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src
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gallium
/
drivers
/
r600
/
r600_pipe.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
r600g: implement seamless_cube_map on r600-r700
Marek Olšák
2011-06-20
1
-0
/
+6
*
r600g: disable render condition for some blitter operations
Marek Olšák
2011-06-15
1
-0
/
+4
*
r600g: move depth texture flushing out of line.
Dave Airlie
2011-06-14
1
-0
/
+1
*
r600g: adjust vs/ps gprs on r600/r700 cards when needed.
Dave Airlie
2011-06-09
1
-0
/
+2
*
gallium: s/bool/boolean/
Brian Paul
2011-06-08
1
-5
/
+5
*
r600g: move resource setting to its own structures.
Dave Airlie
2011-06-07
1
-12
/
+8
*
r600g: add spi state and move spi/vgt to modify register
Dave Airlie
2011-06-02
1
-0
/
+2
*
r600g: decrease CPU time on set buffer resources
Dave Airlie
2011-06-02
1
-4
/
+10
*
r600g: prepare for passing ctx into _r600_pipe_state_add_reg
Dave Airlie
2011-06-02
1
-2
/
+2
*
r600g: optimise state setting in r600_draw_vbo.
Dave Airlie
2011-06-02
1
-0
/
+1
*
r600g: anisotropic filtering support for evergreen hw
Jerome Glisse
2011-05-09
1
-0
/
+9
*
r600g: Match alpha ref precision to color format precision.
Henri Verbeet
2011-05-05
1
-1
/
+9
*
r600g: Cleanup the big endian support a bit.
Henri Verbeet
2011-04-25
1
-0
/
+6
*
r600g: drop r600_helper.c no point in it
Dave Airlie
2011-04-25
1
-3
/
+0
*
r600g: fix glean clipflat test.
Dave Airlie
2011-04-24
1
-1
/
+0
*
r600g: don't flush the dest caches on every draw
Fredrik Höglund
2011-04-20
1
-2
/
+0
*
r600g: implement texture barrier
Fredrik Höglund
2011-03-29
1
-0
/
+2
*
r600g: implement the pipe_screen fence functions
Fredrik Höglund
2011-03-29
1
-0
/
+27
*
r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.
Henri Verbeet
2011-03-14
1
-0
/
+2
*
r600g: Move r600_pipe_shader_ps() to r600_state.c.
Henri Verbeet
2011-03-14
1
-0
/
+1
*
r600g: Move r600_pipe_shader_vs() to r600_state.c.
Henri Verbeet
2011-03-14
1
-0
/
+1
*
r600g: Constant buffers can contain up to 4096 constants.
Henri Verbeet
2011-03-07
1
-0
/
+1
*
r600g: start using drm minor version to enable things.
Dave Airlie
2011-03-01
1
-1
/
+1
*
r600g: slab-allocate buffer and transfer structures
Marek Olšák
2011-02-08
1
-0
/
+7
*
r600g: use the same upload buffer for vertices, indices, and constants
Marek Olšák
2011-02-08
1
-3
/
+1
*
r600g: Add support for relative addressing on constant buffers.
Henri Verbeet
2011-02-07
1
-0
/
+4
*
r600g: Generalize the pipe_add_vertex_attrib() functions.
Henri Verbeet
2011-02-07
1
-10
/
+8
*
r600g: Remove vs_resource and ps_resource from the pipe context.
Henri Verbeet
2011-02-07
1
-3
/
+1
*
r600g: use the new vertex buffer manager
Marek Olšák
2011-02-07
1
-29
/
+5
*
r600g: Make some more things static.
Henri Verbeet
2011-02-03
1
-4
/
+0
*
r600g: flush differences back to DB copy.
Dave Airlie
2011-02-03
1
-0
/
+1
*
r600g: Update the flushed depth texture after drawing to the corresponding te...
Henri Verbeet
2011-01-30
1
-0
/
+2
*
r600g: rework vertex format fallback
Marek Olšák
2011-01-30
1
-1
/
+2
*
r600g: fix vertex format fallback
Marek Olšák
2011-01-30
1
-1
/
+3
*
r600g: rework vertex buffer uploads
Marek Olšák
2011-01-30
1
-2
/
+3
*
r600g: consolidate set_constant_buffer functions
Marek Olšák
2011-01-30
1
-0
/
+2
*
r600g: consolidate vertex_buffer_update functions
Marek Olšák
2011-01-30
1
-2
/
+11
*
r600g: consolidate draw_vbo functions (v2)
Marek Olšák
2011-01-30
1
-2
/
+2
*
r600g: make r600_drawl inherit pipe_draw_info
Marek Olšák
2011-01-30
1
-7
/
+2
*
r600g: add back u_upload_mgr integration
Marek Olšák
2011-01-30
1
-6
/
+4
*
r600g: Kill trailing whitespace.
Henri Verbeet
2011-01-18
1
-1
/
+1
*
r600g: allow constant buffers to be user buffers.
Dave Airlie
2011-01-07
1
-0
/
+1
*
r600g: r600_blit_uncompress_depth() can't fail.
Henri Verbeet
2010-12-24
1
-1
/
+1
*
r600g: Remove the unused "pframebuffer" field from r600_pipe_context.
Henri Verbeet
2010-12-22
1
-1
/
+0
*
r600g: indentation cleanup
Jerome Glisse
2010-12-09
1
-2
/
+2
*
r600g: specialized upload manager
Jerome Glisse
2010-12-09
1
-2
/
+3
*
r600g: remove dead code
Jerome Glisse
2010-12-07
1
-1
/
+1
*
r600g: build fetch shader from vertex elements
Jerome Glisse
2010-12-06
1
-4
/
+16
*
r600g: indentation fix
Jerome Glisse
2010-12-03
1
-10
/
+9
*
r600g: update polygon offset only when rasterizer or zbuffer change
Jerome Glisse
2010-12-03
1
-0
/
+4
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