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path: root/src/gallium/drivers/r600/evergreen_state.c
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* r600g: avoid segfaultJerome Glisse2010-12-211-1/+1
* r600g: properly unset vertex bufferJerome Glisse2010-12-201-5/+5
* r600g: fix segfault when translating vertex bufferJerome Glisse2010-12-141-5/+0
* r600g: specialized upload managerJerome Glisse2010-12-091-1/+1
* r600g: remove dead codeJerome Glisse2010-12-071-75/+2
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-061-12/+43
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-061-3/+94
* r600g: indentation fixJerome Glisse2010-12-031-2/+1
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-031-40/+52
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-9/+17
* r600g: add support for ontario APUsAlex Deucher2010-11-221-0/+22
* r600g: Fix location for clip plane registersOwen W. Taylor2010-11-201-4/+4
* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-191-1/+1
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-191-2/+2
* r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse2010-11-171-3/+3
* r600g: Swizzle vertex data only once.Henri Verbeet2010-11-171-1/+4
* r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet2010-11-151-3/+3
* evergreeng: set hardware pixelcenters according to gl_rasterization_rulesKeith Whitwell2010-11-031-1/+5
* evergreeng: respect linewidth state, use integer widths onlyKeith Whitwell2010-11-031-1/+4
* evergreeng: protect against null constant buffersKeith Whitwell2010-11-031-0/+7
* r600g: fix magic 0x1 ->flat shade enaDave Airlie2010-10-261-1/+1
* r600g: drop more common state handling codeDave Airlie2010-10-241-85/+7
* r600g: merge more of the common r600/evergreen state handlingDave Airlie2010-10-241-83/+9
* r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck2010-10-241-8/+5
* r600g: start splitting out common code from eg/r600.Dave Airlie2010-10-211-52/+14
* r600g: add r600 surface to store the aligned height.Dave Airlie2010-10-211-3/+7
* r600g: move to per-miplevel array mode.Dave Airlie2010-10-211-3/+4
* r600g: do proper tracking of views/samplers.Dave Airlie2010-10-181-8/+21
* r600g: evergreen interpolation support.Dave Airlie2010-10-151-16/+58
* r600g: fix stencil export for evergreen harderDave Airlie2010-10-131-1/+1
* r600g: evergreen add stencil export bitDave Airlie2010-10-131-0/+5
* r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie2010-10-131-5/+5
* r600g: rename pitch in texture to pitch_in_bytesDave Airlie2010-10-131-6/+6
* r600g: store samplers/views across blit when we need to modify themDave Airlie2010-10-131-8/+10
* r600g: fix scissor/cliprect confusionDave Airlie2010-10-131-48/+4
* r600g: don't run with scissors.Dave Airlie2010-10-111-0/+45
* r600g: enable vertex samplers.Dave Airlie2010-10-111-3/+8
* r600g: evergreen has no request size bit in texture word4Dave Airlie2010-10-111-1/+0
* r600g: fix input/output Z export mixup for evergreen.Dave Airlie2010-10-111-1/+1
* r600g: use format from the sampler view not from the texture.Dave Airlie2010-10-071-3/+3
* r600g: add evergreen stencil support.Dave Airlie2010-10-061-2/+16
* r600g: drop use_mem_constant.Dave Airlie2010-10-051-1/+0
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-041-11/+13
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-041-3/+3
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-011-0/+8
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-011-4/+5
* r600g: fixup vertex format picking.Dave Airlie2010-10-011-21/+15
* r600g: realign evergreen code with r600 code.Dave Airlie2010-10-011-3/+4
* r600g: add reloc for evergreen color attribDave Airlie2010-10-011-1/+1
* r600g: drop depth quirk on evergreenDave Airlie2010-10-011-15/+0