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src
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gallium
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drivers
/
r600
/
evergreen_state.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
r600g: avoid GPU doing constant preload from random address
Jerome Glisse
2012-09-11
1
-0
/
+20
*
r600g: order atom emission v3
Jerome Glisse
2012-09-06
1
-20
/
+43
*
r600g: adjust QUANT_MODE for higher precision
Vadim Girlin
2012-09-04
1
-1
/
+2
*
r600g: implement MSAA for Cayman
Marek Olšák
2012-08-31
1
-64
/
+132
*
r600g: implement compression for MSAA colorbuffers for evergreen
Marek Olšák
2012-08-27
1
-6
/
+48
*
r600g: fix evergreen 8x MSAA sample positions
Marek Olšák
2012-08-27
1
-16
/
+16
*
r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen
Marek Olšák
2012-08-27
1
-0
/
+1
*
r600g: Move common compute/3D register init to its own function
archibald
2012-08-20
1
-154
/
+207
*
r600g: rename r600_resource_texture to r600_texture
Marek Olšák
2012-08-16
1
-4
/
+4
*
r600g: cleanup r600_resource_texture in favor of radeon_surface
Marek Olšák
2012-08-16
1
-3
/
+3
*
r600: update sampler, sampler_view code for the future
Brian Paul
2012-08-16
1
-4
/
+2
*
r600g: enable MSAA on evergreen by default
Marek Olšák
2012-08-15
1
-3
/
+24
*
r600g: implement MSAA color resolve
Marek Olšák
2012-08-15
1
-3
/
+21
*
r600g: implement MSAA depth-stencil decompression and resolve
Marek Olšák
2012-08-15
1
-1
/
+2
*
r600g: implement MSAA rendering and texturing for evergreen and cayman
Marek Olšák
2012-08-15
1
-23
/
+195
*
r600g: implement set_sample_mask
Marek Olšák
2012-08-15
1
-11
/
+28
*
r600g: implement alpha-to-coverage
Marek Olšák
2012-08-15
1
-4
/
+9
*
r600g: implement alpha-to-one
Marek Olšák
2012-08-15
1
-0
/
+4
*
r600g: remove support for 3-channel colorbuffers
Marek Olšák
2012-08-15
1
-7
/
+0
*
r600g: atomize sampler state v2
Jerome Glisse
2012-08-06
1
-63
/
+73
*
r600g: precompute color buffer state in pipe_surface and reuse it
Marek Olšák
2012-08-04
1
-70
/
+73
*
r600g: precompute depth buffer state in pipe_surface and reuse it
Marek Olšák
2012-08-04
1
-53
/
+51
*
r600g: drop the old texture allocation code
Marek Olšák
2012-08-04
1
-202
/
+120
*
r600g: don't decompress depth or stencil if there isn't any
Marek Olšák
2012-08-04
1
-2
/
+5
*
r600g: Atomize compute shader state
Tom Stellard
2012-07-27
1
-0
/
+1
*
r600g: don't emit forbidden reg with old kernel on evergreen
Jerome Glisse
2012-07-23
1
-1
/
+3
*
r600g: don't emit forbidden register on old kernel
Jerome Glisse
2012-07-23
1
-1
/
+3
*
r600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initialization into invariant state
Marek Olšák
2012-07-18
1
-0
/
+2
*
r600g: fix alphatest without a colorbuffer on evergreen
Marek Olšák
2012-07-18
1
-1
/
+4
*
r600g: always derive alphatest state from the first colorbuffer
Marek Olšák
2012-07-18
1
-8
/
+13
*
r600g: atomize alphatest state
Marek Olšák
2012-07-18
1
-6
/
+10
*
r600g: init_flushed_depth_texture should be able to report errors
Marek Olšák
2012-07-18
1
-3
/
+2
*
r600g: fix lockups with and enable dual source blending on evergreen
Marek Olšák
2012-07-17
1
-1
/
+3
*
r600g: convert sampler view emission into atoms
Marek Olšák
2012-07-17
1
-39
/
+72
*
r600g: consolidate and optimize sampler states changes for evergreen
Marek Olšák
2012-07-17
1
-14
/
+22
*
r600g: don't invalidate texture caches when setting sampler states
Marek Olšák
2012-07-17
1
-6
/
+0
*
r600g: consolidate code for setting sampler views and fix bugs in the process
Marek Olšák
2012-07-17
1
-48
/
+10
*
r600g: remove unused flag have_depth_fb
Marek Olšák
2012-07-17
1
-4
/
+0
*
r600g: do fine-grained vertex buffer updates
Marek Olšák
2012-07-17
1
-17
/
+6
*
r600g: fix all failing depth-stencil tests for evergreen
Marek Olšák
2012-07-17
1
-1
/
+1
*
r600g: fix DB decompression on evergreen
Jerome Glisse
2012-07-15
1
-17
/
+12
*
r600g: Emit vertex buffers using the same method as constant buffers
Tom Stellard
2012-07-15
1
-16
/
+29
*
r600g: Unify 3D and compute vertex buffer emission
Tom Stellard
2012-07-15
1
-8
/
+22
*
r600g: fix grammar constant_buffer -> constant_buffers
Marek Olšák
2012-07-15
1
-13
/
+13
*
r600g: set DISABLE in CB_COLOR_CONTROL if colormask is 0
Marek Olšák
2012-07-12
1
-3
/
+7
*
r600g: move CB_SHADER_MASK setup into cb_misc_state
Marek Olšák
2012-07-12
1
-8
/
+5
*
r600g: move CB_TARGET_MASK setup into new cb_misc_state
Marek Olšák
2012-07-12
1
-0
/
+17
*
r600g: improve flushed depth texture handling v2
Vadim Girlin
2012-07-11
1
-2
/
+3
*
r600g/compute: Use evergreen_cb() for binding RATs
Tom Stellard
2012-07-09
1
-1
/
+1
*
r600g: Add support for RATs in evergreen_cb()
Tom Stellard
2012-07-09
1
-3
/
+11
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