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path: root/src/gallium/drivers/r600/r600_blit.c
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* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-4/+0
* r600g: add initial cube map array support (v2)Dave Airlie2012-11-101-0/+1
* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-12/+78
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-3/+1
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-17/+25
* r600g: implement MSAA resolving for 8-bit and 16-bit integer formatsMarek Olšák2012-10-121-3/+41
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-1/+1
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-1/+1
* r600g: atomize scissor stateMarek Olšák2012-10-101-1/+1
* r600g: atomize fetch shaderMarek Olšák2012-10-101-1/+1
* r600g: atomize blend stateMarek Olšák2012-10-101-1/+1
* r600g: inline r600_atom_dirtyMarek Olšák2012-10-101-3/+3
* r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák2012-10-061-145/+73
* gallium: remove resource_resolveMarek Olšák2012-09-301-152/+0
* r600g: implement blitMarek Olšák2012-09-301-14/+130
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-23/+15
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-301-12/+5
* r600g: atomize framebuffer stateMarek Olšák2012-09-221-2/+2
* r600g: consolidate decompression code for the blitterMarek Olšák2012-09-141-29/+37
* r600g: atomize viewport stateMarek Olšák2012-09-131-3/+1
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-3/+1
* r600g: put sampler states and views into an array indexed by shader typeMarek Olšák2012-09-131-4/+4
* r600g: do fine-grained sampler state updatesMarek Olšák2012-09-131-2/+2
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-7/+27
* r600g: disable MSAA depth decompression on r6xxMarek Olšák2012-08-301-1/+10
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+79
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-271-9/+9
* r600g: fix blits of subsampled formatsMarek Olšák2012-08-161-20/+63
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-10/+10
* r600g: cleanup r600_resource_texture in favor of radeon_surfaceMarek Olšák2012-08-161-3/+3
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-151-2/+2
* r600g: implement copying between MSAA texturesMarek Olšák2012-08-151-4/+10
* r600g: implement MSAA color resolveMarek Olšák2012-08-151-0/+80
* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-151-32/+132
* r600g: implement set_sample_maskMarek Olšák2012-08-151-0/+1
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-2/+2
* r600g: make sure copying of all texture formats is acceleratedMarek Olšák2012-08-041-10/+50
* r600g: don't decompress depth or stencil if there isn't anyMarek Olšák2012-08-041-5/+7
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-041-1/+1
* r600g: implement wait-free buffer transfer for DISCARD_RANGEMarek Olšák2012-07-181-5/+3
* r600g: accelerate buffer copyingMarek Olšák2012-07-181-23/+47
* r600g: remove needless wrapper r600_texture_depth_flushMarek Olšák2012-07-181-4/+9
* r600g: convert sampler view emission into atomsMarek Olšák2012-07-171-3/+3
* r600g: properly track which textures are depthMarek Olšák2012-07-171-12/+8
* r600g: do fine-grained vertex buffer updatesMarek Olšák2012-07-171-2/+2
* r600g: fix DB decompression on evergreenJerome Glisse2012-07-151-7/+4
* r600g: don't flush depth textures set as colorbuffersMarek Olšák2012-07-121-18/+0
* r600g: flush depth textures bound to vertex shadersMarek Olšák2012-07-121-14/+15
* r600g: do fine-grained depth texture flushingMarek Olšák2012-07-121-22/+43
* r600g: remove is_flush from DSA stateMarek Olšák2012-07-121-0/+13