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src
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gallium
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drivers
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r600
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r600_blit.c
Commit message (
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Author
Age
Files
Lines
*
r600g: implement MSAA resolving for 8-bit and 16-bit integer formats
Marek Olšák
2012-10-12
1
-3
/
+41
*
r600g: atomize depth-stencil-alpha state
Marek Olšák
2012-10-10
1
-1
/
+1
*
r600g: atomize rasterizer state
Marek Olšák
2012-10-10
1
-1
/
+1
*
r600g: atomize scissor state
Marek Olšák
2012-10-10
1
-1
/
+1
*
r600g: atomize fetch shader
Marek Olšák
2012-10-10
1
-1
/
+1
*
r600g: atomize blend state
Marek Olšák
2012-10-10
1
-1
/
+1
*
r600g: inline r600_atom_dirty
Marek Olšák
2012-10-10
1
-3
/
+3
*
r600g: don't modify pipe_resource in resource_copy_region, fixing race condition
Marek Olšák
2012-10-06
1
-145
/
+73
*
gallium: remove resource_resolve
Marek Olšák
2012-09-30
1
-152
/
+0
*
r600g: implement blit
Marek Olšák
2012-09-30
1
-14
/
+130
*
gallium/u_blitter: add gallium blit implementation
Marek Olšák
2012-09-30
1
-23
/
+15
*
gallium/u_blitter: add ability to disable and restore the render condition
Marek Olšák
2012-09-30
1
-12
/
+5
*
r600g: atomize framebuffer state
Marek Olšák
2012-09-22
1
-2
/
+2
*
r600g: consolidate decompression code for the blitter
Marek Olšák
2012-09-14
1
-29
/
+37
*
r600g: atomize viewport state
Marek Olšák
2012-09-13
1
-3
/
+1
*
r600g: atomize stencil ref state
Marek Olšák
2012-09-13
1
-3
/
+1
*
r600g: put sampler states and views into an array indexed by shader type
Marek Olšák
2012-09-13
1
-4
/
+4
*
r600g: do fine-grained sampler state updates
Marek Olšák
2012-09-13
1
-2
/
+2
*
r600g: implement MSAA for Cayman
Marek Olšák
2012-08-31
1
-7
/
+27
*
r600g: disable MSAA depth decompression on r6xx
Marek Olšák
2012-08-30
1
-1
/
+10
*
r600g: implement compression for MSAA colorbuffers for evergreen
Marek Olšák
2012-08-27
1
-0
/
+79
*
r600g: cleanup names around depth decompression
Marek Olšák
2012-08-27
1
-9
/
+9
*
r600g: fix blits of subsampled formats
Marek Olšák
2012-08-16
1
-20
/
+63
*
r600g: rename r600_resource_texture to r600_texture
Marek Olšák
2012-08-16
1
-10
/
+10
*
r600g: cleanup r600_resource_texture in favor of radeon_surface
Marek Olšák
2012-08-16
1
-3
/
+3
*
gallium/u_blitter: document custom meta helpers
Marek Olšák
2012-08-15
1
-2
/
+2
*
r600g: implement copying between MSAA textures
Marek Olšák
2012-08-15
1
-4
/
+10
*
r600g: implement MSAA color resolve
Marek Olšák
2012-08-15
1
-0
/
+80
*
r600g: implement MSAA depth-stencil decompression and resolve
Marek Olšák
2012-08-15
1
-32
/
+132
*
r600g: implement set_sample_mask
Marek Olšák
2012-08-15
1
-0
/
+1
*
gallium/u_blitter: implement blitting multisample resources
Marek Olšák
2012-08-15
1
-2
/
+2
*
r600g: make sure copying of all texture formats is accelerated
Marek Olšák
2012-08-04
1
-10
/
+50
*
r600g: don't decompress depth or stencil if there isn't any
Marek Olšák
2012-08-04
1
-5
/
+7
*
gallium/u_blitter: remove fallback for stencil copy that all drivers skipped
Marek Olšák
2012-08-04
1
-1
/
+1
*
r600g: implement wait-free buffer transfer for DISCARD_RANGE
Marek Olšák
2012-07-18
1
-5
/
+3
*
r600g: accelerate buffer copying
Marek Olšák
2012-07-18
1
-23
/
+47
*
r600g: remove needless wrapper r600_texture_depth_flush
Marek Olšák
2012-07-18
1
-4
/
+9
*
r600g: convert sampler view emission into atoms
Marek Olšák
2012-07-17
1
-3
/
+3
*
r600g: properly track which textures are depth
Marek Olšák
2012-07-17
1
-12
/
+8
*
r600g: do fine-grained vertex buffer updates
Marek Olšák
2012-07-17
1
-2
/
+2
*
r600g: fix DB decompression on evergreen
Jerome Glisse
2012-07-15
1
-7
/
+4
*
r600g: don't flush depth textures set as colorbuffers
Marek Olšák
2012-07-12
1
-18
/
+0
*
r600g: flush depth textures bound to vertex shaders
Marek Olšák
2012-07-12
1
-14
/
+15
*
r600g: do fine-grained depth texture flushing
Marek Olšák
2012-07-12
1
-22
/
+43
*
r600g: remove is_flush from DSA state
Marek Olšák
2012-07-12
1
-0
/
+13
*
r600g: improve flushed depth texture handling v2
Vadim Girlin
2012-07-11
1
-8
/
+13
*
r600g: inline r600_hw_copy_region
Marek Olšák
2012-07-09
1
-21
/
+5
*
r600g: inline r600_blit_push_depth and use resource_copy_region
Marek Olšák
2012-06-25
1
-16
/
+0
*
r600g: split flushed depth texture creation and flushing
Marek Olšák
2012-06-25
1
-1
/
+1
*
gallium: make user vertex buffers optional
Marek Olšák
2012-04-24
1
-3
/
+3
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