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path: root/src/gallium/drivers/r600/r600_pipe.h
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* r600g: implement texture barrierFredrik Höglund2011-03-291-0/+2
* r600g: implement the pipe_screen fence functionsFredrik Höglund2011-03-291-0/+27
* r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.Henri Verbeet2011-03-141-0/+2
* r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet2011-03-141-0/+1
* r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet2011-03-141-0/+1
* r600g: Constant buffers can contain up to 4096 constants.Henri Verbeet2011-03-071-0/+1
* r600g: start using drm minor version to enable things.Dave Airlie2011-03-011-1/+1
* r600g: slab-allocate buffer and transfer structuresMarek Olšák2011-02-081-0/+7
* r600g: use the same upload buffer for vertices, indices, and constantsMarek Olšák2011-02-081-3/+1
* r600g: Add support for relative addressing on constant buffers.Henri Verbeet2011-02-071-0/+4
* r600g: Generalize the pipe_add_vertex_attrib() functions.Henri Verbeet2011-02-071-10/+8
* r600g: Remove vs_resource and ps_resource from the pipe context.Henri Verbeet2011-02-071-3/+1
* r600g: use the new vertex buffer managerMarek Olšák2011-02-071-29/+5
* r600g: Make some more things static.Henri Verbeet2011-02-031-4/+0
* r600g: flush differences back to DB copy.Dave Airlie2011-02-031-0/+1
* r600g: Update the flushed depth texture after drawing to the corresponding te...Henri Verbeet2011-01-301-0/+2
* r600g: rework vertex format fallbackMarek Olšák2011-01-301-1/+2
* r600g: fix vertex format fallbackMarek Olšák2011-01-301-1/+3
* r600g: rework vertex buffer uploadsMarek Olšák2011-01-301-2/+3
* r600g: consolidate set_constant_buffer functionsMarek Olšák2011-01-301-0/+2
* r600g: consolidate vertex_buffer_update functionsMarek Olšák2011-01-301-2/+11
* r600g: consolidate draw_vbo functions (v2)Marek Olšák2011-01-301-2/+2
* r600g: make r600_drawl inherit pipe_draw_infoMarek Olšák2011-01-301-7/+2
* r600g: add back u_upload_mgr integrationMarek Olšák2011-01-301-6/+4
* r600g: Kill trailing whitespace.Henri Verbeet2011-01-181-1/+1
* r600g: allow constant buffers to be user buffers.Dave Airlie2011-01-071-0/+1
* r600g: r600_blit_uncompress_depth() can't fail.Henri Verbeet2010-12-241-1/+1
* r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet2010-12-221-1/+0
* r600g: indentation cleanupJerome Glisse2010-12-091-2/+2
* r600g: specialized upload managerJerome Glisse2010-12-091-2/+3
* r600g: remove dead codeJerome Glisse2010-12-071-1/+1
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-061-4/+16
* r600g: indentation fixJerome Glisse2010-12-031-10/+9
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-031-0/+4
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-1/+4
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-191-0/+1
* r600g: drop more common state handling codeDave Airlie2010-10-241-0/+7
* r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck2010-10-241-0/+1
* r600g: merge more of the common r600/evergreen state handlingDave Airlie2010-10-241-0/+9
* r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck2010-10-241-1/+0
* r600g: start splitting out common code from eg/r600.Dave Airlie2010-10-211-4/+16
* r600g: initial translate state supportDave Airlie2010-10-211-1/+18
* r600g: do proper tracking of views/samplers.Dave Airlie2010-10-181-2/+4
* r600g: get tiling info from kernelDave Airlie2010-10-181-0/+1
* r600g: drop unused context membersDave Airlie2010-10-141-2/+0
* r600g: the vs/ps const arrays weren't actually being used.Dave Airlie2010-10-131-2/+0
* r600g: reduce size of context structure.Dave Airlie2010-10-131-4/+7
* r600g: store samplers/views across blit when we need to modify themDave Airlie2010-10-131-0/+10
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-041-1/+1
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-011-1/+2