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path: root/src/gallium/drivers/r600/r600_blit.c
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* gallium/radeon: handle render_condition_enable for clear_rt/dsMarek Olšák2016-08-101-2/+4
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
* gallium/radeon: replace is_flushing_texture with db_compatibleNicolai Hähnle2016-07-061-2/+2
* gallium/radeon: add can_sample_z/s flags for texturesNicolai Hähnle2016-07-061-4/+2
* r600g: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-9/+53
* r600g: remove a CP DMA workaround that's not needed anymoreMarek Olšák2016-06-041-6/+0
* r600g: fix CP DMA hazard with index buffer fetches (v3)Marek Olšák2016-06-041-1/+1
* r600g: do GL-compliant integer resolvesMarek Olšák2016-05-311-37/+1
* r600g: use the hw MSAA resolving if formats are compatibleMarek Olšák2016-05-061-1/+2
* radeonsi: rework clear_buffer flagsMarek Olšák2016-04-281-1/+1
* r600g: fix code indentationOded Gabbay2016-04-181-9/+9
* r600g: use common scissor and viewport codeMarek Olšák2016-04-121-2/+2
* radeonsi: allow clearing buffers >= 4 GBMarek Olšák2016-04-121-1/+1
* r600g: don't manually stop queries for blitterMarek Olšák2016-04-121-3/+0
* gallium/radeon: remove radeon_winsys_cs_handleMarek Olšák2015-12-111-1/+1
* r600g: allow copying between compatible un/compressed formatsEdward O'Callaghan2015-12-091-1/+2
* r600/blit: add tcs/tes shader saves.Dave Airlie2015-12-071-0/+2
* gallium/radeon*: Remove useless castsEdward O'Callaghan2015-12-061-2/+2
* gallium/radeon: simplify disabling render condition for u_blitterMarek Olšák2015-11-131-7/+5
* gallium/radeon: inline the r600_rings structureMarek Olšák2015-11-131-1/+1
* r600g: fix clear_buffer fallback with offset != 0Marek Olšák2015-11-131-0/+1
* r600g: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-031-5/+22
* r600g: make all viewport states use single atomGrazvydas Ignotas2015-09-031-1/+1
* r600g: make all scissor states use single atomGrazvydas Ignotas2015-09-031-1/+1
* radeonsi: avoid redundant CB and DB register updatesMarek Olšák2015-09-011-1/+1
* util/u_blitter: implement alpha blending for pipe->blitMarek Olšák2015-08-211-1/+2
* gallium/radeon: use helper functions to mark atoms dirtyGrazvydas Ignotas2015-08-111-8/+8
* r600g: re-enable single-sample fast clearMarek Olšák2015-08-031-6/+1
* r600g: early exit in r600_clear if there's nothing to doMarek Olšák2015-07-311-0/+2
* r600g: disable single-sample fast color clear due to hangsMarek Olšák2015-07-031-1/+6
* radeonsi: only flush the right set of caches for CP DMA operationsMarek Olšák2015-01-071-1/+2
* r600: Use DMA transfers in r600_copy_global_bufferNiels Ole Salscheider2014-10-071-17/+42
* r600g,radeonsi: add debug option which forces DMA for copy_region and blitMarek Olšák2014-09-121-7/+11
* r600g: fix layered clearMarek Olšák2014-09-011-1/+2
* r600g: enable fast depth clear for array textures and cubemapsMarek Olšák2014-09-011-1/+2
* radeonsi: use r600_draw_rectangle from r600gMarek Olšák2014-08-191-1/+0
* r600g,radeonsi: switch all occurences of array_size to util_max_layerMarek Olšák2014-07-281-2/+3
* util/u_format: move utility function from r600gGrigori Goronzy2014-06-181-11/+1
* r600g,radeonsi: don't use hardware MSAA resolve if dst is fast-clearedMarek Olšák2014-06-031-1/+2
* r600g: BlitFramebuffer should follow render conditionMarek Olšák2014-06-031-5/+6
* r600g: fix buffer copying on R600-R700Marek Olšák2014-04-251-0/+6
* r600g: move fast color clear code to a common placeMarek Olšák2014-03-111-80/+2
* r600g,radeonsi: move CMASK register values from r600_surface to r600_textureMarek Olšák2014-03-111-22/+1
* r600g: fix blitting the last 2 mipmap levels for EvergreenMarek Olšák2014-03-071-1/+5
* r600g: add support for multiple viewports.Dave Airlie2014-02-111-2/+2
* r600g: initial support for geometry shaders on evergreen (v2)Vadim Girlin2014-02-051-0/+1
* r600g: move queries to drivers/radeonMarek Olšák2014-01-281-6/+6
* r600g: fix glClearBuffer by handling PIPE_CLEAR_COLORi flags correctlyMarek Olšák2014-01-131-38/+31
* r600g: handle NULL colorbuffers correctly on EvergreenMarek Olšák2014-01-131-4/+19
* r600g: use shader-based MSAA resolving when hw-based one cannot be usedMarek Olšák2013-12-141-82/+35