| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Signed-off-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Makes the code much clearer.
|
|
|
|
|
|
| |
Thanks to Alex Deucher for pointing out the FLT to int conversion is necessary
and writing an initial patch, this brings about 20 piglits, and I think this
is the last piece to make evergreen and r600 equal in terms of features.
|
|
|
|
|
|
|
|
|
|
| |
adds shader opcodes + assembler support (except ARL)
uses constant buffers
add interp instructions in fragment shader
adds all evergreen hw states
adds evergreen pm4 support.
this runs gears for me on my evergreen
|
|
This splits the r600 opcodes out of the sq file and adds a wrapper
so we can convert to evergreen opcodes later without touching these functions
too much.
|