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path: root/src/gallium/drivers/r600/r600_pipe.h
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* r600g: r600_blit_uncompress_depth() can't fail.Henri Verbeet2010-12-241-1/+1
* r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet2010-12-221-1/+0
* r600g: indentation cleanupJerome Glisse2010-12-091-2/+2
* r600g: specialized upload managerJerome Glisse2010-12-091-2/+3
* r600g: remove dead codeJerome Glisse2010-12-071-1/+1
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-061-4/+16
* r600g: indentation fixJerome Glisse2010-12-031-10/+9
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-031-0/+4
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-1/+4
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-191-0/+1
* r600g: drop more common state handling codeDave Airlie2010-10-241-0/+7
* r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck2010-10-241-0/+1
* r600g: merge more of the common r600/evergreen state handlingDave Airlie2010-10-241-0/+9
* r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck2010-10-241-1/+0
* r600g: start splitting out common code from eg/r600.Dave Airlie2010-10-211-4/+16
* r600g: initial translate state supportDave Airlie2010-10-211-1/+18
* r600g: do proper tracking of views/samplers.Dave Airlie2010-10-181-2/+4
* r600g: get tiling info from kernelDave Airlie2010-10-181-0/+1
* r600g: drop unused context membersDave Airlie2010-10-141-2/+0
* r600g: the vs/ps const arrays weren't actually being used.Dave Airlie2010-10-131-2/+0
* r600g: reduce size of context structure.Dave Airlie2010-10-131-4/+7
* r600g: store samplers/views across blit when we need to modify themDave Airlie2010-10-131-0/+10
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-041-1/+1
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-011-1/+2
* r600g: clean up some code from move to new paths.Dave Airlie2010-09-301-11/+11
* r600g: more cleanupJerome Glisse2010-09-291-23/+24
* r600g: cleanupJerome Glisse2010-09-291-2/+23
* r600g: delete old pathJerome Glisse2010-09-291-0/+20
* r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse2010-09-281-6/+8
* r600g: fix routing btw vertex & pixel shaderJerome Glisse2010-09-271-0/+2
* r600g: use depth decompression in new pathJerome Glisse2010-09-261-2/+5
* r600g: fix vertex resource & polygon offsetJerome Glisse2010-09-251-0/+4
* r600g: bring over fix from old path to new pathJerome Glisse2010-09-241-0/+13
* r600g: initial evergreen support in new pathJerome Glisse2010-09-231-0/+146