shader samplers and constant buffersMarek Olšák2012-09-131-1/+1
* r600g: put sampler states and views into an array indexed by shader typeMarek Olšák2012-09-131-2/+1
* r600g: do fine-grained sampler state updatesMarek Olšák2012-09-131-3/+11
* r600g: consolidate set_sampler_views functionsMarek Olšák2012-09-131-5/+0
* r600g: put constant buffer state into an array indexed by shader typeMarek Olšák2012-09-131-2/+1
* r600g: consolidate initialization of common state functionsMarek Olšák2012-09-131-47/+1
* r600g: simplify flushingMarek Olšák2012-09-131-9/+0
* r600g: order atom emission v3Jerome Glisse2012-09-061-24/+9
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-0/+1
* r600g: implement color resolve for r600Marek Olšák2012-08-301-1/+10
* r600g: implement draw_rectangle callbackMarek Olšák2012-08-301-0/+4
* r600g: implement MSAA for r700Marek Olšák2012-08-301-0/+2
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+6
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-271-4/+4
* r600g: fix lockups with dual_src_blend v2Vadim Girlin2012-08-221-0/+8
* r600g: Move common compute/3D register init to its own functionarchibald2012-08-201-0/+5
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-3/+3
* r600: update sampler, sampler_view code for the futureBrian Paul2012-08-161-2/+3
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-0/+3
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-1/+4
* r600g: implement set_sample_maskMarek Olšák2012-08-151-0/+7
* r600g: implement alpha-to-oneMarek Olšák2012-08-151-0/+5
* r600g: atomize sampler state v2Jerome Glisse2012-08-061-8/+16
* r600g: precompute color buffer state in pipe_surface and reuse itMarek Olšák2012-08-041-4/+2
* r600g: drop the old texture allocation codeMarek Olšák2012-08-041-2/+0
* r600g: don't decompress depth or stencil if there isn't anyMarek Olšák2012-08-041-0/+1
* r600g: Atomize compute shader stateTom Stellard2012-07-271-1/+6
* r600g: Add helper functions for emitting compute SET_CONTEXT packetsTom Stellard2012-07-271-0/+18
* r600g: implement wait-free buffer transfer for DISCARD_RANGEMarek Olšák2012-07-181-0/+3
* r600g: always derive alphatest state from the first colorbufferMarek Olšák2012-07-181-1/+1
* r600g: atomize alphatest stateMarek Olšák2012-07-181-3/+9
* r600g: remove unused code after conversion of sampler viewsMarek Olšák2012-07-171-4/+0
* r600g: convert sampler view emission into atomsMarek Olšák2012-07-171-9/+26
* r600g: properly track which textures are depthMarek Olšák2012-07-171-3/+3
* r600g: consolidate code for setting sampler views and fix bugs in the processMarek Olšák2012-07-171-0/+5
* r600g: remove unused flag have_depth_fbMarek Olšák2012-07-171-1/+1
* r600g: do fine-grained vertex buffer updatesMarek Olšák2012-07-171-7/+5
* r600g: don't check the R600_GLSL130 env varMarek Olšák2012-07-151-1/+0
* r600g: Emit vertex buffers using the same method as constant buffersTom Stellard2012-07-151-2/+8
* r600g: Unify 3D and compute vertex buffer emissionTom Stellard2012-07-151-0/+5
* r600g: flush depth textures bound to vertex shadersMarek Olšák2012-07-121-1/+1