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path: root/src/gallium/drivers/r600/r600_blit.c
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* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-0/+1
* gallium/u_blitter: make clearing independent of the colorbuffer formatMarek Olšák2013-06-131-2/+1
* gallium/u_blitter: make clearing independent of the number of bound colorbuffersMarek Olšák2013-06-131-1/+1
* r600g: cleanup MSAA texture support checkingMarek Olšák2013-05-151-20/+2
* r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samplesMarek Olšák2013-05-151-5/+1
* r600g: use CP DMA for buffer clears on evergreen+Alex Deucher2013-04-241-2/+8
* r600g: initialize CMASK and HTILE with the GPU using streamoutMarek Olšák2013-04-231-0/+31
* r600g: don't require dword alignment with CP DMA for buffer transfersMarek Olšák2013-03-011-2/+1
* r600g: atomize streamout enablingMarek Olšák2013-03-011-2/+2
* gallium/util: add helper util_max_layer from r600gMarek Olšák2013-02-261-6/+6
* r600g: add more cases for copying unsupported formats to resource_copy_regionMarek Olšák2013-01-261-0/+12
* r600g: don't use radeon_surface_level::npix_x/y/zMarek Olšák2013-01-261-15/+13
* r600g: implement buffer copying using CP DMA for R7xx, Evergreen, CaymanMarek Olšák2013-01-081-5/+8
* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-041-3/+5
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-041-1/+1
* r600g: always use a tiled resource as the destination of MSAA resolveMarek Olšák2012-12-211-2/+7
* r600g: add htile support v16Jerome Glisse2012-12-201-0/+28
* r600g: add assertions to prevent creation of invalid surfacesMarek Olšák2012-12-201-16/+0
* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-4/+0
* r600g: add initial cube map array support (v2)Dave Airlie2012-11-101-0/+1
* r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák2012-11-061-12/+78
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-3/+1
* r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák2012-10-291-17/+25
* r600g: implement MSAA resolving for 8-bit and 16-bit integer formatsMarek Olšák2012-10-121-3/+41
* r600g: atomize depth-stencil-alpha stateMarek Olšák2012-10-101-1/+1
* r600g: atomize rasterizer stateMarek Olšák2012-10-101-1/+1
* r600g: atomize scissor stateMarek Olšák2012-10-101-1/+1
* r600g: atomize fetch shaderMarek Olšák2012-10-101-1/+1
* r600g: atomize blend stateMarek Olšák2012-10-101-1/+1
* r600g: inline r600_atom_dirtyMarek Olšák2012-10-101-3/+3
* r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák2012-10-061-145/+73
* gallium: remove resource_resolveMarek Olšák2012-09-301-152/+0
* r600g: implement blitMarek Olšák2012-09-301-14/+130
* gallium/u_blitter: add gallium blit implementationMarek Olšák2012-09-301-23/+15
* gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák2012-09-301-12/+5
* r600g: atomize framebuffer stateMarek Olšák2012-09-221-2/+2
* r600g: consolidate decompression code for the blitterMarek Olšák2012-09-141-29/+37
* r600g: atomize viewport stateMarek Olšák2012-09-131-3/+1
* r600g: atomize stencil ref stateMarek Olšák2012-09-131-3/+1
* r600g: put sampler states and views into an array indexed by shader typeMarek Olšák2012-09-131-4/+4
* r600g: do fine-grained sampler state updatesMarek Olšák2012-09-131-2/+2
* r600g: implement MSAA for CaymanMarek Olšák2012-08-311-7/+27
* r600g: disable MSAA depth decompression on r6xxMarek Olšák2012-08-301-1/+10
* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-271-0/+79
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-271-9/+9
* r600g: fix blits of subsampled formatsMarek Olšák2012-08-161-20/+63
* r600g: rename r600_resource_texture to r600_textureMarek Olšák2012-08-161-10/+10
* r600g: cleanup r600_resource_texture in favor of radeon_surfaceMarek Olšák2012-08-161-3/+3
* gallium/u_blitter: document custom meta helpersMarek Olšák2012-08-151-2/+2
* r600g: implement copying between MSAA texturesMarek Olšák2012-08-151-4/+10