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src
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gallium
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drivers
/
r600
/
r600_pipe.h
Commit message (
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)
Author
Age
Files
Lines
*
r600g: Constant buffers can contain up to 4096 constants.
Henri Verbeet
2011-03-07
1
-0
/
+1
*
r600g: start using drm minor version to enable things.
Dave Airlie
2011-03-01
1
-1
/
+1
*
r600g: slab-allocate buffer and transfer structures
Marek Olšák
2011-02-08
1
-0
/
+7
*
r600g: use the same upload buffer for vertices, indices, and constants
Marek Olšák
2011-02-08
1
-3
/
+1
*
r600g: Add support for relative addressing on constant buffers.
Henri Verbeet
2011-02-07
1
-0
/
+4
*
r600g: Generalize the pipe_add_vertex_attrib() functions.
Henri Verbeet
2011-02-07
1
-10
/
+8
*
r600g: Remove vs_resource and ps_resource from the pipe context.
Henri Verbeet
2011-02-07
1
-3
/
+1
*
r600g: use the new vertex buffer manager
Marek Olšák
2011-02-07
1
-29
/
+5
*
r600g: Make some more things static.
Henri Verbeet
2011-02-03
1
-4
/
+0
*
r600g: flush differences back to DB copy.
Dave Airlie
2011-02-03
1
-0
/
+1
*
r600g: Update the flushed depth texture after drawing to the corresponding te...
Henri Verbeet
2011-01-30
1
-0
/
+2
*
r600g: rework vertex format fallback
Marek Olšák
2011-01-30
1
-1
/
+2
*
r600g: fix vertex format fallback
Marek Olšák
2011-01-30
1
-1
/
+3
*
r600g: rework vertex buffer uploads
Marek Olšák
2011-01-30
1
-2
/
+3
*
r600g: consolidate set_constant_buffer functions
Marek Olšák
2011-01-30
1
-0
/
+2
*
r600g: consolidate vertex_buffer_update functions
Marek Olšák
2011-01-30
1
-2
/
+11
*
r600g: consolidate draw_vbo functions (v2)
Marek Olšák
2011-01-30
1
-2
/
+2
*
r600g: make r600_drawl inherit pipe_draw_info
Marek Olšák
2011-01-30
1
-7
/
+2
*
r600g: add back u_upload_mgr integration
Marek Olšák
2011-01-30
1
-6
/
+4
*
r600g: Kill trailing whitespace.
Henri Verbeet
2011-01-18
1
-1
/
+1
*
r600g: allow constant buffers to be user buffers.
Dave Airlie
2011-01-07
1
-0
/
+1
*
r600g: r600_blit_uncompress_depth() can't fail.
Henri Verbeet
2010-12-24
1
-1
/
+1
*
r600g: Remove the unused "pframebuffer" field from r600_pipe_context.
Henri Verbeet
2010-12-22
1
-1
/
+0
*
r600g: indentation cleanup
Jerome Glisse
2010-12-09
1
-2
/
+2
*
r600g: specialized upload manager
Jerome Glisse
2010-12-09
1
-2
/
+3
*
r600g: remove dead code
Jerome Glisse
2010-12-07
1
-1
/
+1
*
r600g: build fetch shader from vertex elements
Jerome Glisse
2010-12-06
1
-4
/
+16
*
r600g: indentation fix
Jerome Glisse
2010-12-03
1
-10
/
+9
*
r600g: update polygon offset only when rasterizer or zbuffer change
Jerome Glisse
2010-12-03
1
-0
/
+4
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
1
-1
/
+4
*
r600g: add fetch shader capabilities
Jerome Glisse
2010-11-19
1
-0
/
+1
*
r600g: drop more common state handling code
Dave Airlie
2010-10-24
1
-0
/
+7
*
r600g: Added r600_pipe_shader_destroy().
Tilman Sauerbeck
2010-10-24
1
-0
/
+1
*
r600g: merge more of the common r600/evergreen state handling
Dave Airlie
2010-10-24
1
-0
/
+9
*
r600g: Fixed r600_vertex_element leak.
Tilman Sauerbeck
2010-10-24
1
-1
/
+0
*
r600g: start splitting out common code from eg/r600.
Dave Airlie
2010-10-21
1
-4
/
+16
*
r600g: initial translate state support
Dave Airlie
2010-10-21
1
-1
/
+18
*
r600g: do proper tracking of views/samplers.
Dave Airlie
2010-10-18
1
-2
/
+4
*
r600g: get tiling info from kernel
Dave Airlie
2010-10-18
1
-0
/
+1
*
r600g: drop unused context members
Dave Airlie
2010-10-14
1
-2
/
+0
*
r600g: the vs/ps const arrays weren't actually being used.
Dave Airlie
2010-10-13
1
-2
/
+0
*
r600g: reduce size of context structure.
Dave Airlie
2010-10-13
1
-4
/
+7
*
r600g: store samplers/views across blit when we need to modify them
Dave Airlie
2010-10-13
1
-0
/
+10
*
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-04
1
-1
/
+1
*
r600g: fix evergreen depth flushing.
Dave Airlie
2010-10-01
1
-1
/
+2
*
r600g: clean up some code from move to new paths.
Dave Airlie
2010-09-30
1
-11
/
+11
*
r600g: more cleanup
Jerome Glisse
2010-09-29
1
-23
/
+24
*
r600g: cleanup
Jerome Glisse
2010-09-29
1
-2
/
+23
*
r600g: delete old path
Jerome Glisse
2010-09-29
1
-0
/
+20
*
r600g: avoid rebuilding the vertex shader if no change to input format
Jerome Glisse
2010-09-28
1
-6
/
+8
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